Ok, not the bomb , but I need a bomb, of the narrative kind.
The three PCs are pilots in a large rebel cell (more like a fleet actually), large enough to have a half-dozen or so smaller capital ships, the largest three being roughly equivalent to a Nebulon-B frigate (particularly the one which is an actual Nebulon-B). They are rookie-ish pilot who were first sent on some ground missions to procure ships and munitions (y-wings and proton torpedoes) and just went on their first actual flying mission. The mission was a fairly simple affair; a strike on a communications hub above Saleucami (which all the players can now pronounce, just not the same way) as a part of series of coordinated attacks to create a temporary vulnerability in the imperial network, allowing the rebels an opportunity slice in.
The PCs did their job well, vaporizing the hub with proton torpedoes, while the veteran NPCs held off the TIEs, and it was a nice little space combat to ease them into the space combat rules. Mission acheived, the rebels fell back and prepared to retreat when one of the rebel fighters was disabled by a lucky hit before it could jump to hyperspace, and one of NPC aces peeled of towards the planet surface drawing off a particularly irksome quartet of TIEs. The squad commander sent most of the squad ahead and stayed back with her wingman to give the rescue shuttle a chance to make sure the disabled fighter's navcomputer was destroyed, and if possible, it's pilot rescued. As one one of the PCs is pantoran, which happens to be the most numerous species on Saleucami volunteered her to aid the ace pilot heading towards the pilot, and if needed, clear a path for the rescue shuttle. Naturally, the other PCs volunteered and off they went.
They manage to locate the now downed ace after dealing with the two remaining TIEs, but not before one of their Y-wings got it's hyperdrive shot to pieces and the rescue shuttle reporting that it had to bug out as the battle in space got a little too hot
The current situation is now that they've retrieved the ace and hidden their ships in a cave system in the Saleucamian outback. They have two hyperspace capable (single-seat) fighters left, where I've made the judgement call that while you could squeeze two people in the cockpit with some effort, their movement would be hampered to such a degree that neither of them would be able to pilot the ship effectively, and they've decided against running the imperial gauntlet crammed like sardines in ships piloted by astromechs. It would also mean leaving a valuable Y-wing behind, which they are unwilling to do (having themselves gone through the effort of stealing it from pirates earlier in the campaign). Their current plan is to head out on foot to some nearby farms and "aquire" transportation to somewhere where they can find a ship and/or spare parts, like a city with a space port. On an imperial controlled planet. That's where we ended the session.
Now, I need an unexpected dramatic revelation for them stumble across when poking around in the city or imperial space port. Something that they will feel they need to deal with, despite their meager resources, but not significant enough to derail the entire campaign. The Empire is quite fond of their secret projects, but I have one of those lined up already, and it's to soon for it them to stumble across it again without it seeming too contrived. The campaign is set at an intentionally vague point in time before Yavin, before the rebels came together. Say, roughly 5BBY.
This is some of the setpieces and loose threads established, plus some spitballing:
* The 3 PCs are: Saru Molokai, a Pantoran
smuggler
honest space trucker who has relatives (flipped a destiny point) on
Saleucami
, but isn't familiar with the planet. Aisha Orissa, a defected imperial pilot with lingering doubts whether the Empire really is that bad as a whole, and whether the stuff that made her defect was only local corruption, and Leonie Roi, a correllian pirate radio show host who of course also is a hotshot pilot, because Corellia. They have basic survival gear, blaster pistols and one astromech (the other two are watching the ships) with them, as well as a friendly NPC Ace pilot (rival).
* Leonie, being a trivia geek, remembered (when rolling a triumph on a knowledge check) having seen something about a museum exhibit where one of the planets ancient (possibly old republic era) meteor defense cannons was fired as a tourist attraction, and therefore should at least be partially operational. Having thusly set up Chekov's giant space defense cannon, it must now be fired. At what, I don't know, but if nothing else springs to mind I can always have a Star Destroyer show up and hang around menacingly while blocking their escape vector.
* Aisha might be due to witness some kind of imperial injustice or atrocity to strengthen her resolve in the rebel cause. Maybe something serious enough that the PCs feel obligated to deal with it. Something less than a concentration camp, but still pretty bad.
* Saru has (somewhat distant) family here. Maybe victims of human prejudice`? Or are the perhaps prejudiced against humans (two other PCs)? Or are they loyal imperial citizens/collaborators?
* This used to be a Techno union controlled planet. Maybe some kind a mad scientist project left behind? If so what?
* They're fighter jocks, so if there's a particularly cool ship around, I'm guessing they'd feel obliged to steal it. What's a cool, preferably imperial, ship with a hyperdrive? Stats not necessary.
* I need ideas on how to get hold of a new hyperdrive (or the parts to repair one) while on a shoestring budget. NOT POD RACING!
* I'd like to reinforce the theme that rebels are not exactly saints, but I'm short on local resistance ideas that don't just rip off the Jedha ambush in Rogue One. There's probably a local resistance.
* Maybe pod racing?
* Other rebel pilots may have been shot down and taken captive. The PCs have friends in that attack force.
* The PCs has twice crossed path with the Star Destroyer Furor , narrowly escaping both times. Furor seems to have access to some kind experimental cyborg or power armored storm troopers. I'm not sure about having it show up a third time already unless there's some reason for the coincidence. The PCs do not have tracking devices on their ships.
* Are the rebels planning to covertly exfiltrate them? The PCs have not hade contact with friendly forces since they went down to the planet surface.
Ok, so I'm not really out of ideas as such, but I cant for the life of me think of anything inspiring, or inspired for that matter. Feel free to chime in with your ideas or throw some feedback on mine.