Reasons why Kylo Renn will be the best arc dodger in the game.

By Hrathen, in X-Wing

1- The combo of Advcanced Sensors and Push the Limit is crazy. Doing your actions befor you move then doing a green so at the end of the turn your still not stressed is amazing. Also just adding your boost+Barrell Roll the the begging of your movement instead of the end just gives you a lot more options. I actually think one of the best things we are going to get from this is the ability to dodge bombs better.

2- Primed Thrusters is crazy for an arc dodger. This means you can do you boost+Barrell roll if you fail to clear your stress from the turn before or more importantly after the k-turn or t-roll. In the past arc dodgers were always very weary to take redmanuvers, because it cost them so much more. Additionally if they were already stressed, they were almost guarneteed to do a white to clear that stress, But PRimed Thrusters means that when the arc dodger really need to get out that arc it can, even when it is stressed.

3- First Order Vanguard title gives any arc dodger that one bit of insurance that it needs. Everyone who has ever played an arc dodger like Soontir Fell know that they die when you make that mistake and you have to rely on those green dice. Sometimes they do okay, but you just can’t count on it. No you have one do over, the one do over you might need to survive that one mistake you made.

4- This is less than the others, but it has 6 health. I know from playing Defenders that if you can get both green dice and enough health that you don’t just die in one bad shot that those green dice actually make it a lot better. We also know from playing defenders that 6 health and 3 green dice by itself isn’t enough to make an effective jouster, but Kylo shouldn’t be jousting, he is remember a great arc-dodger.

Side note, I never mentioned his ability. I think it might offer a dissensentive for your opponents to shoot at Kylo, but over all I think that the ship is “Kylo Renn” is its biggest disadvantage. Why? Because Kylo crew on RAC is such a great back up for a ace. Being able to drop an opponents ps to 0 can protect you from being out aced. This is done so much better by RAC with Kylo crew than it is by the Kylo pilot ability. Remember you have to be hit in order to “Show them the dark side”

VI-FCS-TT-AT-FOV

Fixed.

we already know this

35 minutes ago, Celestial Lizards said:

VI-FCS-TT-AT-FOV

Fixed.

not really, now you're just a typical PS 11 arc dodger with a crippling weakness to stress

43 minutes ago, Hrathen said:

1- The combo of Advcanced Sensors and Push the Limit is crazy.

I think that is where he'll have a problem as an arc dodger. The dial screams for PtL, but you can't dodge the arcs which haven't moved yet.

You seem to be under the impression that arcs matter any more.

6 minutes ago, gennataos said:

I think that is where he'll have a problem as an arc dodger. The dial screams for PtL, but you can't dodge the arcs which haven't moved yet.

not strictly true

you can definitely maneuver into positions where the other arcs simply can't cover

6 minutes ago, gennataos said:

I think that is where he'll have a problem as an arc dodger. The dial screams for PtL, but you can't dodge the arcs which haven't moved yet.

I get this, but I’m hoping PS goes down again and is flexible as when Defenders ran amuck, it’s more open and fun; Silencer flying or no...

1 hour ago, ficklegreendice said:

not strictly true

you can definitely maneuver into positions where the other arcs simply can't cover

Yeah, can also use positioning for blocks. I'm just saying as a traditional arc dodger, with perfect information, it's not as reliable.

1 hour ago, clanofwolves said:

I get this, but I’m hoping PS goes down again and is flexible as when Defenders ran amuck, it’s more open and fun; Silencer flying or no...

I'd be surprised if it didn't go higher. I only know Rebel stuff well, so I figure Wes, Wedge, Poe and Fenn at PS10+ will gain popularity. That's how I plan to run them, anyway. Wes and Wedge may not make cuts, but I'm guessing will have to be dealt with in swiss rounds. I think Poe is going to make a jump into top tier.

Edited by gennataos

And why does he, as an arc dodger, not care about bombs and turrets?

And how does he, with PS9, arcdodge the higher PS ships that can also adjust after maneuver?

And how does he beat an enemy Kylo-crew after he‘s put to PS0?

And so on.

He will be good, but this hype is building up disappointment

you can dodge bombs fairly decently with sensors, again by simply positioning yourself where they couldn't possibly detonate and by playing intelligently (gotta know when to break off engagement)

but eh, I personally doubt Kylo is going to be a meta powerhouse (his raw dice/damage potential just isn't there). Decent, perhaps.

