13 minutes ago, Doughnut said:I've been thinking of a way to apply a sort of 'Blood Magic' talent. Something like:
Blood Magic (Tier 3, Ranked, Passive) Instead of taking 2 strain to perform a magic action, the spellcaster character may choose to take a number of wounds equal to their ranks in Blood Mage. This adds a Boost die per wound taken in this way, as well as fulfills the requirement of the 2 strain a magic action normally takes.
Improved Blood Magic (Tier 4, Passive, Requires Blood Magic ) The spellcaster can further increase the effectiveness of their spells with their own life force. The character may spend 3 Advantage or 1 triumph to take a wound to upgrade their next magic action check per wound taken.
Supreme Blood Magic (Tier 5, Incidental, Requires Blood Magic ) Once per game session the spellcaster character may make a magic action check and take any number of wounds up to their wound threshold to downgrade the check to a minimum of Easy difficulty.
Sorry for the edit, wanted to format and clarify the requirements and actions.
I love the theme.
I love that blood magic doesn't give you the option of under-paying. If you buy 2 ranks, you always have to take 2 wounds for the 2 boosts. Very "deal with the devil."
Improved only allows you to pay 1 wound, for 3 advantage/1 triumph, but you can get an upgrade without a paying a wound without buying the talent. Perhaps make it a maneuver to pay a wound and upgrade your next check instead?
I wonder about making some talents cost critical injuries instead. Could be cool because wounds are generally just pain and crits are real injuries, but it might be tough to balance.