It's Finally 1995 Again...

By That One Guy, in X-Wing

4 hours ago, Odanan said:

And the T-Wing.

star_wars_r60_t_wing_interceptor_by_adam

(which can look very good, BTW)

That is a pretty T-wing!
Although I didn't get what was going on with that fighter, to be honest.

The design is kind of nice, looks a lot like the typical pulp sci-fi spaceship. However, when they introduced it in TIE Fighter, it didn't really go anywhere.
There was some anticipation when it first appears, then your officer tells you that the Rebels are unhappy about it and are trying to sell it to pirates.
It's very much the opposite to the B-wing, TIE Avenger, TIE Defender, and Missile Boat: ships that have their own story arcs, and some of them are even the absolute protagonist of entire campaigns. Even the gunboat is a McGuffin for some missions in X-wing's Tour of Duty II.

This guy, though, briefly appears, only to vanish soon after.

Edited by Azrapse
56 minutes ago, Azrapse said:

That is a pretty T-wing!
Although I didn't get what was going on with that fighter, to be honest.

The design is kind of nice, looks a lot like the typical pulp sci-fi spaceship. However, when they introduced it in TIE Fighter, it didn't really go anywhere.
There was some anticipation when it first appears, then your officer tells you that the Rebels are unhappy about it and are trying to sell it to pirates.
It's very much the opposite to the B-wing, TIE Avenger, TIE Defender, and Missile Boat: ships that have their own story arcs, and some of them are even the absolute protagonist of entire campaigns. Even the gunboat is a McGuffin for some missions in X-wing's Tour of Duty II.

This guy, though, briefly appears, only to vanish soon after.

Pretty much this.

And in X-Wing TMG it wouldn't add anything really new (for Rebels and/or Scum), but at least it would put a smile in the face of the old PC sims fans. And I would buy it.

11 minutes ago, Odanan said:

Pretty much this.

And in X-Wing TMG it wouldn't add anything really new (for Rebels and/or Scum), but at least it would put a smile in the face of the old PC sims fans. And I would buy it.

Yeah, it was supposed to be a sort of Pirate A-Wing. The only mission I really remember them being any kind of bother is one of the early (if not the first) Missile Boat missions. You plow through them quickly enough but there's just so many of them they pose a real danger to the Gunboats you need to protect. Of course, any ship that can pack Advanced Concussion Missiles was deadly in that game.

3 hours ago, Azrapse said:

That is a pretty T-wing!
Although I didn't get what was going on with that fighter, to be honest.

The design is kind of nice, looks a lot like the typical pulp sci-fi spaceship. However, when they introduced it in TIE Fighter, it didn't really go anywhere.
There was some anticipation when it first appears, then your officer tells you that the Rebels are unhappy about it and are trying to sell it to pirates.
It's very much the opposite to the B-wing, TIE Avenger, TIE Defender, and Missile Boat: ships that have their own story arcs, and some of them are even the absolute protagonist of entire campaigns. Even the gunboat is a McGuffin for some missions in X-wing's Tour of Duty II.

This guy, though, briefly appears, only to vanish soon after.

It was likely due to the fact that whenever the pilot ejected he was promptly drawn into the engine (iiiiintake?) and shredded.

Anyway, for my buildup.

You are endowed with the power to destroy the enemy

Maarek Stele (TIE Defender) (35)
Marksmanship (3)
Tractor Beam (1)
Proton Rockets (3)
Guidance Chips (0)
TIE/D (0)

Delta Squadron Pilot (30)
Ion Cannon (3)
Advanced Homing Missiles (3)
Guidance Chips (0)
TIE/D (0)

Delta Squadron Pilot (30)
Ion Cannon (3)
Advanced Homing Missiles (3)
Guidance Chips (0)
TIE/D (0)

Delta Squadron Pilot (30)
Ion Cannon (3)
Advanced Homing Missiles (3)
Guidance Chips (0)
TIE/D (0)

Delta Squadron Pilot (30)
Ion Cannon (3)
Advanced Homing Missiles (3)
Guidance Chips (0)
TIE/D (0)

Darth Vader (TIE Defender) (38)
Predator (3)
Tractor Beam (1)
Advanced Homing Missiles (3)
Engine Upgrade (4)
TIE/D (0)

Total: 235

View in Yet Another Squad Builder

Oh, does one of those ships look out of place? A word of advice: don't issue any inflight orders to the Dark Lord!

Where are the Gunboats in this build? Unfortunately they all had a Z in front of them and didn't want to be a part of the squadron.

49 minutes ago, flyboymb said:

It was likely due to the fact that whenever the pilot ejected he was promptly drawn into the engine (iiiiintake?) and shredded.

