I've been playing DH for roughly 6 months now. My current (first and only played character) is an adept. Now I've been playing RPG's for roughly 15 yrs; D&D, Shadowrun, some of the White Wolf games, and everytime I get into a new game/system I personally like to think up characters and make them. Now I have an idea for a tech priest and a moritat assassin that I've got a few questions if I could implement my ideas. Now I know ultimately it's up the whoever the GM is to allow such ideas, but I wanted to ask the forums and see what differing people would allow before even bringing the ideas up IF I get to play either of these characters.
First the Tech Priest:
The current idea is an ex-soldier who after many a campaign got tired of seeing his comrades in arms fall. He doesn't see the human body as a weak thing that needs to be replaced, but as a machine which is incomplete with some inherint weaknesses. So he decided to join the Adeptus Mechanicus, as a way to better strengthen the weaknesses in the human body. Now after joining the acolyte cell the character has made it his personnal mission to go out and purge the tech herectics and aquire archeotech and xeno tech for the Adeptus Mechanicus. A front line soldier for the Adeptus Mechanicus if you will.
Now my question is: After gaining the utility mechandendrite talent could the character adapt the mechandendrite to house ammo clips in a secret compartment that when needed would allow one full clip to spring forth and allow the mechandendrite to reload a weapon. The idea is basically have two of these UM's and two gun mechadendrites with the machinator array talent to have two mechadendrites with bolters attached to them. Trying to make himself the "perfect" soldier. (On a side note it would make having two weapon wielding ballistic and rapid reload more believable and not have to put one gun down to reload.)
Now the Moritat:
This character is the current family heir to a long line of moritat assassins (Was thinking noble but after looking at moritat package, apparently can't be noble). Her weapons of choice are a pair of weapons (which is the question at hand of this topic more of that later) that have been handed down from mother to daughter for several generations. Now this character inherited them from her grandmother because her grandmother only had sons. Taught her skills by her grandmother, this character IF ever played has gone out to prove herself now that her grandmother has taught the character everything she can and has since passed away.
Now the question at hand: The weapons this character has is a version of Talim's weapons from Soul Calibur. They look like billie clubs but on the long end of the club is a sword blade, possibly a shortsword. On the short end would be a Kusari (the ninja sickle). She is fully trained in the use of this weapon that way she could spin the weapon around to use either side of the weapon whether the blade or the kusari end. Now the blade end would use the sword damage chart, but when using the Kusari end, what would the damage be? I've looked in the core book and Inquisitors and RT and none of the books has any entry for a sickle type weapon, (if allowed in the game).