(Again, if your name is James Hernandes, turn back now)
The acolytes of my game will be facing a cultist uprising spanning the entire hive sibellus (it is a long, long story). They will have two different problems to deal with: (1) a menagerie circus, and (2) a nurgle cult that has overtaken the infant/young-child wing of a Schola proginium. My objectives with these two scenarios is to make daemons certifiably terrible so tips, suggestions, and condemnations are all welcome.
Scenario 1 Menagerie Circus:
Acolytes will either enter with fire and brimstone or go undercover, although I will set the scene as being a totally normal carnivora with totally normal people so it will make them less likely to shoot the ticket-master in the face and play along. There is however one clearly strange thing that they discover upon entering the carnival: all the revelers treat them as if they were just like everyone else: an arbite will not have the usual luxury of people just getting out of his way, assassins in bodygloves wont get weird looks, a guardsman armed with a heavy plasma cannon and krack missiles will be entirely ignored, etc.
There is one human sized entrance to the massive carnival building (yes this makes no sense but that’s the point). Inside the acolytes will be assaulted with all the normal sights and sounds one might expect in a 40k fairground. Smaller tents with various games, children and adults running about, amusing and eccentric fortune tellers, food stands with fried grox stomach, actors dressed as Imperial guard viciously clubbing mutants in ork suits, etc.
There is one circus maximus size tent that is not open for entry yet, as well as somewhere between 4-7 smaller tents and an overwhelming array of various stands and consumables. Should the acolytes try to sneak into the larger tent or leave the carnivora the will find themselves walking out of one of the smaller tents rather than entering the big tent or leaving the area.
As the acolytes explore they will find that the vast majority of the carnivora is what it appears to be. However, each of the tents contains a disturbing game that they must play (the acolytes cannot leave the carnivora until they have gone through the big tent, and they cannot enter the big tent until they have played all the games.)These games will change the way the people in the carnivora respond to the PCs and should thus be ordered by degree of severity. Note: should one PC enter a tent without the others s/he will be moved to a kind of parallel illusion where if they exit the tent, her former allies will be 'part of the crowd' and will respond to her actions as if they were just as crazy as everyone else.
These are a few of the ideas I have for menagerie games, suggestions welcome:
1) Smashing Melons: The acolytes enter a contest where if they can make 3/5 easy ballistic tests against a stack of melons they will be rewarded with a bottle of perfume (actually the tears of widows). If they succeed on any one of the rolls the game master (twirls his extreme mustache) and hands them the parts of the melon that they hit (it appears to be a normal melon). Upon exiting the tent they realize that they are holding parts of a recently living human head that they blew to pieces. Before they respond a random passerby (or one of the PCs if someone had the temerity to go it alone) will ask if they are 'going to eat that' and will quickly ****** a chunk of brain matter and eat it before disappearing into the crowd.(Note: no one in the carnivora will be perturbed by what the PCs are holding.)
2) Fortune Teller: This tent contains a small table and a crooked old women who casts some dice and looking up at the acolytes declares that they are saints sent by the god emperor himself. Upon exiting the tent the PCs will be met by a small crowd of some 15 strong civilians who worship them, claim that they are manifestations of his will, and generally claw at them and pray for salvation. The only way to get these people to leave is either by killing them (actions that no matter how brazen will not be noticed by anyone) or by running into another tent.
3) Mutant Performers: The PCs enter this tent and see several mutants engaging in various carnival tricks (juggling, strength tests, etc.). Upon leaving the tent, the crowd responds to them as if they are mutants. All revelers with in 20 meters of wherever the PCs are will throw rocks, spit and insults.
4) Xeno Cages: This tent is full of various xeno beasts of the DM discretion that break out of their bindings and attack the PCs. When they leave the tent someone will scream the "(insert xeno name)s are loose!" Men will try to jump in between the PCs and children, women will produce knives and try to stab them, people will shriek in terror, attack, run away, etc. The PCs should not be able to get to the next tent with out killing at least 15 unarmed citizens.
5) Old man: this tent is empty with the exception of gaunt looking old man with an inhumanly wide smile and crazy eyes that just stares at them while slowly digging his withered fingernails into his chair (sounds like fingernails on chalkboard, or something suitably unpleasant). No matter what the PCs do he will not speak with them or respond in anyway whatsoever other than following them with his eyes. They will probably kill him, in which case he dies just like a normal person.
Upon exiting the old man tent the carnivora is totally devoid of life, all tents are empty, and everything is deserted. Coming from the large circus tent is the sound of carousel music being played at an extremely high rate of speed. When they enter the big they notice several things at once: everyone from the carnivora is seated around the central circus ring. In the center of the circus there is a sand pit which contains the body of the old man (whether they killed him or not) that is slowly being circled by an unmanned unicycle. The tempo of the carousel music picks up even faster and is almost unbearably loud the closer the PCs get to the sand pit. Every one in the tent is constantly and emotionlessly staring at the Acolytes. Once the PCs enter the central sand pit, all the sand is sucked out leaving them in a kind of maze. The music stops and the only sound they can hear is that of their own breathing. Up above them they can see the audience of a thousand twinkling eyes staring down at them. After stumbling about for some time they turn a corner and see a 7 foot tall emaciated man who is naked and has no genetalia. In the place of where a face is supposed to be the man only has smooth skin and a squid beak. The creature turns his head and regards them for a moment after which he attacks. Treat as a revelator from disciples of the dark gods.
Should the PCs be victorious the carnival fades and they find themselves standing in an enormous abandoned warehouse/manufactorium or some other structure. They gain a boatload of insanity and depending on how many innocents they killed potentially some corruption as well.