Will X-Wing still be around in 5, 10, 20 years?

By 235711, in X-Wing

Well assuming civilization doesn't fall and the internet still doesn't start charging per byte there are living games that have been discontinued but still have life thanks to some devoted fans.

http://www.trekcc.org/

https://www.starwarsccg.org/

Also with Vassal you can continue to play without models and cards. However again that depends on how accessible this will be without paying the man.

Edited by Marinealver
1 hour ago, Captain Lackwit said:

Huh, weird, you know, I don't recall saying FFG/Disney made only TIEs, in fact, I firmly recall stating that there's no real reason to thing they have a desire to ONLY MAKE TIES.

Like, I dunno what to make of this rebuttal, is this a passing insult to my intelligence or something?

So my post helped to prove your point, right?

Forgive me, English is not my first language. I might miss irony and complicated rhetoric.

30 minutes ago, Odanan said:

So my post helped to prove your point, right?

Forgive me, English is not my first language. I might miss irony and complicated rhetoric.

Ohh. Oh, now I feel like a real Nerf Herder. Ehn, your post made it sound like I didn't know what I was talking about, rather than assist. But uh, my bad. I had no clue english wasn't your first language.

You speak it better than most who know it natively.

2 hours ago, Captain Lackwit said:

I had no clue english wasn't your first language.

Sorry for off topic but I think there is plenty of us. Most of Europe and Asia doesn't consider English as native. :-)

5 hours ago, Marinealver said:

Well assuming civilization doesn't fall and the internet still doesn't start charging per byte there are living games that have been discontinued but still have life thanks to some devoted fans.

http://www.trekcc.org/

https://www.starwarsccg.org/

Also with Vassal you can continue to play without models and cards. However again that depends on how accessible this will be without paying the man.

I remember playing both of those many, many years ago. OMG I didn't know they were still around.

1 hour ago, papy72 said:

I remember playing both of those many, many years ago. OMG I didn't know they were still around.

And still "living." They (a council of game regulators) take existing cards, and change their abilities. But you have to have the "pre-altered" card to use the "new" card text, so the old game components still have value/are required.

It would be like "Wave CVI: X-Wings become Stealth X with cloaking, TIE/lns become TIE/rc with Coordinate, and Khiracx have a new variant. Use your old models, but they have these abilities this season."

On 12/4/2017 at 0:19 PM, FlyingAnchors said:

Yes, we’ll see TLJ, it’s what 11 days? And if I’m wrong, you can leave a “i told you so “ comment before the blast knocks out the WiFi.

will you see it if I am able to type it? lol

Just now, Wiredin said:

will you see it if I am able to type it? lol

Maybe, I browse the forums a lot. xD

On 12/5/2017 at 6:17 PM, Darth Meanie said:

Magic: The Gathering begs to differ.

Which is a good example.

Magic has survived because it stays fresh by bringing in new themes, artwork and gimmicks, but doesn't bury you in a mountain of old stuff because the old stuff rotates out at planned intervals; they are pretty careful with balance but they also have the advantage that they only really have to balance against the same blocks; you can get 'this versions equivalent of counterspell' which is more interesting to players than 'this wave's equivalent of cruise missiles' because they don't have access to counterspell as was anymore.

The key driver will be finding a balance point between 'updates' (that let people use, say, a T-65 X-wing with a pilot called Luke Skywalker) and a new edition which would put people off the game by feeling their collection has been invalidated.

2 hours ago, Magnus Grendel said:

The key driver will be finding a balance point between 'updates' (that let people use, say, a T-65 X-wing with a pilot called Luke Skywalker) and a new edition which would put people off the game by feeling their collection has been invalidated.

Which sounds quite like a good idea, you could sell ships and cards separately. You wouldn't have to invent new ships just to modify them with new cards. I don't know if I'd like it but it is a solution.

14 minutes ago, Jiron said:

Which sounds quite like a good idea, you could sell ships and cards separately. You wouldn't have to invent new ships just to modify them with new cards. I don't know if I'd like it but it is a solution.

The repaint notion seems to work well. Most people seem to be cool buying the exact same ship with new livery.

I love topics like that. It makes types that like to spread doom & gloom emerge. You know, those armchair generals that are masters of theory X-Wing, whining and pointlessly theorycrafting, yet they never won anything in the tournament or never care to move into nearest store to play this game.
X-Wing is alive and well. I live in town near Warsaw and our local scene exploded just recently - on Thursday evenings we always have at least 4 people ready to play this game and more are coming.
It is far away from unbearable bloat in X-Wing, and you know why? Because it was very simple game in the begining - there are still plenty of room for new mechanics. Especially given the fact that almost all of the rules are on the upgrade and ship cards, so you don't have to learn it all. All problems come from bad wording, but there are no rules that are hard to learn or remember.

3 hours ago, Magnus Grendel said:

Magic has survived because it stays fresh by bringing in new themes, artwork and gimmicks, but doesn't bury you in a mountain of old stuff because the old stuff rotates out at planned intervals;

Deciding factor there is not a balance or urge to keep things fresh; make no mistake - the only factor for WotC is to make more money by forcing players to constantly buy new stuff.
If X-Wing will ever come close to MtG buisness model I am out; and with me quite significiant part of player base.

