What is the best list that has t-65s in it?

By RocketDarth, in X-Wing Squad Lists

Hay all, just wondering what the best list was that had the good ol' t-65s in it. The list I ran most recently with them was Luke, wedge, and a HWK. I don't remember specifics but I did use a named pilot in the HWK. Thoughts?

The best list is the one that you choose to fly!

Here's a silly list that is still fun: Jek Porkins, Dutch Vander, & Hobbie Klivian. All with torpedoes, Dutch with an Ion turret. I can post the full detials if you like.

More competitive: see the Rebel Ordnance thread, a couple of pages back, with Wedge, Airen Cracken & Nym in. PS10 alpha striking and well capable of winning tournaments if your own skills are high enough. Mine got me 2nd place in a 20 player SC and I'm not particularly good...

1 minute ago, Gilarius said:

The best list is the one that you choose to fly!

Here's a silly list that is still fun: Jek Porkins, Dutch Vander, & Hobbie Klivian. All with torpedoes, Dutch with an Ion turret. I can post the full detials if you like.

More competitive: see the Rebel Ordnance thread, a couple of pages back, with Wedge, Airen Cracken & Nym in. PS10 alpha striking and well capable of winning tournaments if your own skills are high enough. Mine got me 2nd place in a 20 player SC and I'm not particularly good...

Yeah, if you wouldn't mind posting the full details on the one with the y-wings I would actually be interested.

Ok,

Jek Porkins with Expertise, R5D8, Plasma Torps & Guidance Chips.

Dutch Vander with R2D6 to get VI, Ion Cannon Turret, Proton Torps & GC.

Hobbie Klivian with Targeting Astromech, Plasma Torps & GC.

Hobbie takes a focus; Porkins takes a TL; and Dutch takes a TL, which also gives Hobbie a TL. 3 (almost) fully modded torpedoes can take out almost any single enemy ship. Then Hobbie k-turns as often as he can, to get fully modded shots, Porkins can do the same, but frequently needs his action to fix his own ship, and Dutch is pretty effective and usually the last ship alive.

Struggles against higher PS, especially Poe in Black One, and also the now-nerfed TelGar list. But it's fun to fly and surprise people with how deadly it can be, although you do have to be philosophical about getting your X-Wings one-shotted every other game! I'm currently on 9 wins out of 18 in tournaments with it.

8 minutes ago, Gilarius said:

Ok,

Jek Porkins with Expertise, R5D8, Plasma Torps & Guidance Chips.

Dutch Vander with R2D6 to get VI, Ion Cannon Turret, Proton Torps & GC.

Hobbie Klivian with Targeting Astromech, Plasma Torps & GC.

Hobbie takes a focus; Porkins takes a TL; and Dutch takes a TL, which also gives Hobbie a TL. 3 (almost) fully modded torpedoes can take out almost any single enemy ship. Then Hobbie k-turns as often as he can, to get fully modded shots, Porkins can do the same, but frequently needs his action to fix his own ship, and Dutch is pretty effective and usually the last ship alive.

Struggles against higher PS, especially Poe in Black One, and also the now-nerfed TelGar list. But it's fun to fly and surprise people with how deadly it can be, although you do have to be philosophical about getting your X-Wings one-shotted every other game! I'm currently on 9 wins out of 18 in tournaments with it.

Thanks a million man!

11 minutes ago, Gilarius said:

Ok,

Jek Porkins with Expertise, R5D8, Plasma Torps & Guidance Chips.

Dutch Vander with R2D6 to get VI, Ion Cannon Turret, Proton Torps & GC.

Hobbie Klivian with Targeting Astromech, Plasma Torps & GC.

Hobbie takes a focus; Porkins takes a TL; and Dutch takes a TL, which also gives Hobbie a TL. 3 (almost) fully modded torpedoes can take out almost any single enemy ship. Then Hobbie k-turns as often as he can, to get fully modded shots, Porkins can do the same, but frequently needs his action to fix his own ship, and Dutch is pretty effective and usually the last ship alive.

:) Cool list! Very effective, I'll have to try it - thanks for the idea ^_^!

I’ve got a few which are good. Firstly the good old fashioned VI Wes with opportunist Wedge and Hobbie, then there’s Han/Luke, Norra/Luke/Stressbot and my personal favourite:

three rookies with Flight Assist Astromech, Braylen withR3A2, Gunner, Alliance Overhaul and vectored thrusters. I guess a sheathipede could do the same job but cheaper and give points to upgrade a rookie to something better. A stressbot Wes with VI and flechette torps might be effective too...

Ironically I have neither the original core or the expansion, I only have the Rebel Transport, but anybody from the Transport is always fun. The standard Tarn Mison with R7 is always a pleasure to make your opponent with (especially if you fly with the PS 3 equivalent of Jess in the T-70). Targeting Astro Hobbie is always fun (horray for Rebel Tie Defender). Haven't played much Porkins, but Wes is always a blast.

Other than TA on Hobbie, I am looking forward to busting these guys out a lot more with the release of Chopper and FAA. The point efficiency is going to make it great (instead of 4 points for a Engine Upgrade). I don't play them that much because they tend to die quickly, but with the new stuff I hope to resurrect!!

