In the Corellian Conflict as we currently have it, there are two special assaults: Hyperlane Raid and Show of Force. Has anyone come up with different/custom ones that a team might play?
One that I might think might be useful (for the Empire) would be an exploratory attack. Such a special assault might be carried out on a system with a Rebel presence in order to determine if a base is present without triggering a Base Defence objective.
Perhaps it could be played length-wise to represent the idea that the exploratory fleet is coming in at a long distance from the planet. The Empire would have to get a ship into the Rebels' deployment zone for two turns (without dying) to do the necessary sensor scans to determine if the presence is a base or an outpost. The result of the battle might not be any points, but the Rebels would have to declare the nature of the defensive systems (Fighter Wing, Armed Station, or Ion Cannon), if it was a base. The system would not change hands, but the Empire would know what it would be dealing with once/if it decided to attack that location.
Perhaps the Rebels might have a contrary low-yield special assault. Instead of hyperlane raid (which seems to attack civilian shipping, as the Empire does not lose resources if it loses), the Rebels might engage in privateering. This would target Imperial resource logistics, in which the Rebels get ~10 resource points, while the Empire might lose that same number of points. If the assault fails (ie. the Empire wins the battle) the situation remains status quo.
Any ideas like that?