14 hours ago, Ultimatecalibur said:That might be true for the ideal Scorpion, but recent fictions show powerful Scorpions that this is not true for. Don't try to "no true Scotsman" this since the two Scorpion who are letting their Ninjos control them are Aramoro (desire to be with Kachiko) and Kachiko (ambition) while Yojiro had a Giri (order from Kachiko to make Aramoro win) and Ninjo (desire to be the best a good Emerald Magistrate) conflict where the Ninjo won.
This entire game is a No True Scotsman. That's basically when bushido and samurai drama is.
(Also I was more talking mostly about Shosuro specifically for that post, but I said Scorpion in the line for some reason, so sorry for any confusion.)
I like your point, but Kachiko is the daimyo, she can do what she wants. If she lets her ninjo get way out of hand and has the clan attack the ocean because her uncle drown, then that's her thing. It's the Scorpion samurai's job to obey, obey, obey.
The Scorpion are neat. They're just real tough to grasp for new players. It's like bringing a soccer ball to a baseball game. If you're clever you can still figure out score somehow, but you should definitely understand baseball before you try or everyone is just going to send you home.
It's like how everyone who has never played DnD wants to play an evil necromancer or dark elf assassin or something. It is definitely doable but most of the time it's like "That doesn't really fit here, and it's going to be pretty tough to not have you guys killing each other."
Especially if the Scorpion is
actually
plotting against the other characters behind their backs. You need some mature-*** players to not get mad and go along with it like they know nothing in game.