Edited by ficklegreendice
12 minutes ago, GreenDragoon said:

And why does he, as an arc dodger, not care about bombs and turrets?

And how does he, with PS9, arcdodge the higher PS ships that can also adjust after maneuver?

And how does he beat an enemy Kylo-crew after he‘s put to PS0?

And so on.

He will be good, but this hype is building up disappointment

Firstly I never said he was the best ship in the game simply the best arc-dodger. That’s being said, Autothrusters and three green dice is pretty good defense against turrets. And the option to do his repositioning actions before he moves will help him avoid bombs.

He has a PS on 9 so yes, PS 8 and PS 9 with VI will go before him, but none of them will have PtL.

Actually I think his super arc dodging ness might make arc dodging a playable archetype. But I am probably going to pair him with Oicuun do get my own auto-damage. (Since RAC Kylo crew is off the table.)

PtL + AS is a great combo. My biggest lament for Vader is that AS does not work with his ability. Zuckuss can do this combo but with a midling PS and no AT.

I think a loaded Kylo will be the first to make this combo shine. PS>9 cause it to be more than an easy button...which I think is a good thing.

Personally, I am thinking that VI/FCS will yield better performance in the tourney environment though.

1 hour ago, HolySorcerer said:

You seem to be under the impression that arcs matter any more.

Well they do if you're facing ordnance.

Or cannons.

Or anything that doesn't have a turret...

Dash-Rendar-N64.png

6 minutes ago, FTS Gecko said:

Or cannons.

Edited by ficklegreendice
2 minutes ago, ficklegreendice said:

Dash-Rendar-N64.png

I was going to find a witty image emphasising Dash's donut hole, but then I realised... I don't really care that much.

Although it has to be said that's a much better image than the one on the alt art Dash card

1 minute ago, FTS Gecko said:

I was going to find a witty image emphasising Dash's donut hole, but then I realised... I don't really care that much.

a hole is not an arc

though it can be seen as two arches

Edited by ficklegreendice

Why primed thrusters over pattern?

I see the benefits for both, but PA seems to be a solid choice too.

1 minute ago, Wiredin said:

Why primed thrusters over pattern?

I see the benefits for both, but PA seems to be a solid choice too.

PA is pretty redundant with Sensors

PA is shut down by stress

2 hours ago, GreenDragoon said:

And why does he, as an arc dodger, not care about bombs and turrets?

And how does he, with PS9, arcdodge the higher PS ships that can also adjust after maneuver?

And how does he beat an enemy Kylo-crew after he‘s put to PS0?

And so on.

He will be good, but this hype is building up disappointment

IMO the Silencer wont be as meta defining as the Scurrg and Gunship are now. Its good but IMO its certainly not better than an ewing. At least when comparing Kylo and Corran...

2 hours ago, ficklegreendice said:

a hole is not an arc

though it can be seen as two arches

Architectural humor, gold star my friend ?

9 minutes ago, clanofwolves said:

Architectural humor, gold star my friend ?

Or Two Golden Arches and a happy meal.

39 minutes ago, ficklegreendice said:

PA is pretty redundant with Sensors

PA is shut down by stress

PA allows you to take the actions before or after maneuver. Depending on which one is more beneficial for the reposition if that is what your chosing to do. But yes, PA shuts it down if your stressed.

40 minutes ago, clanofwolves said:

Architectural humor, gold star my friend ?

If this was a class, he’d pass with flying buttresses.

5 hours ago, GreenDragoon said:

And how does he, with PS9, arcdodge the higher PS ships that can also adjust after maneuver?

And how does he beat an enemy Kylo-crew after he‘s put to PS0

He's also Kyle. You deal with higher ps and enemy Kyle crew the same way. Make me PS0 as well, then you still move last if you have the initiative.bid.

2 hours ago, ficklegreendice said:

PA is pretty redundant with Sensors

PA is shut down by stress

I disagree that PA is redundant with sensors. There'll be plenty of times where post-maneuver actions would be better than pre-maneuver, and PA leaves you unstrressed still. It does get shut down by stress, but against stress control you may well get stressed enough for PT to get shut.dowm as well.