Excitement for the Kimogila!

By urbanyeti, in X-Wing

I'm toying with lists including Torani, seems like she could be a real threat so long as you keep her cheap and have other, more threatening, ships in the list along side her.

PS10 bullseye arc with the barrel roll to move it a bit seems decent; if nothing else you may force a ps11 vader or kylo to boost or barrel roll when they wouldn't have otherwise so they can get out of the bullseye arc. And Torani is on the cheap side for a PS8.

1 hour ago, phild0 said:

Maybe someone can tell me otherwise, but Kimogola is probably the 2nd best cost-for-stat ship in this wave (resistance bomber being #1). You dont pay ridiculous pts for PS, can get to PS10, and it still has a barrel roll + reload + actually useful standard abilities in the bullseye arc.

I think it'll fit in nicely.

Bomber is nowhere near point efficient

Two dice primary puts it more around the punisher than it wants to be

Now the Kim is efficient (lrs and Bullseye), but that hardly matters when people are running circles around them or alpha striking them to death

Even if the ps 10 gets a shot off, losing her in one round (exceedingly likely) makes it a questionable investment

The Kim is fair, it has great efficiency for a decidedly mediocre dial. It's NOT trash, it is balanced.

Sadly, most ships (mostly turrets) are not fair and that's going to make games an uphill battle by default

On ‎12‎/‎5‎/‎2017 at 10:02 AM, urbanyeti said:

I'm really excited for the kimogila but I'm not seeing a lot of talk about it. At 29 points, a ps 10 Torani with VI, title, long range scanners seems like a decent value and awesome way to disrupt ships like Ptl Kylo. If the points are there, I think it will be a brutal harpoon boat.

Anybody else stoked?

Yes! I am very stoked! I have to admit this thing's weird, bloated design is really growing on me and I'm gonna paint mine like bumblebees! I think it's going to be like a lot of other ships these days where the EPT-toting generic is the best pilot.

*disclaimer: I am very stoked for every single ship in the entire wave, and yes, that includes the Phantom II which is actually kinda cute IMO, and the Silencer and Resistance Bomber are both fantastic and when I see the movie on premier night I will bring those models with me and wear them on top of my beer-can-holding hat and I will bring all four of my GUNBOATS with me to my final college exams next week and there has literally never been an achievement as great in the entirety of human history as the GUNBOAT and I'm pretty sure Napoleon would have won at Waterloo if he'd just had GUNBOATS.*

Edited by Kieransi

Im gonna try Torani out for a little while. She has potential at PS10 with ordnance. Otherwise, this thing is going in my box next to the Mist Hunter.

I too want a Kimogila. My Kihraxz and Scyks will appreciate the back up.

I got to admit, I wasn’t feeling it as much before seeing the bullseye arc definitive photos in the other thread. Now I want to fly one of these.

40 minutes ago, FTS Gecko said:

I too want a Kimogila. My Kihraxz and Scyks will appreciate the back up.

tumblr_nmer1aghYW1s7z3gfo4_400.gif

On 12/5/2017 at 5:58 PM, ficklegreendice said:

The competitive meta in general defaults to idiot proof ships

This is why another bwing isn't exciting. Turrets will devour it and you really can't do much about that

You do at least have a partial answer to the supermobile turrets like Nym, Miranda, and so on that the regular B-wing doesn't; the ability to pack re-loadable Ion Pulse Missiles.

It's not a great answer, but it does give you a surprising edge against the maneuverable and tough but easily hit and ionized crowd.

Had a couple of games with Torani yesterday, with VI and title, one of them with Unhinged and LRS, the other with R4 Agromech.

The ability is good, but non-trivial to get off, and it means you're barrel rolling A LOT.

Which in turn means you have DREADFUL attack mods, which means that the added punch from the bullseye arc being on things is minimal. I also never once used the title.

But VI is crucial to actually using the ability.

It's not an easy balance to strike, and really feels like you want Predator or Lone Wolf or Expertise, but those are a LOT of points, and they're dropping you out of contention to catch PS9s with your bullseye.

It's also sooooo much easier to get it onto large bases.

In short, he's a lot of threat for his price, but he needs SUPERB guesswork on his dials, or he works out not very useful, because a 3 die ship with no mods just kinda sucks.

