Hi,
So in the interest of better understanding character purchasing, I thought I'd throw together what happens if you purchased the same pattern every single turn. L5R has the neat context of 7 income per turn with time limits on (most) characters. We'll ignore the first pass fate and fate from other sources for the purposes of this exercise.
First, an apology for the notation. Things get a little hard to read at times. I didn't immediately find an intuitive notation to quickly express what was going on.
My assumptions:
- You get the perfect dynasty flip every turn for what you are trying to buy
- A characters "Power" is equal to its cost. So 5 1 cost characters equal 1 5 cost character.
- As number of characters DO matter, I also charted how many total characters on any turn you have. As the importance of this number is relative to your opponent, I leave out any further number manipulation.
- No character elimination
- No special abilities taken into account
- No further fate manipulation
How to read the pdf. On the first page you see the summary. The first column is how you buy characters each and every turn for 5 turns.
"3 1c1, 1 1c0" means 3 characters that cost 1 with 1 added fate and 1 character that costs 1 with 0 added fate.
"1 3c4" means 1 character that costs 3 with 4 added fate on it.
"1 3c2, 1 1c1" means 1 character that costs 3 with 2 fate on it plus another character that costs 1 with one added fate.
Next, you will see "P1" through "P5". This is the power level on that turn calculated by simply adding the costs of all characters present on that turn. So whatever was just bought plus any from previous turns. Then comes C1 through C5. These are the totals of characters ignoring cost. This is important particularly for values below 4 (because at 4, you theoretically have 1 character per potential conflict. Less than 4 you have potential problems).
The rest of the pdf is where I did my scratch work, ignore it unless you really care to double check my work.
So if you bought 3 2c0, 1 1c0 every turn you'd have 7 power every turn and 4 people. In english, if you bought three characters that cost 2 each every turn with no fate, plus a 1 cost character every turn, you'd always have 4 characters worth 7 costs.
The Summary:
|
Characters |
P1 |
P2 |
P3 |
P4 |
P5 |
|
C1 |
C2 |
C3 |
C4 |
C5 |
|
3 1c1, 1 1c0 |
4 |
7 |
7 |
7 |
7 |
|
4 |
7 |
7 |
7 |
7 |
|
1 2c1, 2 2c0 |
6 |
8 |
8 |
8 |
8 |
|
3 |
4 |
4 |
4 |
4 |
|
2 2c1, 1 1c0 |
5 |
9 |
9 |
9 |
9 |
|
3 |
5 |
5 |
5 |
5 |
|
1 3c2, 2 1c0 |
5 |
8 |
11 |
11 |
11 |
|
3 |
4 |
5 |
5 |
5 |
|
1 3c2, 1 1c1 |
4 |
8 |
11 |
11 |
11 |
|
2 |
4 |
5 |
5 |
5 |
|
1 3c2, 1 2c0 |
5 |
8 |
11 |
11 |
11 |
|
2 |
3 |
4 |
4 |
4 |
|
1 3c3, 1 1c0 |
4 |
7 |
10 |
13 |
13 |
|
2 |
3 |
4 |
5 |
5 |
|
1 3c4 |
3 |
6 |
9 |
12 |
15 |
|
1 |
2 |
3 |
4 |
5 |
|
1 4c3 |
4 |
8 |
12 |
16 |
16 |
|
1 |
2 |
3 |
4 |
4 |
|
1 4c2, 1c0 |
5 |
9 |
13 |
13 |
13 |
|
2 |
3 |
4 |
4 |
4 |
|
1 4c1, 2 1c0 |
6 |
10 |
10 |
10 |
10 |
|
3 |
4 |
4 |
4 |
4 |
|
1 5c2 |
5 |
10 |
15 |
15 |
15 |
|
1 |
2 |
3 |
3 |
3 |
|
1 5c1, 1c0 |
6 |
11 |
11 |
11 |
11 |
|
2 |
3 |
3 |
3 |
3 |
Points of interest:
- if you could create a deck of nothing but 1 cost characters, you'd have 4 points of 4 cost characters turn 1, then 7 points and 7 characters every turn after that.
- 7 characters was the highest ever achieved (remember, no conflict, additional fate, or changes in buying here)
- Of 13 buying patterns examined, 1 produced 7 characters max, 5 produced 5, 5 produced 4, and 2 produced 3 characters max. Meaning, 4-5 characters is the average amount (ignoring endgame purchasing)
- Max points (16) came on turn 4 of 4c3 buying. This was better than 5c2 buying which hits a max 15 power with 3 characters.
- The best "Tempo" pattern is either "2 2c1, 1 1c0" producing 9 power and 5 characters on turn 2, "1 4c1, 2 1c0" producing 10 power and 4 character turn 2, or "1 5c1, 1c0" producing 11 power and 3 characters on turn 2.
-
3c4 is not advised as it is the slowest ramp in power and characters and doesn't start getting good until turn 4...
- However, if your conflict deck was designed around stalling those first few turns, you'd out value most every other deck with 15 power and 5 characters every turn.
- 4c3 is probably better as it ramps to 12 on turn 3 (and its 4 power turn 2 isn't too bad) and then peaks at 4 characters worth 16 power on turn 4.
- "1 3c3, 1 1c0" has the highest value of any 5 character setup with 13 power on turn 4. It's main problem is that it is under curve for the similar (and more commonly seen) "1 3c2, 2 1c0" or "1 3c2, 1 2c0" for the first 3 turns of the game.
- If you can survive the first 2 turns, 5c2 is pretty boss with 15 power on three characters. Not technically possible with the small card pool, but something to watch as more 5 cost cards become available.
Your thoughts?
Edited by Asako Shinpi