Best,

Cow

All T-65s or just a list which uses them?

If a single T-65 will do: Airen Cracken, Nym, and Wedge. PS 10 Alpha Strike. Discussed in the forum thread below. Two harpoons and a Plasma Torpedo, with Cracken able to give Wedge an extra action, and Rey on Nym to make sure he's Focus/TL. Nym's got Bomblets and Autoblaster Turret for dogfighting after the opening, and Wedge has BB-8. Cracken's action shenanigans are also pretty neat: he can do stuff like allow Wedge or Nym to take a target lock in the combat phase, after the enemy has lost their chance to use Countermeasures, or give Nym a Barrel Roll if he was blocked.

Solid blog post here: http://stayontheleader.blogspot.com/2017/11/use-your-harpoons-and-tow-cables.html

//

Pre-nerf Biggs, I used the following list a few times. It won't work as well now, but it probably won't be complete trash. Drop Garven's PS to 5, then use Wedge to Swarm him up, so he can pass his focus to Wedge, who'll have Focus-TL on his reduced agility shot. Else, boost Rex's shot if you need to get his condition on someone ASAP.

Biggs Darklighter (R4-D6, Integrated Astromech) 26

Wedge Antilles (Swarm Tactics, BB-8, Integrated Astromech) 33

Garven Dreis (R2-D6, Adaptability, Integrated Astromech) 27

Captain Rex (nothing) 14

//

While it might not be as thematic as fully-loaded T-65s, I really think the best T-65 lists will be 4 ships lists (or even 5 ship, like 4X+Z, which will probably get new life from Flight Assist Astromech). Even if the last ship is something shrimpy like a TIE or a Z-95, I think getting an extra gun and an extra body will help.

28 minutes ago, Cow-of-Doom said:

Haven't played much Porkins, but Wes is always a blast.

Porkins is a terrible pilot. For the same points, you can get Wedge or Wes without an astromech (or Luke with a 1pt 'mech) but still with Expertise, or drop Expertise and choose another EPT. I only started using him as a joke, so I could blow my own ship up!

But, if you do fly Jek, post some reports/pics so I can prove that I'm not the only idiot flying him!

I have played this list yesterday:

Wedge Antilles (29)
Predator (3)
BB-8 (2)
Integrated Astromech (0)

Wes Janson (29)
Veteran Instincts (1)
R3-A2 (2)
Integrated Astromech (0)

Horton Salm (25)
Twin Laser Turret (6)
M9-G8 (3)

Total: 100

How to play it:

Horton Salm takes a Target Lock on Wes Janson via M9-G8 in the first round and keeps it for the rest of the match. This way you get free rerolls for all 3 ships.

1 dice via Predator on Wedge, 1 dice via M9G8 on Wes and all blanks via pilot ability on Horton.

Wedge and Wes are going to be your jousters, while Horton tries to remain at the side of the action, in range 2 - 3 to be able to use his TLT.

Wes is PS 10, so he'll move last and shoot first. He can put stress on the enemy using his astromech and even "steal" important tokens from the target.

After that Wedge fires. He'll hit like a truck with his pilot ability and Predator elite. Just take focus as an action always. You can also reposition via BB8 if necessary.

Last but not least you have got 2 shots with the TLT from Horton.

Honestly, I have won 2 matches with this list yesterday, of which one match was against Ryad, Vessery and Zeta Leader. I would not have expected to win this, but Wedge, Wes hit like a truck, while Horton makes reliable 1 to 2 damage every round.

Weaknesses:

Repositioning is poor. Dials of all ships are not as good as "modern" ships.

Have you ever wanted to shoot a 5 dice fully modified shot with Wedge while reducing your targets agility by 1 or 4 dice with Jake at range 1 and 3 dice at range 2-3? You can have this and so much more with Jedi Knight characters. Drop Vectored thrusters on Jan to run a 98 pt bid and move last like a pro. Enjoy!

This is what folks in the business call a "cool list". Also Nien Nunb!

Jake Farrell — A-Wing 24
Veteran Instincts 1
Chardaan Refit -2
Push the Limit 3
Autothrusters 2
A-Wing Test Pilot 0
Ship Total: 28
Wedge Antilles — X-Wing 29
Push the Limit 3
BB-8 2
Engine Upgrade 4
Ship Total: 38
Jan Ors — HWK-290 25
Adaptability 0
Twin Laser Turret 6
Nien Nunb 1
Vectored Thrusters 2
Ship Total: 34

My work here is done.

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Edited by Boom Owl
5 hours ago, Gilarius said:

Ok,

Jek Porkins with Expertise, R5D8, Plasma Torps & Guidance Chips.

Dutch Vander with R2D6 to get VI, Ion Cannon Turret, Proton Torps & GC.

Hobbie Klivian with Targeting Astromech, Plasma Torps & GC.

Hobbie takes a focus; Porkins takes a TL; and Dutch takes a TL, which also gives Hobbie a TL. 3 (almost) fully modded torpedoes can take out almost any single enemy ship. Then Hobbie k-turns as often as he can, to get fully modded shots, Porkins can do the same, but frequently needs his action to fix his own ship, and Dutch is pretty effective and usually the last ship alive.

