Star War Legion was being demoed at the Renegade Open which was the weekend before Thanksgiving.
It was pretty awesome that FFG would have the game on hand for people to see, walk up and give it a try. They were using a basically 2 page version of the rules so pretty obvious that this is early stuff rather then the full experience.
I did notice a few things in the initial game play that seem worth mentioning.
1) Terrain - While the demo game setup was pretty simple, a couple of buildings and then a few barriers, there really didn't seem to be anything meaningful in the rules about terrain. Concepts like cover didn't seem to have much of an effect. Snow, trees, hard cover, being prone, what have you seems to be pretty much missing. While crazy crazy early, in the final game this is one aspect of the game I'm hoping they flesh out.
It'd sure be a shame for everyone working on beautiful tables with great terrain that is tactically meaningless.
2) Ambush : While the activation and actions in the demo game were pretty simple. Concepts like ambush doesn't seem to be part of the game.
Take a game like Flames of War which has no overwatch but does at least have ambush. In that game, a unit in ambush is held off table and placed on the table following a set of rules when the ambush is sprung. This at least models the idea unseen unit that suddenly pops out of cover and opens up.
3) Overwatch. Holding actions aside to be spent later (like either move or fire) in reaction to enemy actions was missing.
I find this troubling. Having played a slew of infantry games over the years, especially those with vehicles involved, not having that ability to model unit X is hunkering down / holding their fire to then react based on what the enemy does is an important game concept.
4) Close combat seems to be entirely missing. As if in skirmish play, if you're not swinging a light sabre you'd just hang back and go pew pew pew. Getting in close and dropping grenades or pulling a Sabine, or wookie rawrs pulling arms out of sockets .. I mean hey come on!
It's early. It's a demo. We'll see how things go.