The best trick I found was bumping into someone with a ton of tokens, and then shooting someone else. Because being blocked is when you're most likely to have your mobile arc on someone.

35 minutes ago, thespaceinvader said:

The ability is good, but non-trivial to get off

I have no problem with this. Rewarding someone for actually flying well is a good feeling.

And to an extent I see it as still beneficial the other way around: yes, a PS9 opponent can boost or barrel roll out of a bullseye arc - but they'll be doing so instead of taking a token (because said token will be useless), so you can kind of create a no-go zone where you can force an opponent to spend actions on repositioning no tokens.

32 minutes ago, thespaceinvader said:

It's also sooooo much easier to get it onto large bases.

I have no problem with this. It's about time that there were game effects which hit large ships harder than small ships rather than the other way around....

I may give multiple Kimi Raikonnens a try; I'm a fan of multiple generics anyway, and a 'crossfire' of 3-4 bullseye arcs is probably much easier to catch someone with one of and still have the dice modifiers to make it hurt - as you note, if you're relying on a single barrel rolling bullseye you can either have the PS or the action economy to make it work well, not both. Not to mention that against small base ships, a barrel roll can easily clear right over your target and off the other side if you 'just missed'.

The other trick to note is that you don't have to be attacking something in your bullseye, for Torani's ability to go off. WHich makes it a lot easier to bump or roll onto the token stacker, and shoot someone else who's less tough, or in a better range band, for instance, someone you can Harpoon. Or even someone you Hot Shot Blast.

Edited by thespaceinvader
19 hours ago, ficklegreendice said:

Now the Kim is efficient (lrs and Bullseye), but that hardly matters when people are running circles around them or alpha striking them to death. Even if the ps 10 gets a shot off, losing her in one round (exceedingly likely) makes it a questionable investment. The Kim is fair, it has great efficiency for a decidedly mediocre dial. It's NOT trash, it is balanced . Sadly, most ships (mostly turrets) are not fair and that's going to make games an uphill battle by default

This denotes it is the competitive death nail.

19 hours ago, Kieransi said:

Yes! I am very stoked! I have to admit this thing's weird, bloated design is really growing on me and I'm gonna paint mine like bumblebees!

Now there's a fun use for them: bumble bee swarm for pint night games; nice!

17 hours ago, wurms said:

I'm gonna try Torani out for a little while. She has potential at PS10 with ordnance. Otherwise, this thing is going in my box next to the Mist Hunter.

Sadly, in our current Turret-Wing, this is where they'll likely end up.

42 minutes ago, clanofwolves said:

Now there's a fun use for them: bumble bee swarm for pint night games; nice!

Hmmm..

Goes looking for old Star Wars Galaxies reskin files:

kimogila1textureall.jpg

Some of those could look quite nice in black and yellow....

Also: forgot there was the heavy version!

m22-tkraytgunshipadvenginetextureal.jpg

Edited by Magnus Grendel

I've only managed to proxy the Kimo a few times, trying different squadmats from Aces to miniswarms, and while it can be a decently balanced and modestly effective ship either as an Ace-hunter or a missile boat, it is sadly...a little dull to fly. After the glory that is the StarViper Mk.II. If G4H had been released six months ago, the Kimo might be much more interesting. But.

7 minutes ago, Kleeg005 said:

I've only managed to proxy the Kimo a few times, trying different squadmats from Aces to miniswarms, and while it can be a decently balanced and modestly effective ship either as an Ace-hunter or a missile boat, it is sadly...a little dull to fly. After the glory that is the StarViper Mk.II. If G4H had been released six months ago, the Kimo might be much more interesting. But.

Youre not wrong. I've been running Intense Guri for a while now, and I'm faced with the choice between swapping her for Torani, or Talonbane. My heart says chuck Talonbane, my head says chuck Guri.

3 hours ago, Magnus Grendel said:

Hmmm..

Goes looking for old Star Wars Galaxies reskin files:

Some of those could look quite nice in black and yellow....

Also: forgot there was the heavy version!

Anything to get rid of that ugly brown and purple color scheme! I've got some Scyks and Kihraxzs (with the same colors) that could use the same treatment. If the Kimos get painted like bumblebees, maybe I'll paint the Kihraxzs like dragonflies and the Scyks like ladybugs... still looking for ideas on those.

