Maul & Jan Ors

By gjnido, in X-Wing Rules Questions

If I understand Maul's card correctly, two clauses are separate from one another. Maul can remove stress even if it doesn't generate any. Correct?

If that is the case Jan Ors (pilot), since her ability is not limited to once per round, could add a die to a PS 9 attacker, shoot (and hit) to remove stress, and then add a die to a PS7 attacker. Correct?

4 minutes ago, gjnido said:

If I understand Maul's card correctly, two clauses are separate from one another. Maul can remove stress even if it doesn't generate any. Correct?

If that is the case Jan Ors (pilot), since her ability is not limited to once per round, could add a die to a PS 9 attacker, shoot (and hit) to remove stress, and then add a die to a PS7 attacker. Correct?

Yup this all seems to work out just fine!

I would say it works but to have Maul on the ship with Jan (only way he can remove the stress from her, also it is then her shot that has to hit to remove the stress which is not impossible since you are probably using a TLT on her HWK-290) you also have to have Ezra somewhere, so you have to have either him as pilot on an attack shuttle or taking up a crew slot on another ship. This then takes up a lot of points just to be able to have Jan add an attack die twice in one round and as such may not be worth it.

6 minutes ago, bgrelle said:

I would say it works but to have Maul on the ship with Jan (only way he can remove the stress from her, also it is then her shot that has to hit to remove the stress which is not impossible since you are probably using a TLT on her HWK-290) you also have to have Ezra somewhere, so you have to have either him as pilot on an attack shuttle or taking up a crew slot on another ship. This then takes up a lot of points just to be able to have Jan add an attack die twice in one round and as such may not be worth it.

Maybe something like this?

Jan Ors (25)
Wired (1)
Twin Laser Turret (6)
Maul (3)

Wullffwarro (30)
Rage (1)
Ezra Bridger (3)
Inspiring Recruit (1)

Wedge Antilles (29)
Adaptability (0)
Flight-Assist Astromech (1)
Integrated Astromech (0)

Total: 100

View in Yet Another Squad Builder

26 minutes ago, gjnido said:

Maybe something like this?

Jan Ors (25)
Wired (1)
Twin Laser Turret (6)
Maul (3)

Wullffwarro (30)
Rage (1)
Ezra Bridger (3)
Inspiring Recruit (1)

Wedge Antilles (29)
Adaptability (0)
Flight-Assist Astromech (1)
Integrated Astromech (0)

Total: 100

View in Yet Another Squad Builder

I actually like this list quite a lot!

6 hours ago, gjnido said:

Maybe something like this?

Jan Ors (25)
Wired (1)
Twin Laser Turret (6)
Maul (3)

Wullffwarro (30)
Rage (1)
Ezra Bridger (3)
Inspiring Recruit (1)

Wedge Antilles (29)
Adaptability (0)
Flight-Assist Astromech (1)
Integrated Astromech (0)

Total: 100

View in Yet Another Squad Builder

Yes, that could work. Wullffwarro was actually one of the ships I was looking at putting Ezra on when you suggested the possibility but I didn't come up with a third ship to go with them yet. One potential problem is that with Rage being an Action you loose your reinforce token that is so big in keeping the Wookie alive. But with the added offensive output potential it could potentially hit hard enough to not matter.

As a side note, the second clause of Maul's card would only trigger at step 8 of the flow chart. Meaning that if either TLT attack hits, Maul removes a stress. If both attacks hit, he still only removes a single stress.

1 minute ago, dotswarlock said:

As a side note, the second clause of Maul's card would only trigger at step 8 of the flow chart. Meaning that if either TLT attack hits, Maul removes a stress. If both attacks hit, he still only removes a single stress.

True, but in this case there is only one stress to remove anyway since Jan can't get the second stress with her ability and Maul is just giving her the chance to use her ability twice in one round. She is then restricted to green maneuvers if you want to be able to do it twice next round.