Nym-Thweek for a Tourney

By j_man_04, in X-Wing Squad Lists

I have a local tournament coming up next week, and I’m thinking of running this. I never expect to win, and I’ve never flown any of these ships in a tournament, so I’m just looking to have a good time with it. My hope is for Thweek to be a Ps9 as much as possible to go worh Nym, which is why I opted for Adapability over something like Trick Shot.

(100)

•Thweek (30) - StarViper
StarViper Mk.II (-3), Autothrusters (2), •Virago (1), Fire Control System (2)

Black Sun Ace (28) - Kihraxz
Deadeye (0), Harpoon Missiles (3), Glitterstim (1), Vaksai (0), Guidance Chips (0), Vectored Thrusters (1)

•Captain Nym (42) - Scurrg H-6 Bomber
Adaptability (0), Autoblaster Turret (2), Extra Munitions (2), Cruise Missiles (3), •Bomblet Generator (3), •Havoc (0), Long-Range Scanners (0), Fire Control System (2), •"Genius" (0)

Edited by jwilliamson12

I'm not really a tournament player, so take this with a grain of salt, but I feel you may really want to find the point for VI on Nym as all other Nyms will have it, so you'll be at a disadvantage otherwise (Thweek may also be a PS 10 quite often!).

6 minutes ago, TheHumanHydra said:

I'm not really a tournament player, so take this with a grain of salt, but I feel you may really want to find the point for VI on Nym as all other Nyms will have it, so you'll be at a disadvantage otherwise (Thweek may also be a PS 10 quite often!).

Thanks, it’s a good point. I could drop Glitterstem or VT from the BSA. Probably Glitterstem.

I might ditch Nym's cruises to pump him up with VI/Adv. Sensors. That does leave the BSA in a sort of awkward spot; you could give them Scavenger Crane to let them pull the harpoon trick twice, or you could throw in something a little janky. Ion Serrisu, A Quadjumper, Sunny, something like that?

1 hour ago, Greebwahn said:

I might ditch Nym's cruises to pump him up with VI/Adv. Sensors. That does leave the BSA in a sort of awkward spot; you could give them Scavenger Crane to let them pull the harpoon trick twice, or you could throw in something a little janky. Ion Serrisu, A Quadjumper, Sunny, something like that?

I don’t really want to dump the missiles because I’m carrying EM to pull the bomblet-genius trick at least once, so it helps justify that plan even more to have some offensive firepower. Even if I don’t do a 4 straight each time, I can use it after a T-roll or something. Since I’m carrying AB, I’d probably go Accuracy corrector instead of adv sensors.

First and foremost, you absolutely don't want both FCS and LRS on the same ship - they really don't work well together. If you find the point for VI (which you should absolutely do) LRS won't be neccessary anyways. Go with guidance chips instead.

You also absolutely want VI - it'll be vital in the mirror match to avoid your opponent's bomblets / ABT. Downgrading Glitterstim to BMST should be fine, especially since with Deadeye you'll have a focus for your big attack anyways.

I also might consider swapping Harpoons and Cruise Missiles between ships. Harpoons are generally the better ordinance, so you want them on the ship that's going to be able to fire them twice. Also, firing the Harpoons at higher PS means there's a better chance your other ships can trigger the extra crit later in the round.

Oh, and there's no reason not to throw Munitions Failsafe on the Khiraxz for free. You never know, even harpoons/cruises whiff sometimes.

7 minutes ago, DeathToJarJar said:

First and foremost, you absolutely don't want both FCS and LRS on the same ship - they really don't work well together. If you find the point for VI (which you should absolutely do) LRS won't be neccessary anyways. Go with guidance chips instead.

You also absolutely want VI - it'll be vital in the mirror match to avoid your opponent's bomblets / ABT. Downgrading Glitterstim to BMST should be fine, especially since with Deadeye you'll have a focus for your big attack anyways.

I also might consider swapping Harpoons and Cruise Missiles between ships. Harpoons are generally the better ordinance, so you want them on the ship that's going to be able to fire them twice. Also, firing the Harpoons at higher PS means there's a better chance your other ships can trigger the extra crit later in the round.

Oh, and there's no reason not to throw Munitions Failsafe on the Khiraxz for free. You never know, even harpoons/cruises whiff sometimes.

Thanks, good insights. I had LRS to set up that initial cruise missile TL in round one. But if I’m flipping to harpoon missiles, it makes more sense to go with the chips. Here’s the updated list. With such a high probability of a mirror match with Nym, is it worth dropping VT for a one point bid? It’s the only point I’m willing to bend on with this build.

