HotE - A few questions raised

By Marcus2410, in Imperial Assault Rules Questions

So we stared HotE today and it raised some questions:

  1. Vibro claws: can the surge for a power token be used if the attack misses? (We agreed yes it could - not a condition)
  2. Stockpile: Only the one card or does it provide and additional one from the five? (We agreed only one)
  3. Story missions: what happens to the balance of the cards once a choice is made? I searched and couldn’t figure out if they’re removed from play or left in play?
Edited by Marcus2410

1. Yes. Not a Blast, Cleave, or a Condition Keyword. (Note: surge abilities that give conditions directly instead of through condition keywords does not require that the target suffered damage.)

2. Instead of the normal draw.

3. An obvious omission. The missions that put story missions to play should first discard previous story missions. (Otherwise they would create loops and the campaign log would run out of spaces before the finale, and no-one would win! :D )

9 hours ago, a1bert said:

3. An obvious omission. The missions that put story missions to play should first discard previous story missions. (Otherwise they would create loops and the campaign log would run out of spaces before the finale, and no-one would win! :D )

So the first two were correct interpretations.

The story cards confused me a bit because JR made it so clear to clear away Unplayed missions and I had seen an interview with a designer that said there were more choices. I was wondering if that meant you could back-track. After your post I peeked at the outcomes from the unplaced missions and saw the loop you mentioned.

Thanks.