Rattled and Sabine

By Kilrex, in X-Wing

Does the damage dealt by Sabine count as coming from a bomb for the Rattled condition card? My instinct says no, but I really wish it did.

No.

Does spending a die result to place Rattled count as modifying attack dice?

Let’s all hope the h*** not.

33 minutes ago, Kilrex said:

Does the damage dealt by Sabine count as coming from a bomb for the Rattled condition card? My instinct says no, but I really wish it did.

Obviously not, since the Resistance Bomber lacks crew slot in order to avoid synergy with Sabine. Duh...

/this game is designed by idiots/

24 minutes ago, RufusDaMan said:

Obviously not, since the Resistance Bomber lacks crew slot in order to avoid synergy with Sabine. Duh...

/this game is designed by idiots/

15 other Rebel ships say hi.

34 minutes ago, RufusDaMan said:

Obviously not, since the Resistance Bomber lacks crew slot in order to avoid synergy with Sabine. Duh...

/this game is designed by idiots/

I get what you mean, and in most practical applications that it won't matter, but there is the corner case where there is someone with the Rattled condition within Range 1 of a mine token, another ship detonates the mine, and the Sabine controlling player chooses to apply the 1 damage to the Rattled ship, and not the ship that hit the mine. In this case, no, Sabine does not count as bomb damage and does not trigger the Rattled condition.

But yeah, Bomb + Rattled + Sabine which is what is going to happen most of the time is just gross.

12 minutes ago, jmswood said:

15 other Rebel ships say hi.

thatsthejoke.gif

1 hour ago, Kilrex said:

Does spending a die result to place Rattled count as modifying attack dice?

No, cancelling is not modifying.

AMusingly, the timing for the ability is not specified, so you could in theory use it thusly with Accuracy Corrector:

Roll hit blank.

Cancel hit to add Rattled.

Use AC to cancel all results and add 2 hits.

Siiigh.

2 hours ago, Kilrex said:

My instinct says no, but I really wish it did.

Because Sabine isn't already too strong...

1 hour ago, kris40k said:

But yeah, Bomb + Rattled + Sabine which is what is going to happen most of the time is just gross.

Eh...I highly doubt you'd ever see it competitively, because the res bomber is awful (or balanced relative to Miranda)

The extra damage you get from rattled is being taken off of the bomber, an extra damage which could EASILY be achieved/surpassed by another set of TLTs (re: nym). Rattled only increases in value against guaranteed green dice targets, the likes of which are exceedingly capable of dodging Crimson Leader's arc

Also don't forget that rattled takes a turn to set up because it's applied during combat, after ACTION and drop on reveal bombs are deployed/detonated

And also that crimson leader is ps 7, its bombs can be avoided by a majority of the game

Edited by ficklegreendice
1 minute ago, ficklegreendice said:

Eh...I highly doubt you'd ever see it competitively, because the res bomber is awful (or balanced relative to Miranda)

The extra damage you get from rattled is being taken off of the bomber, an extra damage which could EASILY be achieved/surpassed by another set of TLTs (re: nym)

Also don't forget that rattled takes a turn to set up because it's applied during combat, after ACTION and drop on reveal bombs are deployed/detonated

And also that crimson leader is ps 7, its bombs can be avoided by a majority of the game

Not necessarily. The damage being taken off the bomber's attack is inconsequential as a 2 die attack would likely be evaded anyways. Getting 1 un-evadable critical damage is better than taking your chances with the base turret or another TLT vs AT Aces which are creeping back in. With Enhanced Scopes, no one can avoid mines. It does shift the timing of the damage to the next round, as you shoot, then immediately move at PS 0 to drop the bomb on someone.

Is it better than running Miranda/Nym? Probably not, but I would expect to see this pilot hit the table some in a list where Sabine is on Miranda, Nym, or similar. I'm not writing it off yet until it sees some table time, but I'm certainly not screaming its going to rock the game.

I was thinking Crimson Specialist with Traj Sim, Ion Bombs, Ord Silos, and Anti-Pursuit Laser. Launch bomb and move in for the block. If it gets a good block, place Ions out front and let Sabine and APL do their thing. I was hoping for Sabine would work with the Rattled condition placed by Crimson Leader.

EDIT: I guess in need only 1 Resistance Bomber now.

Edited by Kilrex
3 hours ago, Kilrex said:

Does spending a die result to place Rattled count as modifying attack dice?

Probably.

I will say that I'm not happy that they used "spend" instead of "cancel" in Crimson Leader's language. Are there any other examples of "spend" being used that I'm not aware of?