(100)

•Thweek (30) - StarViper
StarViper Mk.II (-3), Autothrusters (2), •Virago (1), Fire Control System (2)

Black Sun Ace (26) - Kihraxz
Deadeye (0), Cruise Missiles (2), Black Market Slicer Tools (0), Vaksai (0), Guidance Chips (0), Vectored Thrusters (1)

•Captain Nym (44) - Scurrg H-6 Bomber
Veteran Instincts (1), Autoblaster Turret (2), Extra Munitions (2), Harpoon Missiles (4), •Bomblet Generator (3), •Havoc (0), Guidance Chips (0), Fire Control System (2), •"Genius" (0)

Edited by jwilliamson12

10 hours ago, jwilliamson12 said:

Thanks, good insights. I had LRS to set up that initial cruise missile TL in round one. But if I’m flipping to harpoon missiles, it makes more sense to go with the chips. Here’s the updated list. With such a high probability of a mirror match with Nym, is it worth dropping VT for a one point bid? It’s the only point I’m willing to bend on with this build.

Considering that Thweek also really wants a bid, I'd say yes. Barrel Roll at PS 5 isn't useless by any means, but more often than not the Khiraxz will want to be taking offensive actions anyways.

1 hour ago, DeathToJarJar said:

Considering that Thweek also really wants a bid, I'd say yes. Barrel Roll at PS 5 isn't useless by any means, but more often than not the Khiraxz will want to be taking offensive actions anyways.

That’s my thinking as well. I played one game with this against QuickDraw, Omega Leader, and Maarek Steele and it was a tight game, but having the bid to give them initiative pretty much won the game for me. Thweek took QD’s Ps9 and was able to reposition a few times. Autoblaster and harpoons pushed damage through on Omega Leader. It’s a fun list. May not hold up well to meta lists, but again I’m not looking to win this tournament.

Check this spicy jazz:

Thweek (32)
StarViper (28), StarViper Mk. II (-3), Autothrusters (2), Virago (1), Fire-Control System (2), Glitterstim (2)

Captain Nym (44)
Scurrg H-6 Bomber (30), Veteran Instincts (1), Extra Munitions (2), Harpoon Missiles (4), Autoblaster Turret (2), Bomblet Generator (3), Havoc (0), Guidance Chips (0), Fire-Control System (2), “Genius” (0)

Inaldra (21)
M3-A “Scyk” Interceptor (15), A Score to Settle (0), “Heavy Scyk” Interceptor (2), “Mangler” Cannon (4)

97 Points

There's a comfy initiative bid of Ace Thweek, Nym can start off the fireworks with Harpoons, and Inaldra can light the match with her Mango Cannons. Nasty business, that.

1 hour ago, E Chu Ta said:

Check this spicy jazz:

Thweek (32)
StarViper (28), StarViper Mk. II (-3), Autothrusters (2), Virago (1), Fire-Control System (2), Glitterstim (2)

Captain Nym (44)
Scurrg H-6 Bomber (30), Veteran Instincts (1), Extra Munitions (2), Harpoon Missiles (4), Autoblaster Turret (2), Bomblet Generator (3), Havoc (0), Guidance Chips (0), Fire-Control System (2), “Genius” (0)

Inaldra (21)
M3-A “Scyk” Interceptor (15), A Score to Settle (0), “Heavy Scyk” Interceptor (2), “Mangler” Cannon (4)

97 Points

There's a comfy initiative bid of Ace Thweek, Nym can start off the fireworks with Harpoons, and Inaldra can light the match with her Mango Cannons. Nasty business, that.

I like it. Though, I don't have access to the Inaldra pilot without the C-ROC. I probably could borrow one, but I could also run this. I guess it comes down to this: could I do more damage with the Mangler cannon than I could the BSA's Cruise missiles, which could be hit or miss depending on range/speed.

Captain Nym (Scum) (30)
Veteran Instincts (1)
Autoblaster Turret (2)
Extra Munitions (2)
Harpoon Missiles (4)
Bomblet Generator (3)
Fire-Control System (2)
"Genius" (0)
Havoc (0)

Thweek (28)
Fire-Control System (2)
Glitterstim (2)
Autothrusters (2)
StarViper Mk. II (-3)
Virago (1)

Cartel Spacer (14)
"Mangler" Cannon (4)
Pulsed Ray Shield (2)
"Heavy Scyk" Interceptor (Cannon) (2)

Total: 98

View in Yet Another Squad Builder

Edited by jwilliamson12

I definitely advocate Glitterstims and FCS if you're going to put Virago on Thweek. The two of them together feel like they make up for Thweek's lack of an EPT, for one combat round at least. Dodge arcs until you can't, then take your vitamins and reap the whirlwind.

38 minutes ago, E Chu Ta said:

I definitely advocate Glitterstims and FCS if you're going to put Virago on Thweek. The two of them together feel like they make up for Thweek's lack of an EPT, for one combat round at least. Dodge arcs until you can't, then take your vitamins and reap the whirlwind.

And I feel like the Spacer may live longer too. Having the three green dice and an evade makes it a little better than the one-shot cruise missiles.

Edited by jwilliamson12