Poisons and Diseases in a Fantasy Campaign

By gandalf9700, in Genesys

I would like to get your thoughts on poisons and diseases in a Fantasy campaign. Clearly there is a myriad of possibilities with both of these effects. Thoughts would be rolls against Resilience mainly. Any other thoughts or locations for poisons and diseases would be appreciated.

My first thought for a disease is to reduce wound threshold and/or strain threshold until cured. Poisons would do wound and/or strain damage or make certain checks more difficult and add setback dice.

Thanks in advance.

Page 156 has the potion of paralyzation, which is the outline of how poisons work in Star Wars as well. There are some that inflict wounds, strain damage, statuses, and various other negative effects, like Disorient or Immobilize.

4 hours ago, gandalf9700 said:

I would like to get your thoughts on poisons and diseases in a Fantasy campaign. Clearly there is a myriad of possibilities with both of these effects. Thoughts would be rolls against Resilience mainly. Any other thoughts or locations for poisons and diseases would be appreciated.

My first thought for a disease is to reduce wound threshold and/or strain threshold until cured. Poisons would do wound and/or strain damage or make certain checks more difficult and add setback dice.

Thanks in advance.

It depends on how severe you want it to be. A reduction in ST sounds like a good starting point for a disease. But if it gets far enough along, the disoriented status effect might be called for (page 114; add 1 setback die to all rolls).

For poisons, I'd definitely have them do damage of one type or another. Lethal poisons do wound damage while non-lethal ones do strain damage. I would stat them with a damage rating (and crit rating, for those super-deadly poisons) and add a Resilience check to reduce the damage (akin to falling damage and Athletics/Coordination).

Edited by c__beck

If you're looking for PCs to be in a gaseous environment and just want them to get out, the suffocation rule in environmental effect is a good option, particularly if you don't want to fuss with dice rolls.

Edited by 2P51