I always knew there was an option for players to fly groups of fighters, but most games I've been in and experienced have the entire party based on one ship. Since I'll be GM'ing a new game soon and at least one player expressed this opinion of having this, I wanted to know what challenges/experiences other GMs had of giving their party groups of fighters instead of one ship?
I figure if I do this I'll need to concoct rules crossing X-Wing with the RPG systems, because X-Wing seem so much easier to use/understand/comprehend. Flip attacks out for gunnery checks, piloting checks on stress maneuvers needed to prevent system strain on fighters, that kind of direction.
Edited by Norsehound