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So, playing with Rebels.
Faults
Think it's competitive? Any suggested improvements?
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| Ion Cannon Turret | 5 | ||
| Flight-Assist Astromech | 1 | ||
| BTL-A4 Y-Wing | 0 | ||
| Ship Total: 24 | |||
| Gold Squadron Pilot — Y-Wing | 18 | ||
| Ion Cannon Turret | 5 | ||
| Flight-Assist Astromech | 1 | ||
| BTL-A4 Y-Wing | 0 | ||
| Ship Total: 24 | |||
| Lowhhrick — Auzituck Gunship | 28 | ||
| Selflessness | 1 | ||
| "Chopper" | 0 | ||
| Inspiring Recruit | 1 | ||
| Ship Total: 30 | |||
| Fenn Rau (Sheathipede) — Sheathipede-class Shuttle | 20 | ||
| Wired | 1 | ||
| R2 Astromech | 1 | ||
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Ship Total: 22 |
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Playing with Rebels - Wookie/Fenn-bug/Golds
I would agree with your assessment that total firepower is a bit lacking, but you really can't do anything about that unless you ditch a ship. You could, if you wanted, get a wee bit more out of those Ys/Fenn by ditching Lowhricck and doing this:
GSP
Ion Cannon Turret
FAA
Title
x2
Fenn
M9-G8
Weapons Engineer
Ezra
R3-A2
Gunner
Fenn can double lock the Y's to give them predator on both of their shots as long as he's alive, besides his coordinating and his very useful pilot ability. Ezra is a very dangerous target to ignore, as double stress (or triple, if you use your spare points to add Snap Shot) is deadly, especially combined with ion. Basically, there is no good target here: no matter who you go for, you get Fenned, and you either leave the stressbot or Ion cannons to plunk away at you, making your life impossible.
You have 2 points to run with.
Edited by Greebwahn