Objective Based Scenarios/Adventures

By Boze, in Battlelore

Hello folks!

I currently own Battlelore and Call to arms. So far LOVE IT. I really like the tactical feel of the game and it is an absolute riot.

As of now the novelty of the victory conditions has not warn off for me but I see it growing only slightly stale over time, which brings me to the topic of this post.

Does anyone either have the names, or a list, link of scenarios that are objective based? With the Call To Arms I find setting up much more intuitive but I really would like to house rule games to have objective based winning conditions (or at least contribute the majority of victory conditions) to the games.

All help is definitely appreciated, I have tried searching the forums but so far no luck.

Thanks again!

Sorry its pretty late in the UK and I need my sleep - but I do recall a fair few scenarios have a capture this bridge to get a victory point type feature in them but I can't recall which ones they are. They are all official adventures so maybe best to head over to board game geek and down load the official adventure collections that are in the file section.

Chris

I've been looking around and have been struggling as the most I find appear to be based off of banner victory conditions.

I was specifically looking more for scenarios with objectives as the victory condition. Or at lease the primary victory condition is objective based, as opposed to just trying to kill people for points.

Hope that is more clear and thank you for your help!

I think this would be good fun. I would also like objectives that trigger events. ie: get to a particular hill with a particular unit and you get reinforcements (unfurl a flag). Or get to a location and get an allied creature or something. I am sure there are plenty of opportunities to include this sort of thing. Objectives and events that benefit both sides would be a bunch of fun to include, and would add a certain story element to a scenario.

Other objectives could be to get a particular unit off one side of the board or whatever... there are plenty of opportunities!

Cheers,

Giles.

I agree, and addictional games conditions could work well in the existing framework, too - after all, the Victory Track is a simplified form of "route test"...

Other options could be: timed scenarios where the victory track is used for counting turns, area control (you have three wings prebuilt on the board, how useful is that?), common objectives (like: Undead bots are invading the board, they arrive every turn and if their count is above XX both players lose), Heroes specific objectives and a combination of every one of these...

caradoc said:

I think this would be good fun. I would also like objectives that trigger events. ie: get to a particular hill with a particular unit and you get reinforcements (unfurl a flag). Or get to a location and get an allied creature or something. I am sure there are plenty of opportunities to include this sort of thing. Objectives and events that benefit both sides would be a bunch of fun to include, and would add a certain story element to a scenario.

Other objectives could be to get a particular unit off one side of the board or whatever... there are plenty of opportunities!

Although still relatively rudimentary, many scenarios in C&C:Ancients utilize ambushes, units exiting, leaders perishing (doubly so, that is), etc. in addition to occupying hexes as objectives.

As Affo mentioned, the subquest-like objectives of the Heroes touch on this subject as well. Plenty of room in the "as-is" version of BattleLore to add objectives to the victory track or even separate from that mechanism of the game.

I would love to see more official scenarios of any kind, but definitely some that use objectives in interesting and important ways.

Boze said:

I've been looking around and have been struggling as the most I find appear to be based off of banner victory conditions.

I was specifically looking more for scenarios with objectives as the victory condition. Or at lease the primary victory condition is objective based, as opposed to just trying to kill people for points.

Hope that is more clear and thank you for your help!

www.boardgamegeek.com/filepage/46557/pdf-of-all-official-and-certain-fan-adventures-fro

Returning to your main point, another good source is a compilation made up by Elberon and published on Boardgamegeek including all the official + fan created scenarios which received 2 or 3 stars on the evaluation system put up by old DOW editor: amongst the latter there are many obiective based scenarios. You can expect less polishing from them but more experimenting: to boldly go where no player has been before!

It's a shame that something like a "monthly review" of fans' adventures never came to be, because some people don't trust sources dobiously playtested, and the "star system" was far from perfect.

I must note, however, the excellent work by the guys of www.worldofbattlelore.de/ who last year (more or less) organized with admirable effort a competition where scenario submitted were thoroughly tested, voted and awarded. Some of them seem to have really interesting briefing, but unfortunately I cannot read German and some subtelities were lost to me (Google translator is not so useful, either)...