Pilot Abilities Worth Thweeking

By j_man_04, in X-Wing

48 minutes ago, PhantomFO said:

Ion tokens actually work against Advanced Sensors. You're not revealing a dial, so there's no trigger for AS.

Whoops, I totally played that wrong. Thanks for the heads up!

I played a lot of games using Thweek on Vassal.
PS steal is in almost 100% cases more beneficial than stealing ability (assuming you got healthy Initiative bid). You got to use full potential of Starviper Mk II barell roll and you do this by moving last.

Omega Ace has been my favorite so far. That ability does not belong on a 3 dice ship...

Thweeked N'Dru tonight. That was fun.

22 minutes ago, Sekac said:

Omega Ace has been my favorite so far. That ability does not belong on a 3 dice ship...

Especially one with fcs

Had an enemy Thweek take Scourge's ability once. That didn't go well for the unshielded Imperials.

Dengar seems pretty good.

i've literally only fielded one list that didnt have a pilot he wanted to thweekify.

Brath + Kyloshuttle lol.

Cant even use kylo's and Brath's is virtually useless if you arent doing the expertise thing (GL actually doing the damage to flip those cards over with the focus without spending the focus first)

17 hours ago, Icelom said:

You are missing lots of good ones, but that is besides the point. (darth vader? quick draw just to name a few high tier abilities you ignored tons more i can think of)

Its really on a case by case basis based on my list and the enemies list on what i want. Sometimes a **** ability is better then a ps change.

True, but I'd say there are a lot of abilities that are great because they are on high-PS ships. Soontir, Tomax Bren, Whisper- these are all fine, but not really worth stealing with Thweek. There are a lot of these abilities that really come into their own because they are on the right frame, or backed up by the right upgrade. If you more or less randomly steal stuff, you'll get so much less out of them that it might be worth to just go for PS.

Eaden Vrill
N'Dru Suhlak
Jess Pava
Sacro Plank
Captain Oicunn
Jan Ors
Palob Godalhi


How would Thweek react with Captain Rex and Suppress Fire Condition card? Would it count towards the opponent's Captain Rex, or would he considered to be destroyed, or would Thweek be considered Captian Rex?

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Edited by Jadotch

Thweek cant use condition card abilities.

It avoids both needing the condition card yourself but also the whole host of odd rule conflicts it involves.

1 minute ago, Vineheart01 said:

Thweek cant use condition card abilities.

It avoids both needing the condition card yourself but also the whole host of odd rule conflicts it involves.

Didn't know that, thanks.

19 minutes ago, Jadotch said:

Didn't know that, thanks.

It's right there on the card...

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15 hours ago, Herowannabe said:

Most people seem to be saying FCS is the default for thweek’s system slot, but I prefer AS. Being able to do that funky barrel roll before you move allows some incredible repositioning, and goes a long way of mitigating the ion token if you took Pulsed Ray shields.

Also, I can attest to the awesomeness of Tweeking Quickdraw’s ability. I took Thweek, Fenn, and Talonbane against an imperial alpha strike list. I quickly lost Fenn and Talonbane and only managed to strip a couple shields off of Vader. Quickdraw/PRS Thweek then went on and nearly solo’d the entire list by himself . He took out Vader and the Inquisitor and had QD down to 1 or 2 hull before QD got a lucky shot in and Thweek blanked out on defense and died.

Advanced sensors is lovely, but leaves them without any action economy on turns they use their barrel roll. In an odd way, running FCS lets you play with your reposition actions even more, because you get to keep your modified shots while doing so.

Further, there are a lot of the worthwhile-at-all pilot abilities that use Target locks or are helped by Target locks in some way, so it raises your options there, too.

Being a point cheaper didn't hurt either. ;)

On 12/4/2017 at 4:01 PM, jwilliamson12 said:

I've been using Thweek a lot this past week. I've been trying to determine when it's best to go for Pilot Skill and when to steal a good Pilot Ability. I've paired Thweek with Scum Nym with Autoblaster, Harpoon missiles, and genius/bomblets. So, with that given build, which abilities would you take over pilot skill? (this is based on the opponent running ships over PS 4. Obviously, I would take the ability over their PS in cases where 4 or less is their highest)

So far, here are the pilot skills I would consider taking over the PS:

  • Rey (for defensive rerolls)
  • Rebel Nym
  • Tycho
  • Viktor Hel
  • Shara Bey
  • Revel Sabine
  • Miranda
  • Serissu
  • Nien Numb
  • Wedge
  • Luke
  • Cassian
  • Kanan
  • Dash
  • Bossk

Am I missing any good ones? Or are there any on this list you would say "no way" to and go with the high PS?

Talonbane seems like I good one to steal.

