How would you guys go about a Divine Smite style attack for Genesys. Lets say this player is a PC that uses the melee skill but would like to infuse the attack with their divine magic. Thoughts?
Divine Smite for Paladins?
I would honestly just have them use the "Close Combat" effect of the Attack spell. Instead of adding the damage from an Implement, have them add the damage from their weapon. It's a two difficulty attack, which matches a Melee attack as is. It does a bit more damage, but you're spending Strain so that seems to balance out.
I'd debated making a Divine Smite/Magic Weapon attack, but figured it's easier to use what is there instead of make something new.
Edited by CyvarisThe easiest way to do so would be to just re-flavour the lucky strike talent. Lucky strike is a rank 2 talent that lets you spend a Story Point to add damage equal to one of your characteristics to one hit from an attack.
Another option would be to take that very idea and tweak it just a bit.
Divine Strike
Tier:
2
Activation:
Active (Incidental)
Ranked:
No
After your character successfully makes a Melee combat check against a creature your game master deems anathema to your religion, you may spend 2 strain to activate this talent. Add your ranks in Divine to the damage of one hit from the attack.
This keeps the power level the same (tier 2), keeps it tied to your magical might (Divine skill) and is variable (ranks, not a set number). And with the GM-controlled nature of the enemies, I don't see it as too powerful.
The Gencon module included "Heroic Abilities" for the various PCs; my guess is these will be included in the Runebound supplement when it comes out. Divine smite seems a likely candidate for one of these, however they work.
47 minutes ago, SavageBob said:The Gencon module included "Heroic Abilities" for the various PCs; my guess is these will be included in the Runebound supplement when it comes out. Divine smite seems a likely candidate for one of these, however they work.
Those Heroic Abilities are something I'm very interested in and have already started playing around with. I feel like they make a good "final choice" in character creation for a Fantasy setting, evoking the "Class" trope of so many fantasy settings very well.
14 hours ago, Cyvaris said:Those Heroic Abilities are something I'm very interested in and have already started playing around with. I feel like they make a good "final choice" in character creation for a Fantasy setting, evoking the "Class" trope of so many fantasy settings very well.
Yeah, shame they don't appear in the core book! But I guess they are kind of tied into a D&D "class" mindset that seems more hardened than Genesys's very light-touch Careers.
In the Runebound module, Alys had a talent called "Strength of the Citadel" that added an amount of damage equal to her ranks in Discipline at the cost of 2 strain. Could do something like that, it'd do less damage than your traditional Divine Smite, but could be used more often.
59 minutes ago, DarthGM said:In the Runebound module, Alys had a talent called "Strength of the Citadel" that added an amount of damage equal to her ranks in Discipline at the cost of 2 strain. Could do something like that, it'd do less damage than your traditional Divine Smite, but could be used more often.
This ability made Alys' damage the highest at the table. It is a solid talent.
1 hour ago, Silverfox13 said:This ability made Alys' damage the highest at the table. It is a solid talent.
It really did. She would routinely hit for 12-15 damage with that **** hammer...
I would just make the sword an implement that makes the Close Combat upgrade free and adds damage equal to the ranks in Melee.
5 hours ago, DarthGM said:In the Runebound module, Alys had a talent called "Strength of the Citadel" that added an amount of damage equal to her ranks in Discipline at the cost of 2 strain. Could do something like that, it'd do less damage than your traditional Divine Smite, but could be used more often.
Does anyone have links handy to those sheets/other stuff from the pre-release modules? I'm really interested in pilfering it for some stuff I'm working on.
12 minutes ago, Cyvaris said:Does anyone have links handy to those sheets/other stuff from the pre-release modules? I'm really interested in pilfering it for some stuff I'm working on.
Try here: http://fragmentsfromtherim.blogspot.com/2017/09/review-of-haunted-city.html
13 minutes ago, ArtWend said:
Yes, please do...
Looking through those I see several talents we didn't get in the core book that I rather like. Dual Strike is...well that'll be an interesting talent to add as will Justice of the Citadel, though likely with a rewrite.
Edited by Cyvaris8 hours ago, DarthGM said:In the Runebound module, Alys had a talent called "Strength of the Citadel" that added an amount of damage equal to her ranks in Discipline at the cost of 2 strain. Could do something like that, it'd do less damage than your traditional Divine Smite, but could be used more often.
That could work. I mean DnD just adds an extra D8 or 2D8 if it's undead or a fiend so it's pretty close.