Here is something that I am excited to try:

Danlan Oberos: VI, Enforcer, Guidance chip, ion pulse missile, contraband cybernetics (optional)

Catch them in your bullseye and watch them wonder whether they can afford to shoot you (get a stress) and get ionised, knowing fully well that Dalan will then k-turn behind them for another shot with target lock afterwards.

That is interesting. If you can get behind an opponent you can theoretically keep on Ionizing them with the missiles. Move/Reload/Get Bullseye TL and fire.

Another build I want to try, but is really janky is:

Dalan Oberos (Kimogila) — M12-L Kimogila Fighter 25
Veteran Instincts 1
Advanced Proton Torpedoes 6
Unhinged Astromech 1
Glitterstim 2
Guidance Chips 0
Ship Total: 35

Hopefully force a range 1 shot and within bulleyes. Get TL and pop Glitterstim at the start of combat. Now you have TL + Focus for the APTs. With luck maybe you survive somehow to do it again. However, this build is probably a lot better with a Harpoon missile.

Edited by Jo Jo
1 minute ago, Jo Jo said:

That is interesting. If you can get behind an opponent you can theoretically keep on Ionizing them with the missiles. Move/Reload/Get Bullseye TL and fire.

Another build I want to try, but is really janky is:

Dalan Oberos (Kimogila) — M12-L Kimogila Fighter 25
Veteran Instincts 1
Advanced Proton Torpedoes 6
Unhinged Astromech 1
Glitterstim 2
Guidance Chips 0
Ship Total: 35

Hopefully force a range 1 shot and within bulleyes. Get TL and pop Glitterstim at the start of combat. Now you have TL + Focus for the APTs. With luck maybe you survive somehow to do it again.

You get automatic rights to laugh maniacally if you pull that one off! .... I want to try that too now!

56 minutes ago, Jo Jo said:

That is interesting. If you can get behind an opponent you can theoretically keep on Ionizing them with the missiles. Move/Reload/Get Bullseye TL and fire.

Reload gives a weapons disabled and he Kimo has no way around that like the Gunboat.

So you would need 2 Kimos on alternate reload cycles.

28 minutes ago, DodgingArcs said:

Reload gives a weapons disabled and he Kimo has no way around that like the Gunboat.

So you would need 2 Kimos on alternate reload cycles.

The full frontal assault scenario is more interesting, I think. Fire the pulse missile first or last (it won't matter because the opponent won't be able to spend his tokens anyway) and ionise them (should be easy at 3 dice, guidance chip, target lock and no focus or evade for the opponent). They then have to decide if they fire back or not. If they don't fire, they have a chance to use their action next turn. Otherwise, they get a stress because of the title.

In either scenario, Dalan K-turns behind them and gets his main weapons ready, hopefully with a range 1 shot and his ability kicking in for a free target lock. Contraband cybernetics might help to reposition if need be or get a focus for a very painfull backstab.

1 hour ago, DodgingArcs said:

Reload gives a weapons disabled and he Kimo has no way around that like the Gunboat.

So you would need 2 Kimos on alternate reload cycles.

Yeah forgot... Sounded too good to be true.

Edited by Jo Jo
7 hours ago, Kieransi said:

Anything to get rid of that ugly brown and purple color scheme! I've got some Scyks and Kihraxzs (with the same colors) that could use the same treatment. If the Kimos get painted like bumblebees, maybe I'll paint the Kihraxzs like dragonflies and the Scyks like ladybugs... still looking for ideas on those.

Definitely, the kind of Nurgle colours on them are hideous. Just search for "Scyk repaints", there exist really beautiful ones.

My Black Sun ones:

pPA3Fvim.jpg

xfVbglym.jpg

One of my other Kihraxzes:

yuftMWNm.jpg

I will certainly get one M12. My piloting skills suck though, I won't be able to make it shine. Still I am probably getting a second one (maybe a used one which someone did buy just for the missiles), cause I think it will be an excellent platform for painting. Just look at the beautiful pilot cards.

12 hours ago, Jo Jo said:

Yeah forgot... Sounded too good to be true.

I think it's not a bad plan, though.

If you're trying to field a Hutt's Greed squad of 4 Killergorillas, then each one has 3 points to spend on upgrades - a combination of Long Range Scanners and Ion Pulse Missiles on two of them gives you a nice answer to large ships; a couple of them alternating fire can quite realistically walk a decimator off the board.