I posted this over on FB, but with the different community members I think it’s worth posting here as well:
I have a question about a possible content creation method, I’m looking for ideas and opinions.
The idea is to allow players to lead the creation of new mechanical elements just like we let them change the Narrative. During the Session 0 you would sit down as a group and discuss the setting, the Theme and tropes. Then the players start to describe the characters they want to play, no books open yet.
Let’s say it’s a High Fantasy setting, we are going with a common magic as a theme. First player says “I would like to play an Elf, but not one of those weird woodland ones, I want to be a Learned Mage, like Warhammer High Elves”. Another player declares “I want to be a Rider of Rohan or one of King Arthers Knights, part scout but also a courageous mounted warrior and hero of the people, but in the form of a friendly Ork type on a Wolf”. The final player declares “I want to be a Shape Shifter, Perhaps a Druid type who can take the form of animals”.
Now everyone has things that can be used from the core book, but they all need new things too. A High Elf, probably with new Magic related Talents. The mounted warrior needs the Orc thing, as well as a Wolf mount and probably Talents relating to Improved mounted combat. The Druid needs a lot, rules for Shape Shifting mostly.
Then a discussion follows where ideas are put forward and potential issues get resolved. Ultimately you end up making rules for exactly what you need without a mountain of work for the GM. The process could continue later too, as the characters gain xp and the things they want change new ideas can be put to the group.
Thoughts?