21 minutes ago, Embir82 said:

Deciding factor there is not a balance or urge to keep things fresh; make no mistake - the only factor for WotC is to make more money by forcing players to constantly buy new stuff.
If X-Wing will ever come close to MtG buisness model I am out; and with me quite significiant part of player base.

Goodbye then, or do you think that putting Autothrusters (fix needed for plenty of ships) to ONE expansion pack was NOT a moneymaking decision? And the slow but obvious power creep? Those are the things that make money. But, that's not a bad thing. Not entirely.

Otherwise I agree with you. The game is in quite good condition, though I have my issues with it, I still love it. Have you played Infinity? It's a miniature wargame with insane amount of special rules and I know there are players who love this aspect of the game. Unfortunatelly, I am not one of them.

Edited by Jiron
making it more polite
3 minutes ago, Jiron said:

Goodbye then, or do you think that putting Autothrusters (fix needed for plenty of ships) to ONE expansion pack was NOT a moneymaking decision? And the slow but obvious power creep?

You don't seriously compare case of Autothrusters to rotating system of standard MtG, do you?
Because publishing this expansion didn't invalidate in any way, shape or form ships that were published earlier. It was direct boost for many of them. Same thing with TLT, that was direct boost to previously available Y-Wings.

26 minutes ago, Embir82 said:

Deciding factor there is not a balance or urge to keep things fresh; make no mistake - the only factor for WotC is to make more money by forcing players to constantly buy new stuff.
If X-Wing will ever come close to MtG buisness model I am out; and with me quite significiant part of player base.

Agreed. But, the point is that X-wing does need to ultimately persuade people to keep buying new stuff to survive. I'd rather it not be accomplished by block obsolescence of my list/deck, but at the same time it would be nice to have a ship which doesnt' need the 'fix' cards issued across half a dozen expansions.

I would agree that FFG does split obvious upgrades across packs - which whilst irksome makes sense with my trying-to-think-like-a-businessman hat on - there needs to be a good reason for any prospective player to want to buy any given expansion; not necessarily for the ship. Hence the 'autothrusters expansion pack with the free starviper'. You can point at the sheathipede in much the same way - there's practically only one non-unique upgrade in the entire pack, but it's Flight Assist Astromech, something an X-wing squadron player could potentially even want four of.

As approaches go, I can more or less get behind it. Yes, the idea of buying 2-3 expansions purely for upgrade cards grates, but compared to Magic or Destiny, I know they're in there. Watching the MtG crowd buy expansion after expansion and then have to try and figure out a deck whilst allowing for the rare card they didn't get, or trade for it for ludicrous money, totally kills any interest I have in wanting to pick up the game.

Whilst creating an X-wing squad might cost a fair bit if buying it from the ground up, I can list out what expansions I need and I know that's exactly as much as it'll cost me.

Personally, I don't particularly want to see an X-wing 2.0 edition.

I wouldn't mind seeing a new version of the B-wing (for example) with some pilots and maybe the chassis rebalanced to the price or power point comparable to more recent releases.

I'd rather compare it to the star wars LCG - there are umpty-ump versions of a character card called 'Luke Skywalker', and aside from their not being available simultaneously (due to the unique rules) they don't actively invalidate one another.

14 minutes ago, Embir82 said:

You don't seriously compare case of Autothrusters to rotating system of standard MtG, do you?

No, not really. I don't. It can't be compared. Because the costs of the same systém for X-Wing would be huge. Which means lower profit. So instead of invalidating the previous version, they just make it less efficient then the new version so it rotates out "naturally". Which is the same level of bad for game but slightly better for us, the players, as we can approve to ourself buying a new ship again.

What I am saying is that there have been the meta of X-Wings and TIE Fighters, then there have been the meta of Aces, Fat Han, Phantoms, TLTs, Jumpmasters, Parrattani etc. So, using the MTG comparison, the Standard is natural selection of current meta which invalidates some of the other lists. The major difference is that in X-Wing you can play your casual Vintage Deck on the Standard Tournament and get grinded to ground.

And yes... you need to motivate people to buy new stuff. Power Creep is the most usual and easy way. You just can't go too steep so you don't discourage the players.

Don't také me wrong! I love the game!

1 hour ago, Jiron said:

And yes... you need to motivate people to buy new stuff. Power Creep is the most usual and easy way. You just can't go too steep so you don't discourage the players.

Plus the secondary issue of people wanting to field specific iconic pilots.

Yes, there are the odd iconic cards in Magic The Gathering (often planeswalkers), but rarely, I think, do you get an MtG player with the same determination to build his deck around hurloon minotaurs compared to the proportion of X-wing players wanting to field a squad of a very specific theme, or even with specific pilots ('TIE fighter swarm', 'Pure First Order', 'Rogue Squadron', etc).

Hence a desire for even the Wave 0 TIE fighter to remain useable.

35 minutes ago, Magnus Grendel said:

Plus the secondary issue of people wanting to field specific iconic pilots.

Yes, there are the odd iconic cards in Magic The Gathering (often planeswalkers), but rarely, I think, do you get an MtG player with the same determination to build his deck around hurloon minotaurs compared to the proportion of X-wing players wanting to field a squad of a very specific theme, or even with specific pilots ('TIE fighter swarm', 'Pure First Order', 'Rogue Squadron', etc).

Hence a desire for even the Wave 0 TIE fighter to remain useable.

I couldn't agree more. Although, I am as passionate with my Red Goblin Agro as I am with my Resistence. :-)