Ion Projector and Adaptive Ailerons

By tsondaboy, in X-Wing Rules Questions

So if a TIE Striker with Adaptive Ailerons bumps on a ship with Ion Projector because of the ailerons move and gets an Ion Token, does it remove it after its regular maneuver or it stays for next turn?

6 minutes ago, tsondaboy said:

So if a TIE Striker with Adaptive Ailerons bumps on a ship with Ion Projector because of the ailerons move and gets an Ion Token, does it remove it after its regular maneuver or it stays for next turn?

The ion token stays until you satisfy the rules for being ionized. In the situation described the ion effect will happen in the following round.

Gotcha, I ruled right then. This came up in a game I was playing today and did as you say.

Yep, if maneuvers have already been dialed in, ion won't change anything that round.

When you receive an ion token, it does nothing until the following round where it stops you from assigning a dial and forces you to perform the white 1-straight maneuver instead. You can receive multiple ion tokens in the same round and they still do nothing until the following round.

Yup.

It's important to note the subtle distinction at play: ion tokens don't make your next move a white 1 straight, they make you skip your next dial setting, and when you have done, you do a white 1 straight instead. You can get any number of ion tokens between setting your dials and executing your move, and that move you set won't change.

The same ruling often comes up with Connor Nets, too: Often, the net is delivered onto a ship before it activates, meaning the ion effects linger until the NEXT activation phase.

Also noteworthy: Adaptive Ailerons wouldn't trigger if you're ionized, since you don't have a dial to set (therefore, you can't perform your extra maneuver, immediately prior to revealing your dial).

3 hours ago, thespaceinvader said:

Yup.

It's important to note the subtle distinction at play: ion tokens don't make your next move a white 1 straight, they make you skip your next dial setting, and when you have done, you do a white 1 straight instead. You can get any number of ion tokens between setting your dials and executing your move, and that move you set won't change.

For completeness, Large Ships require two ions.

Ion tokens dont do anything until you would assign a dial.

if he already had a dial assigned before the ion token appeared, it has no effect this round. But, it will stick around until the next dial assignment to mess things up.

Side note: a single ion token on a large ship doesnt go away, it just doesnt do anything either until theres 2 of them or more. And ALL tokens go away when the effect triggers.