Anyway, for my buildup.

You are endowed with the power to destroy the enemy

Maarek Stele (TIE Defender) (35)
Marksmanship (3)
Tractor Beam (1)
Proton Rockets (3)
Guidance Chips (0)
TIE/D (0)

Delta Squadron Pilot (30)
Ion Cannon (3)
Advanced Homing Missiles (3)
Guidance Chips (0)
TIE/D (0)

Delta Squadron Pilot (30)
Ion Cannon (3)
Advanced Homing Missiles (3)
Guidance Chips (0)
TIE/D (0)

Delta Squadron Pilot (30)
Ion Cannon (3)
Advanced Homing Missiles (3)
Guidance Chips (0)
TIE/D (0)

Delta Squadron Pilot (30)
Ion Cannon (3)
Advanced Homing Missiles (3)
Guidance Chips (0)
TIE/D (0)

Darth Vader (TIE Defender) (38)
Predator (3)
Tractor Beam (1)
Advanced Homing Missiles (3)
Engine Upgrade (4)
TIE/D (0)

Total: 235

View in Yet Another Squad Builder

Oh, does one of those ships look out of place? A word of advice: don't issue any inflight orders to the Dark Lord!

Where are the Gunboats in this build? Unfortunately they all had a Z in front of them and didn't want to be a part of the squadron.

The Gunboats aren't there because you gotta call Reinforcements for them to show up. My advice? Wait until the shields drop on the MonCal Cruiser before you call them in. Maybe make a missile run and take out some of the Turbolasers first. I know the Deltas have Ion Cannons, but they're not gonna live long enough because they're gonna get killed by A-Wings or something. Idiots.

This is from Battle 7 Mission 4. The one where you have to get to Coruscant and there's an Interdictor and a bunch of Gunboats keeping you from accomplishing this. I don't even think there's any reinforcements besides a tug to replace your warheads.

18 minutes ago, flyboymb said:

This is from Battle 7 Mission 4. The one where you have to get to Coruscant and there's an Interdictor and a bunch of Gunboats keeping you from accomplishing this. I don't even think there's any reinforcements besides a tug to replace your warheads.

Oh, I was just generally joking about friendly AI.

4 minutes ago, That One Guy said:

Oh, I was just generally joking about friendly AI.

Ah, well in that case they're just as likely to attack each other at that point as the game sometimes hiccups and all the sudden your wingmen and another Imperial squadron were fighting to the death before the Rebels or Zaarin even showed up. Great for when one of the objectives was '25% of FG Whatever must survive'

50 minutes ago, flyboymb said:

Ah, well in that case they're just as likely to attack each other at that point as the game sometimes hiccups and all the sudden your wingmen and another Imperial squadron were fighting to the death before the Rebels or Zaarin even showed up. Great for when one of the objectives was '25% of FG Whatever must survive'

Yeah, that game could get really weird with glitches sometimes. Some of them were fixed in the later versions, while others crop up in the later versions.

Slight variation on my earlier build. Didn't realize Linked Battery allowed rerolls on Primaries too.

Maarek Stele (TIE Defender) (35)
Calculation (1)
Linked Battery (2)
Twin Ion Engine Mk. II (1)

Rho Squadron Veteran (21)
Predator (3)
XX-23 S-Thread Tracers (1)
Ion Cannon (3)
Linked Battery (2)
XG-1 Assault Configuration (1)

Rho Squadron Veteran (21)
Predator (3)
Ion Cannon (3)
Linked Battery (2)
XG-1 Assault Configuration (1)

Total: 100

View in Yet Another Squad Builder

Also, question. When the language of an upgrade says "at range" and 'range 1' is included in the listed band, does that include the ship it's on? For instance, Tracers say "friendly ships at range 1-2", and doesn't have the word "other" in that statement. So would the ship that fired the Tracers also get to take a TL?

6 hours ago, That One Guy said:

Yeah, it was supposed to be a sort of Pirate A-Wing. The only mission I really remember them being any kind of bother is one of the early (if not the first) Missile Boat missions. You plow through them quickly enough but there's just so many of them they pose a real danger to the Gunboats you need to protect. Of course, any ship that can pack Advanced Concussion Missiles was deadly in that game.

Ugh, I hated missions against A-Wings, especially en masse . The missile-warning light would basically just flash yellow all mission long (or short), except for brief periods where it would go solid red. -_-;;

4 hours ago, flyboymb said:

It was likely due to the fact that whenever the pilot ejected he was promptly drawn into the engine (iiiiintake?) and shredded.

