13 minutes ago, Doughnut said:I've been thinking of a way to apply a sort of 'Blood Magic' talent. Something like:
Blood Magic (Tier 3, Ranked, Passive) Instead of taking 2 strain to perform a magic action, the spellcaster character may choose to take a number of wounds equal to their ranks in Blood Mage. This adds a Boost die per wound taken in this way, as well as fulfills the requirement of the 2 strain a magic action normally takes.
Improved Blood Magic (Tier 4, Passive, Requires Blood Magic) The spellcaster can further increase the effectiveness of their spells with their own life force. The character may spend 3 Advantage or 1 triumph to take a wound to upgrade their next magic action check per wound taken.
Supreme Blood Magic (Tier 5, Incidental, Requires Blood Magic) Once per game session the spellcaster character may make a magic action check and take any number of wounds up to their wound threshold to downgrade the check to a minimum of Easy difficulty.
Sorry for the edit, wanted to format and clarify the requirements and actions.
I love the theme.
I love that blood magic doesn't give you the option of under-paying. If you buy 2 ranks, you always have to take 2 wounds for the 2 boosts. Very "deal with the devil."
Improved only allows you to pay 1 wound, for 3 advantage/1 triumph, but you can get an upgrade without a paying a wound without buying the talent. Perhaps make it a maneuver to pay a wound and upgrade your next check instead?
I wonder about making some talents cost critical injuries instead. Could be cool because wounds are generally just pain and crits are real injuries, but it might be tough to balance.