A lot of people are talking up FCS plus Threat Tracker as a combo. Whether it's the best call on the Silencer I don't know. But I do know one ship it looks really good on.
Quickdraw. What Quickdraw wants to do is zoom in, tank a shot or two, then bail out. By controlling the engagement, she can ensure maximum revenge shots and so maximum value. You get to watch the combat step unfold, and bail partway through.
I've been thinking about a build like this, at least for the full fat version:
Quickdraw (29)
Intensity (2)
Fire Control System (2)
Threat Tracker (3)
Lightweight Frame (2)
Special Ops Training (0)
Ship Total: 38
There are a few neat things going on here. On the initial engagement, pick your target wisely. With the right PS locked, you can bail partway through combat. You'll also get an Intensity evade, making it really hard to focus you down and deny revenge shots.
If they don't shoot at you, you can punish them with close range volleys out the front and back as you pass. And they'll have to deal with you sooner or later, the later it's left the harder it will get.
On follow-up passes, heads-up you can pull the shoot first then roll away trick this upgrade combo is built for. You can even do this when being pursued by triggering Tracker off your back arc (if I understand the rules correctly).
So it's a pain to shoot her first - you'll be forced to split your fire and allow multiple revenge shots. It's a pain to shoot her last - she'll pull the tracker trick and just get free shots on you, and loads of free actions off Intensity for bonus value.
What do you think? Have I missed something that makes this a blind alley? Is it too many points to be worth it? Or could there be the start of a good idea here? Really interested to hear what other people make of this.