I am working on Fantasy Armor for my Talislanta setting. I am trying to figure out an Item Quality for heavy armor that is poor for people who are stealthy (no Plate Armor for thieves). I was going to call it Heavy with a ranking and giving it one setback die per ranking. Or should I increase the difficulty of the maneuver with each ranking. Your thoughts would be appreciated.
Does anyone else have any other ideas to differentiate Fantasy Armor?