Full disclosure. I'm a fanboy of Armada and will happily play the game as it is designed for a long time. <insert a lengthy gush about variety of list archetypes and opportunities for innovative tactics here>
In talking with some guys at/after our Fargo Regional I noticed one gripe (that leaks into another gripe) that would be fixable with a very minor tweak.
Issue: The last/first move with no opportunity for a reaction with from the other player.
Effects:
1. Thematically - a Demo/Admo suddenly having double the speed of everything on the board is awkward.
2. Flotillas - flotilla padding is a welcome option to me, but is more mandatory due to last/first strikes.
3. List building - some interesting tactics seem off limits due to their vulnerability to last/first strikes.
4. 1st player - significant activation (2+) advantage deserves a reward for obtaining the upper hand.
Proposal:
The same ship may never be activated back-to-back, however, the other player's ships counts as an action.
Therefore player 1 can activate the same one of his ships back-to-back as long as his opponent activated one in between.
Examples of play:
Edit: ....post got interrupted and accidentally posted before finishing and the conversation took off fine. I'm not going to spell out the examples.
Edited by deDios