Large Ship Scenario: Ready to play. Thrawn vs. Ackbar
The objectives are normally there to balance out the second players disadvantage. Now you give most of the objective advantage of station assault to the first player as well. I fear Ackbar will suffer badly...
It's a fun game, it isn't really supposed to be balanced as such. Have each player play both sides. :-)
Two long range Ackbar MC80's vs two close range ISD's. Really this one comes 100% down to high speed maneuvering and deployment. If the ISD's get in close range, they are going to hurt. But if the MC80's can dodge arcs and kite there won't really be anything the ISD's can do about it.
Also, putting DCO's on both MC80's and then putting a Kuat with APT's against it.... just mean.
Edited by BrobaFett34 minutes ago, BrobaFett said:Two long range Ackbar MC80's vs two close range ISD's. Really this one comes 100% down to high speed maneuvering and deployment. If the ISD's get in close range, they are going to hurt. But if the MC80's can dodge arcs and kite there won't really be anything the ISD's can do about it.
Also, putting DCO's on both MC80's and then putting a Kuat with APT's against it.... just mean.
:-) Sometimes you have to hope you can shut these things down :-)