Struggles against higher PS, especially Poe in Black One, and also the now-nerfed TelGar list. But it's fun to fly and surprise people with how deadly it can be, although you do have to be philosophical about getting your X-Wings one-shotted every other game! I'm currently on 9 wins out of 18 in tournaments with it.

I tried something similar a while back but with a few changes, the main ones being to have Garven instead of Hobbie. IMO this is slightly better as you can swap the activation order with Dutch (assuming you haven't given him VI) and he can pass his focus token to Dutch after firing so he can benefit when firing his torpedoes.

If you want all T65's, I took the following to a Regional back in January and did pretty well with it, just missing out on the cut for the final rounds:

Wedge Antilles - Push the Limit, BB-8, Integrated Astromech

Luke Skywalker - Draw their Fire, R2-D2, Shield Upgrade

Biggs Darklighter - R2-F2, Integrated Astromech

Total = 99pts

With the Biggs nerf it has definitely lost it's potential a bit as part of the idea was to keep Biggs alive a bit longer by using Draw their Fire, but I still think its got potential. Alternatively, I think this list might be a bit better now:

Wedge Antilles - Push the Limit, BB-8, Integrated Astromech, Proton Torpedoes

Wes Janson - Adaptability, R5-P9, Integrated Astromech, Flechette Torpedoes

Tarn Mison - M9-G8, Vectored Thrusters

Total = 100pts

Wes can move before or after Wedge, and then shoots before him to take tokens off the enemy softening them up for Wedge's attack. Tarn just annoys the enemy with M9-G8 and his own ability.

A couple of other suggestions if you don't want to fly 3 T65's:

Wedge Antilles - Adaptability, BB-8, Integrated Astromech

Luke Skywalker - Veteran Instincts, R2-D2, Integrated Astromech

Ten Numb - Veteran Instincts, Mangler Cannon, Collision Detector

Total = 100pts

A bit short on upgrades, but hard to go wrong with 3 PS10 pilots.

Wedge Antilles (again) - Predator, R2 Astromech, Integrated Astromech

Horton Salm - R2-D6, Expertise, Twin-laser Turrett

Tycho Felchu - A-Wing Test Pilot, Chardaan Refit, Rage, Push the Limit, Autothrusters

Total = 99pts

Again 3 good aces but a bit more variety this time and potentially more consistent hitting power.

Edited by JudgeDeath

So I just recently built this list on the hope that it might be legitimately competitive, perhaps:

Wes

Adaptability

FAA

IA

Wedge

Expertise

FAA

IA

Luke

Expertise

FAA

IA

They all have Flight-Assist Astros to ensure they can get arc, and IA for a little staying power. Wes shoots first, strips for Wedge to bring the hammer, Luke deals some extra damage with his obvious TL actions.

11 hours ago, RocketDarth said:

Hay all, just wondering what the best list was that had the good ol' t-65s in it. The list I ran most recently with them was Luke, wedge, and a HWK. I don't remember specifics but I did use a named pilot in the HWK. Thoughts?

Flew against Wedge a couple of days ago with Determination, R2D2, IA. Managed to get him down to one hull quite quickly but opponent kept the Major Hull Breach crit on Wedge rather than burn R2... Vader k-turned and unleashed Cruise Missile scoring 4 hits... one deflected by regenerated shield and then all 3 crits were Pilot crits. Most impressive. TLT on HWK escort then took Vader out!

14 hours ago, Greebwahn said:

So I just recently built this list on the hope that it might be legitimately competitive, perhaps:

Wes

Adaptability

FAA

IA

Wedge

Expertise

FAA

IA

Luke

Expertise

FAA

IA

They all have Flight-Assist Astros to ensure they can get arc, and IA for a little staying power. Wes shoots first, strips for Wedge to bring the hammer, Luke deals some extra damage with his obvious TL actions.

I like the idea with the FAAs. However, it might be worth trying R3-A2 on Wes for the ultimate disruption machine.

On 12/2/2017 at 3:07 PM, RocketDarth said:

Hay all, just wondering what the best list was that had the good ol' t-65s in it. The list I ran most recently with them was Luke, wedge, and a HWK. I don't remember specifics but I did use a named pilot in the HWK. Thoughts?

Anything with Wedge. Best pilot in the game.

I think the quad X-wing including one ace might be fun:

  • Rookie Pilot x 3
    • Flight Assist Astromech
    • Integrated Astromech

And

  • Wedge Antilles
    • Predator
    • BB-8
    • Integrated Astromech

Or

  • Luke Skywalker
    • Lone Wolf
    • R2-D2
    • Integrated Astromech

Or

  • Wes Janson
    • Veteran Instincts
    • Flechette Torpedoes
    • R3-A2
    • Integrated Astromech

4 X-wings with a decent ability to kick their tails out might be rather good fun - certainly the Baby Blues are fun to use...

Wow, lots of good lists here, exited to try them. If you come up with more feal free to share. Thanks guys!