7 hours ago, Vineheart01 said:

i've literally only fielded one list that didnt have a pilot he wanted to thweekify.

Brath + Kyloshuttle lol.

Cant even use kylo's and Brath's is virtually useless if you arent doing the expertise thing (GL actually doing the damage to flip those cards over with the focus without spending the focus first)

Thweek should be running FCS, which makes brath's ability actually quite good, since you can reroll with the TL then spend the focus to flip cards up.

I would not include Dash Rendar on the list of abilities to steal. As a Dash player myself, you will almost always be better off moving+repositioning after Dash than flying through rocks but still letting him arc-dodge you. (You did outbid the Dash list with your Thweek list, right??)

2 hours ago, Rettere said:

I would not include Dash Rendar on the list of abilities to steal. As a Dash player myself, you will almost always be better off moving+repositioning after Dash than flying through rocks but still letting him arc-dodge you. (You did outbid the Dash list with your Thweek list, right??)

Yah, I'd thought of that as well. You're better off moving after dash than you are ignoring rocks usually. Unless you're VERY confident in the ability of the rest of your list to take care of dash and think thweek' ignoring obstacles would be better against whatever else came with dash.

4 hours ago, Rettere said:

I would not include Dash Rendar on the list of abilities to steal. As a Dash player myself, you will almost always be better off moving+repositioning after Dash than flying through rocks but still letting him arc-dodge you. (You did outbid the Dash list with your Thweek list, right??)

I'm inclined to agree. Remember, first and foremost Thweek should be trying to out-position Dash, and he does that via the PS matching.

Second, even if you lose the bid (which would be odd, but theoretically possible I guess), Thweek doesn't need the ability all that much considering the agility of his dial, and limitations in his attack arc.

If there's a Poe, or just about any other ace on the table, you probably want to look at their options first.

I play Thweek all the time (FCS, AT), here my experiences (around 50 games with him)

Most of the time I take PS, but the ability really worth it are:

*** Very good (always): Palob, Rey, Vader, Jake, Dark Curse, Omega Leader, Dengar, Viktor Hel,

** Ok (situational): Inquisitor, Corran, Miranda, Quickdraw, Luke, Wedge, Tycho, Fenn, Keyan, Valen, Ryad, Countdown, Sunny, IG88C,

* Never: Dash, Poe, Kanan, Han, Chewie, Howlrunner, other A-wings and FOs, Decimator pilots, other T65 or T70 pilots, ARC pilots, Scum Boba, N'Dru, Zuckuss, Serissu, ...

Inquisitor:

I don't like taking Inquisitor because Starvipers are often in range 1 and outflanking Inquisitor is better instead of trying to defend against 3 hits without autothrusters.

Quickdraw:

Yes, it only work once, but usually the fear of the attack is high and your ship is left alone when you play aggressively and get into range 1.

I like Thweek but I also find it very difficult to NOT just take pilot skill. Using a Scout plus Fenn, having another ship go from PS4 to PS8 - 11 with a bid is just too hard to ignore, regardless of the enemy pilot ability.

1 hour ago, Viktus106 said:

I like Thweek but I also find it very difficult to NOT just take pilot skill. Using a Scout plus Fenn, having another ship go from PS4 to PS8 - 11 with a bid is just too hard to ignore, regardless of the enemy pilot ability.

True, but don't forget the blocking ability with PS4 Thweek.

And Starvipers are the best knife fighters. Most of the time turretless ships can only shoot at you when the do a k-turn. A turn maneuver with a bank barrel roll is fantastic. Yes higher PS aces can probably dodge your arc, but they have to burn actions and cannot shoot at you most of the time

ironically despite all the people saying take the PS, locally everyone i know that used thweek and wasnt impressed with his performance always took the PS

Why wouldnt you want the inquisitor ability on a viper? Vipers have 1speeds and the bank roll helps them stay at a distance even better than the inquisitor. His problem has always been he's a sniper and when you get close to the sniper hes suddenly meh.

On Tuesday, December 05, 2017 at 1:01 AM, skotothalamos said:

whoops!

That seems like an odd restriction caused only by the lack of an extra set of condition components. weird.

Most probably they did that to avoid needing 4 full pages FAQ for Thweek alone. I mean wondering about what happens if 2 Thweeks meet and could use condition abilities is already a headache....other conditions are even worse.

On 12/4/2017 at 1:52 PM, PhantomFO said:

Fenn Rau's ability is also a lot of fun to steal. Five red dice at range 1 with FCS is brutal, as are four greens on defense with Autothrusters.

Being able to give your Scum squad their own Biggs also seems really good, especially since Thweek can pair the ability with Autothrusters and Glitterstims.

Not when you’re PS4. He’ll kill you first before you ever get a chance.