Something about the flat 2 Strain cost to all Magic spells doesn't sit right with me. I guess I prefer the costs to be more dependent on the magnitude of the effect you are attempting to generate. Also, the fixed cost (along with 2 Strain penalty for excess Threat) really limits the number of times a spell caster can take the spotlight in an Encounter.
Just spit balling here, but what if the Strain cost was equal to the total Threat rolled (not just the Threat that wasn't cancelled by Advantage but ALL Threat rolled)?
The more difficult a spell you are attempting the more Strain you risk suffering. Net Advantages could be used to reduce the Strain and net Threat could cause additional Strain at the normal 1-1 ratio.
Standard AAPPDD roll would result in an average of 1.5 rolled Threat --> Strain. This is almost the current default cost of 2. The average 1.1 Advantages could offset most, but not all of that Strain, unless you decide to use it to trigger Qualities. Hmm, do I want to trigger Burn or take 2 less Stress?
At worst on an Average [DD] roll you would suffer 8 Strain before offsets. 4 from Threat rolled and somehow not rolling any Advantages for a net Threat of 4 --> additional 4 Strain. Currently, rolling 4 net Threat results in 10 Strain.
Kick up the Difficulty to AAPPDDDD and now you are rolling an average of 3 Threat (--> Strain) and now the net Advantages drops to -0.4 (or an additional 0.4 Strain from Threat).
Overcoming Setback dice could cause more Stress? OK.
Easy rolls should cause minimal Stress but roll badly on a Daunting Task and you just KO'd yourself. As you increase your Skill the Strain cost should go down unless you now decide to push for more difficulty spells. I think I prefer that "feel".
Certain Items and Talents could now be used to offset Strain loss.
Thoughts?
Edited by bharrington73