52 minutes ago, kris40k said:

Not necessarily. The damage being taken off the bomber's attack is inconsequential as a 2 die attack would likely be evaded anyways. Getting 1 un-evadable critical damage is better than taking your chances with the base turret or another TLT vs AT Aces which are creeping back in. With Enhanced Scopes, no one can avoid mines. It does shift the timing of the damage to the next round, as you shoot, then immediately move at PS 0 to drop the bomb on someone.

Is it better than running Miranda/Nym? Probably not, but I would expect to see this pilot hit the table some in a list where Sabine is on Miranda, Nym, or similar. I'm not writing it off yet until it sees some table time, but I'm certainly not screaming its going to rock the game.

I didn't just mean damage off of the two die primary, I mean you could bring a ship that actually does damage

Aces can avoid both drop on reveals and arc pretty easily given low ps and no native repositioning. This is compounded by the delay of the ability, the fact that you can shed the condition AND the lack of any K on the bomber making it difficult to reapply

ACTION bombs are utter trash on the res bomber because its fat as **** base is overlap prone and it has no special means of deploying ACTION bombs

I doubt anyone will ever seriously consider it over miranda or nym, and therefore never seriously consider it at all. Nym and especially Miranda are simply far beyond it and most other ships

Edited by ficklegreendice

about the only thing the rebel bomber has going for it is 4 uses of a given bomb.

Except, bombletts are a thing for on reveal bombs and like fickle said its a horrible platform for action bombs. So that boon of 4 copies of the bomb is pointless. Yes bombletts are unique but you kinda have to actively try to use multiple reveal-bombing ships, usually the other guy has action bombs. I'd rather just put bombletts on it and not use the 4bomb chutes...

Really dont understand why trajectory excludes actionbombs. Even if it bumps the price up a tad (2pts? eh might need to be 3) it really should have included them. Reveal bombs are also difficult to use and not tag yourself anyway with a large base, as even the punisher's small base has to watch it or he pokes his nose in the danger area.

Edited by Vineheart01
11 minutes ago, ficklegreendice said:

I doubt anyone will ever seriously consider it over miranda or nym, and therefore never seriously consider it at all. Nym and especially Miranda are simply far beyond it and most other ships

I rarely consider Nym or Miranda in my local shop. We have a decent number of great players and one of those ships rarely survive past 2 rds of combat. Flying Scum, I can normally remove one in just a round. That's why I am hoping to get a B/SF working...

If you are moving at PS 0 and still overlapping enemy ships, you've got other issues going on. May want to practice more with large bases.

19 minutes ago, Vineheart01 said:

about the only thing the rebel bomber has going for it is 4 uses of a given bomb.

Except, bombletts are a thing for on reveal bombs and like fickle said its a horrible platform for action bombs. So that boon of 4 copies of the bomb is pointless. Yes bombletts are unique but you kinda have to actively try to use multiple reveal-bombing ships, usually the other guy has action bombs. I'd rather just put bombletts on it and not use the 4bomb chutes...

Really dont understand why trajectory excludes actionbombs. Even if it bumps the price up a tad (2pts? eh might need to be 3) it really should have included them. Reveal bombs are also difficult to use and not tag yourself anyway with a large base, as even the punisher's small base has to watch it or he pokes his nose in the danger area.

They seem aware of the difficulty in not hitting yourself, which is why they included defensive plating for one point.

Action Bombs would basically be the Advanced SLAM problem all over again. You'd be able to set your dial with perfect knowledge of when and where to fling your bombs for automatic damage.

1 hour ago, kris40k said:

I will say that I'm not happy that they used "spend" instead of "cancel" in Crimson Leader's language. Are there any other examples of "spend" being used that I'm not aware of?

Yes.

In Armada.

:wacko:

4 hours ago, kris40k said:

If you are moving at PS 0 and still overlapping enemy ships, you've got other issues going on. May want to practice more with large bases.

Good luck finding the right position to fit that fat *** between ships and obstacles while being in a position where your ACTION bomb will do a goddamn thing.

This is not an easy feat to accomplish. It is, in fact, why Ks are small bases to begin with

Edit: and if anyone is taking this thing hoping it'll outlast Miranda and nyms higher ps repositioning and small bases just because it has 2/3 more health (not factoring miranda's Regen)...yeah it isn't going to work well

The only thing the bomber has over other ships is trajectory simulator and defective platings.

Guess not having tlt makes it cheaper but there's no much else you can do with the points it frees up

Edited by ficklegreendice

just look at the lancer

How often does it manage to drop cargo chutes on someone's head? Sure it happens but **** is it hard to do.

Sometimes.

And the Lancer has a way better dial.

But when it does work, BOY is it good.

Exactly

And when easily the best ship equipped to do it has a hard time with it how well you think the clunker res bomber is gonna do it?

Be better off just flying between rocks intentionally just cutting them all off with clusters than intentionally trying to drop on someone's head.