Wasn’t there a proto T-wing with a bottom deploying ejection seat(which ended up with the pilot pancaked all over an asteroid when used?)

1 hour ago, JJ48 said:

Ugh, I hated missions against A-Wings, especially en masse . The missile-warning light would basically just flash yellow all mission long (or short), except for brief periods where it would go solid red. -_-;;

Yeah, it could be annoying, but there were a few ways to deal with it, depending on what craft you were flying. And usually once you were able to get in close and mix it up, they'd never get a lock on you. Though it also meant you might be a while before you got a clear shot to thin the herd, having to constantly turn into whoever was locking you. You get really good with the snapshots then... or you died.

4 hours ago, JJ48 said:

Ugh, I hated missions against A-Wings, especially en masse . The missile-warning light would basically just flash yellow all mission long (or short), except for brief periods where it would go solid red. -_-;;

Or that moment in X-Wing when a single stray laser hit an ISD and two 6 ship flights of TIE Bombers came out of its belly like a well ordered swarm of hornets and as the yellow light flashed you were all 'NOPENOPENOPENOPENOPEHYPEROUTPUSHTHEHKEYCLOSETHESTUPIDFOILSGEEZHURRYUPANDJUMPAWSITHSPITTHESTARDESTROYERBLOCKEDME BOOM ... Oh hey there Vader nice of you to visit me!'.

As for your question about friendly ships at range 1, the activated fighter is always considered to be at range 1 of itself so unless the term 'other' is used then the ability can usually be targeted on the fighter it is equipped to.

3 hours ago, FlyingAnchors said:

Wasn’t there a proto T-wing with a bottom deploying ejection seat(which ended up with the pilot pancaked all over an asteroid when used?)

Not sure. It would make sense from a safety standpoint, but it seems that those ships were rather shoddily cobbled together so it's hard to say if such an ejection seat would be more likely to save pilots from their own fighter or less likely to cut corners.

I mean if it's trashy enough that even the Rebels are trying to sell them off I doubt pilot survivability is a major trait of the design.

Edited by flyboymb
4 hours ago, flyboymb said:

As for your question about friendly ships at range 1, the activated fighter is always considered to be at range 1 of itself so unless the term 'other' is used then the ability can usually be targeted on the fighter it is equipped to.

Well, sometimes it says "within". And I think that doesn't include itself either.

Within would count out the original ship if it was something along the lines of 'within range 2-3' or something like that, but if it is Range 1 and doesn't specify that it must be done on another ship you're clear to go. Tracers totally award a TL to the firing craft as well. Just look for the key words 'other' or 'another' for the exceptions.

On 12/5/2017 at 0:58 PM, Odanan said:

And the T-Wing.

star_wars_r60_t_wing_interceptor_by_adam

(which can look very good, BTW)

Folks say this ship wouldn’t add anything to the game but it could be the cheapest Torp carrier, and with double slots at that. Give it a dial slightly worse than the A-wing and 3 Hull, 1 shield so it could have Pulsed Ray Shielding. Hey, all the sudden the Rebels have a unique ship that isn’t OP but would make good filler and be solid in alpha strikes.

7 hours ago, GrimmyV said:

Folks say this ship wouldn’t add anything to the game but it could be the cheapest Torp carrier, and with double slots at that. Give it a dial slightly worse than the A-wing and 3 Hull, 1 shield so it could have Pulsed Ray Shielding. Hey, all the sudden the Rebels have a unique ship that isn’t OP but would make good filler and be solid in alpha strikes.

This thing is in Stay On Target, the Aces sourcebook for Age of Rebellion, and it's an interesting ship in there - being essentially a rebel equivalent to what the TIE defender is in X-wing - not in power (gods no) but in the Really Really Fast As Long As You Don't Want To Turn Corners stakes (speed stat equal to an A-wing, handling stat equal to a Y-wing).

It might be interesting to design. No speed 1 turns for definite, and maybe even red speed 2 turns. But speed 3 banks green, and speed 4 and 5 straights green with boost on top.

Maybe a white K-turn or Talon roll, but a very fast one (speed 3 or 5 respectively)....

