Resolution of an attack
To carry out an attack, a unit must complete the following steps:
1. Declare the defender: The attacking player chooses an enemy unit as the target of his attack and measures the range that separates it from him; this enemy unit is now the defender.
2. Create an attack pool: Each model in the attacking unit that can draw line of sight to the defender can add the weapon to the attack pool.
3. Declare an additional defender: If there are remaining weapons available that have not been added to the attack pool, the player may repeat steps 1 and 2 to form an independent attack pool with these new weapons.
4. Throw the attack dice: An attack pool is chosen and the dice are thrown. Then they re-roll whatever is necessary and convert the relevant attack increments.
5. Apply Dodges and cover: The effects of Dodge tokens and cover are applied to cancel impacts.
6. Modify the attack dice: The effects that modify the attack dice are resolved.
7. Roll the defence dice: For each impact and critical impact, the defender rolls a die of the color corresponding to his Defence.
8. Modify the defence dice: The effects that modify the defence dice are resolved.
9. Compare the results: The attacker counts the number of hits and critical impacts, and the defender does the same with the number of blocks. The defender's total is subtracted from the attacker's total, and the defender suffers as many Wounds as the difference between both totals.
10. Choose an additional attack pool: If the attacker has declared multiple defenders, steps 4 through 9 of the procedure are repeated by choosing a new attack pool.
Vehicle damage
After a vehicle model has received as many Wounds as its Resistance, the player who controls it rolls a red defence die and applies one of the following results:
- If the result is a block, the model is Damaged and receives a Damage token. When a player activates a damaged unit, he must roll a white defence die. If you get a blank face, that vehicle will have one less action during its activation.
- If the result is a blank face, the model is Disabled and receives a Disabled token. A Disabled unit can not move backwards and must spend two actions in order to make a single movement.
- If the result is a surge, one of the weapons of the model has been destroyed. The opponent of the player chooses one of these weapons and places a Destroyed Weapon token on the corresponding card; that weapon can no longer be used.
