Love the game, hate the cards, an essay on the cardpool and cautious erratas

By Monty Pillepalle, in Legend of the Five Rings: The Card Game

2 hours ago, LordBlunt said:

I don't want to derail this thread or take away from Monty Pillepalle, but I wholeheartedly believe you hit the nail on the head with your post above.

The Ikoma Ujiaki is simply broken, due to the level of synergy that he will be having within the Lion deck. Simply put; he is worth way more than 5 Fate, and is way overboard with his ability (given the support cards in the Lion deck).

For those players who flip an Ikoma Ujiaki and are able to pay the cost to play it, the game is pretty much over for their opponent. I strongly believe this to be true. (more so than any other character currently)

I agree, let's not derail the discussion.

I, similarly to you, feel that Ujiaki will probably be broken. He might as well not be though, for all we know, as nobody had any chance to play with him on competitive level.

So while I see your point you have nothing to back it up yet and it would be better if we came back to this discussion one month or so later, after we have anything to share other than emotions.

Also your bolded out sentence is not true - as long as the player doesn't control the Imperial Favor Ujiaki is worse than most 5 drops in the game.

Edited by BordOne

To me it is way too soon to declare cards either broken or useless. Players simply have not had them long enough yet to get the needed experience both with the card itself and also potential combos with other cards. For those who do not have the shared experience, we saw this exact same thing in the Android Netrunner meta early on - cards come out and are immediately proclaimed either broken or garbage while after some time elapses the verdict changes to “useful in deck design ‘x’” for almost every case.

On 12/3/2017 at 8:43 AM, Monty Pillepalle said:

The game you describe is a perfect example for why I wrote this post. Think about what you just played: You play a strong board and lose it through no fault of your own and no inteligent play of your opponent, without him having to pay any resources he needs for board development. He still loses. That is not a competetive game, if advantages you work for at any stage of the game can be reversed at all times by random swingy effects.

You read that wrong. I had a strong board and still won despite what you call a swing card.

I did lose the board through my fault and my opponent still had to play the odds to have his Agasha (or any character) available with no fate.

The issue isn't the cards. I think you are going about this the wrong way. The advantages come from your handling of your dynasty deck, conflict deck, bidding, the Imperial favor, and ring decisions. Just to make a few. It is being able to read the board state and know your opponent's options.

It isn't mainly about the cards. It is about you setting up the context in which those cards will be played.

1 hour ago, LordBlunt said:

For those players who flip an Ikoma Ujiaki and are able to pay the cost to play it, the game is pretty much over for their opponent. I strongly believe this to be true. (more so than any other character currently)

Assuming you let me win the favor, Don't bow him or move him out of a conflict before I attack/have a chance to use his ability, don't Cloud him, don't cancel the charge or the For Greater Glory, don't let me be attacking your stronghold.....yeah game over.

Edited by Shu2jack

I strongly believe at the current state of the game this isn a out broken cards. I feel this is more a out negative experiences. Currently the pool of players is large and there are a lot of people with a huge difference in experience in card games. And cards that do the negative experience for the newer to the genre are what I feel is more damaging to the game than saying it's broken

8 minutes ago, starrius said:

I strongly believe at the current state of the game this isn a out broken cards. I feel this is more a out negative experiences. Currently the pool of players is large and there are a lot of people with a huge difference in experience in card games. And cards that do the negative experience for the newer to the genre are what I feel is more damaging to the game than saying it's broken

Tell me about it. Before this game I hadn't played a card game since Magic back in high school. I'm 35 now and living near FFG. Care to guess how many play testers are in our area?

19 minutes ago, Shu2jack said:

Assuming you let me win the favor, Don't bow him or move him out of a conflict before I attack/have a chance to use his ability, don't Cloud him, don't cancel the charge or the For Greater Glory, don't let me be attacking your stronghold.....yeah game over.

It is certainly a card that will influence all Lion and Neutral design when it comes to playing from the discard or from provinces. It also impacts your new characters. I don't know, having power cards is good. But it seems like that character will be a peak one, I would expect some snoozers going forward.

A highly swingy game is good for a better play experience. It means you aren't stuck feeling your only direction is down after a bad first turn.