Probably not great, but would be fun:

Maarek Stele — TIE Advanced 27
Expertise 4
Advanced Homing Missiles 3
Advanced Targeting Computer 1
Stealth Device 3
TIE/x1 0
Ship Total: 38

Royal Guard Pilot — TIE Interceptor 22
Push the Limit 3
Autothrusters 2
Twin Ion Engine Mk. II 1
Royal Guard TIE 0
Ship Total: 28

Royal Guard Pilot — TIE Interceptor 22
Push the Limit 3
Autothrusters 2
Twin Ion Engine Mk. II 1
Royal Guard TIE 0
Ship Total: 28

Royal Guard Pilot — TIE Interceptor 22
Push the Limit 3
Autothrusters 2
Twin Ion Engine Mk. II 1
Royal Guard TIE 0
Ship Total: 28

Rho Squadron Veteran — Alpha-class Star Wing 21
Expertise 4
Advanced Proton Torpedoes 6
Harpoon Missiles 4
Advanced SLAM 2
Os-1 Arsenal Loadout 2
Ship Total: 39

Rho Squadron Veteran — Alpha-class Star Wing 21
Expertise 4
Advanced Proton Torpedoes 6
Harpoon Missiles 4
Advanced SLAM 2
Os-1 Arsenal Loadout 2
Ship Total: 39

Rho Squadron Veteran — Alpha-class Star Wing 21
Expertise 4
Advanced Proton Torpedoes 6
Harpoon Missiles 4
Advanced SLAM 2
Os-1 Arsenal Loadout 2
Ship Total: 39

Gamma Squadron Veteran — TIE Bomber 19
Expertise 4
Ion Torpedoes 5
Extra Munitions 2
XX-23 S-Thread Tracers 1
Guidance Chips 0
Ship Total: 31

Black Squadron Pilot — TIE Fighter 14
Crack Shot 1
Ship Total: 15

Black Squadron Pilot — TIE Fighter 14
Crack Shot 1
Ship Total: 15

Squad Total: 300

On 05/12/2017 at 6:23 PM, ScummyRebel said:

Nah, that’s more for scum. I can’t recall a time the rebels had an r41 but I recall plenty of time pirates did.

The force unleashed clearly shows rebel r-41's, and I'd forgotten the t-wing.

27 minutes ago, Hobojebus said:

The force unleashed clearly shows rebel r-41's, and I'd forgotten the t-wing.

That’s way after my time... I’m talking about in all the xwing, tie fighter, and related pc games of the 90s-early 2000s.

had no idea r41 was ever used again

On 12/5/2017 at 6:04 PM, flyboymb said:

It was likely due to the fact that whenever the pilot ejected he was promptly drawn into the engine (iiiiintake?) and shredded.

Anyway, for my buildup.

You are endowed with the power to destroy the enemy

Maarek Stele (TIE Defender) (35)
Marksmanship (3)
Tractor Beam (1)
Proton Rockets (3)
Guidance Chips (0)
TIE/D (0)

Delta Squadron Pilot (30)
Ion Cannon (3)
Advanced Homing Missiles (3)
Guidance Chips (0)
TIE/D (0)

Delta Squadron Pilot (30)
Ion Cannon (3)
Advanced Homing Missiles (3)
Guidance Chips (0)
TIE/D (0)

Delta Squadron Pilot (30)
Ion Cannon (3)
Advanced Homing Missiles (3)
Guidance Chips (0)
TIE/D (0)

Delta Squadron Pilot (30)
Ion Cannon (3)
Advanced Homing Missiles (3)
Guidance Chips (0)
TIE/D (0)

Darth Vader (TIE Defender) (38)
Predator (3)
Tractor Beam (1)
Advanced Homing Missiles (3)
Engine Upgrade (4)
TIE/D (0)

Total: 235

View in Yet Another Squad Builder

Oh, does one of those ships look out of place? A word of advice: don't issue any inflight orders to the Dark Lord!

Where are the Gunboats in this build? Unfortunately they all had a Z in front of them and didn't want to be a part of the squadron.

How are you gonna get sucked in? Space is a near-perfect vacuum, the pilot is going the same speed as the rest of the ship, and would only be passing in front of the engine for a fraction of a second. Even in atmosphere, that is probably not enough time to do that. If it was, you could angle the thrusters a bit forward, and if anything, the canopy flying off would get stuck to the intake first, protecting the pilot.

8 hours ago, Knightcrawler said:

How are you gonna get sucked in? Space is a near-perfect vacuum, the pilot is going the same speed as the rest of the ship, and would only be passing in front of the engine for a fraction of a second. Even in atmosphere, that is probably not enough time to do that. If it was, you could angle the thrusters a bit forward, and if anything, the canopy flying off would get stuck to the intake first, protecting the pilot.

*long drawn out explanation of how Star Wars physics works and why they aren’t compatible with real world applications *

46 minutes ago, FlyingAnchors said:

*long drawn out explanation of how Star Wars physics works and why they aren’t compatible with real world applications *

More like, "it's probably fine, here's why." If you are gonna post up a smugly superior reply, the least you can do is read what you are replying to.

Edited by Knightcrawler