Choosing side of the table

By Spellscape, in X-Wing Rules Questions

Hi all
After playing X-Wing for almost a year I start wondering is it correct way to start game ?
1 Roll for initiative if needed
2 Player without initiative choosing side and player with initiative places 1st asteroid
3 start game

Can player change side after asteroid placement?

I want to know how it done on big tournaments

Rulebook, page 17

Quote

1. Gather Forces: <<edit>>
2. Determine Initiative: The player with the lowest squad point total chooses which player has initiative. If players are tied, the players randomly determine which player chooses who has initiative.
3. Establish Play Area. <<edit>>
4. Place Obstacles: Starting with the player with initiative, each player chooses one obstacle token from the obstacles available and places it in the play area. The players place a total of six obstacle tokens. Obstacles cannot be placed at Range 1 of each other, or at Range 1–2 of an edge of the play area. After the sixth obstacle is placed, the player who does not have initiative chooses an edge of the play area to be his own; his opponent’s edge is the opposite side of the play area.
5. Place Forces: <edit>>
6. Activate Shields: <<edit>>
7. Prepare Other Components: <<edit>>

In Step 4 of the setup, obstacles are placed before the player without initiative chooses a side.

Edited by Parravon
2 minutes ago, Parravon said:

Rulebook, page 17

In Step 4 of the setup, obstacles are placed before the player without initiative chooses a side.

Wait... so if you can give your opponent initiative, then *after* all the obstacles are placed, only then do you get to choose a board edge that makes things worst for your opponent? Yikes... I might have to make use of that tactic in the future!

2 minutes ago, emeraldbeacon said:

Wait... so if you can give your opponent initiative, then *after* all the obstacles are placed, only then do you get to choose a board edge that makes things worst for your opponent? Yikes... I might have to make use of that tactic in the future!

The main problem is, most players tend to lay out their gear ready for placement, then start placing the obstacles. By this stage, it can be quite a hassle to pick up all your gear and go to the other side of the table. This is probably why tournament trays are popular with the more passionate tournament players. All your gear is ready to move in one easy lift.

il_570xN.1038438634_304h.jpg

While the rules do state that you pick sides after laying out obstacles, I have never once seen this rule enforced, at least up to the level of Regionals, anyway.

34 minutes ago, Spellscape said:

Hi all
After playing X-Wing for almost a year I start wondering is it correct way to start game ?
1 Roll for initiative if needed
2 Player without initiative choosing side and player with initiative places 1st asteroid
3 start game

Can player change side after asteroid placement?

I want to know how it done on big tournaments

See this here for tournament rules:

https://images-cdn.fantasyflightgames.com/filer_public/e7/c4/e7c4f7e7-d439-4b7d-8732-b68316468167/x-wing_tournament_regulations_v22.pdf

On page 5, you have:

1. Each player places their squad outside of the 3’ by 3’ play area next to their assigned player edge.

2. Both players reveal all components in their squads and assign ID tokens to any ships that have a duplicate on the same team. (...)

So basically, for tournaments, you don't switch places. You move to the table, sit near the edge, first come first served unless otherwise noted, start placement. I'm not sure how it works in other areas, but in ours, we play by tournament rules exclusively. It's far less of a hassle than trying to keep both sets of rules in mind.

It's worth noting that the tournament regulations are different. Players get assigned an edge, it doesn't change, and they go from there.

https://images-cdn.fantasyflightgames.com/filer_public/70/fa/70faf255-b945-4ce4-90a3-c3168a2a2cda/x-wing_tournament_regulations_v22_text_version.pdf

Quote

Game Setup

The following steps must be performed before players can begin their game each tournament round.

1. Each player places their squad outside of the 3’ by 3’ play area next to their assigned player edge.

2. Both players reveal all components in their squads and assign ID tokens to any ships that have a duplicate on the same team. If both players fielded squads from the same faction, players assign ID tokens to all ships or agree on another method of differentiating squads. One player must display only the white numerals of his ID tokens; the other player must display only the black numerals. Prior to the first round of a tournament, the marshal may mandate that each player manually verify their opponent’s squad point total.

3. Each player may request to examine their opponent’s Damage deck to validate its contents. Each player shuffles their Damage deck thoroughly and presents it to their opponent. The opponent may shuffle and cut the deck if desired. Players cannot share a Damage deck.

4. Players determine initiative. The player with the lowest squad point total decides which player has initiative. If both players are tied with the same squad point total, players must use a method to determine a player at random, such as flipping a coin. The winner decides who has initiative.

5. Each player places their three unique asteroids and/or debris cloud tokens next to the play area to form a pool of six obstacles. The player with initiative chooses one of these obstacles and places it into the play area. Then, the other player chooses one of the remaining obstacles and places it into the play area. The players continue to alternate until all six obstacles have been placed. An obstacle cannot be placed at Range 1–2 of any edge of the play area or at Range 1 of another obstacle.

6. Players place their ships in ascending order of pilot skill as per standard X-Wing rules. Players cannot measure distance and spacing with physical objects during setup except when using range rulers and maneuver templates within Range 1 of that player’s edge.

7. Players activate shields and prepare any special components they may need. Once players complete the steps above, they must wait for a leader to announce the start of the round before beginning their game. If the round has already begun, players may begin playing immediately upon completing these steps.

I've been playing since a little bit before Wave I came out, and I've never done anything other than the tournament standard setup. I don't think anybody out there is switching sides after obstacle placement.