I just like the idea of a full complement of fighters. I've been around the edges of the Star Wars Aramda scene for a while, but not really played the game all that much -- 2-3 times or so. I've built lists, but never get to play them.
Enter Adepticon 2018. I get to go this year, and I was able to get into both Star Wars Armada tournaments. Yay! I know that I will get my butt kicked. But it's gonna be a fun time playing a game I really enjoy.
Anyway - feedback on this list is desired. I'm not looking for advice on how to win the tournament or have a tournament-level list. I gonna lose the tournament. I will likely perform very poorly. But I would love advice on, "Okay, you want to run a squadron-bomber list? Here's some changes I'd consider."
I've screwed around with the list a LOT the past couple of days, and I'm at a point where I'm happy.
Changes I'm still considering/want feedback on:
(1) Anything you guys have to say on this forum - some smart people on here.
(2) Swap out Sloane for Motti? Reason: Motti is easier for newbs and would add a little bit of survivability to my ships.
(3) Shuffle the squadrons a bit? Reason: I'm not sure I need 4 TIE escorts, but I'm at my max points. I feel there might be room to improve the squadron list but I don't know how. The squadrons need to have enough bombers to carry the fight into the enemy fleet, but enough fighters to take out almost all-comers' squadron complements. I thought Fel and Mithel would be good enemy squadron clearers and Rhymer would be good for getting bombs onto enemy fleets -- the squadrons have to accomplish both. Which is why I took Sloane: all the fighters I have can have a good chance of hurting an enemy ship that way. But at the price of reduced hull from Motti.
(4) Should I add any other upgrades to the ships? With 12 points left, I do have some room to shuffle things around, but I think I just need to take the fleet for a test-drive.
(5) Am I way too low on ship count? Is activation going to be an issue with this fleet? I wanted to get to 4 ships, but I think this fleet will pretty easy for me to fly without forgetting too many special rules.
(6) What should I do with the remaining points? Leave it low and pick the initiative?
For those wondering about the Objectives, I chose Precision Strike because, well, I'll have bombers, so a chance for some additional VPs. Fleet Ambush seemed the most-harmless; it gets my opponent to the center of the map, so possibly a turn-1 attack (even if I do second). Superior positions, again - I'll have bombers for those rear hull zones and more VPs.
Any and all comments welcome. Thanks for looking!
Imperial - Sloane - Chiraneau Bomber List
Author: Chris Montgomery
Faction: Galactic Empire
Points: 389/400
Commander: Admiral Sloane
Assault Objective: Precision Strike
Defense Objective: Fleet Ambush
Navigation Objective: Superior Positions
[FLAGSHIP] Quasar Fire II-class Cruiser-Carrier (61 points)
- Admiral Sloane ( 24 points)
- Admiral Chiraneau ( 10 points)
- Flight Controllers ( 6 points)
- Boosted Comms ( 4 points)
= 105 total ship cost
Gladiator II-Class Star Destroyer (62 points)
- Demolisher ( 10 points)
- Fire-Control Team ( 2 points)
- Assault Proton Torpedoes ( 5 points)
= 79 total ship cost
Quasar Fire II-class Cruiser-Carrier (61 points)
- Flight Controllers ( 6 points)
- Expanded Hangar Bay ( 5 points)
= 72 total ship cost
4 x TIE Bomber Squadrons ( 36 points)
1 x Soontir Fel ( 18 points)
1 x Major Rhymer ( 16 points)
1 x "Mauler" Mithel ( 15 points)
4 x TIE Advanced Squadrons ( 48 points)
Card view link
Fleet created with Armada Warlords