Feedback Requested - Talents for Monk Archetype

By Bluesparks, in Genesys

After getting my copy of Genesys last night, I immediately dug in and started looking at ways to bring my intended setting to life. One feature I didn't see fleshed out too much was the traditional idea of a monk using unarmed combat in combination with ki or another source of magic that might not fit the three included skills.

I've whipped up a few talents that I think can bring this idea to life, and I'd love to get feedback on them. I've also added a couple of talents to reflect an option to specialize in improvised weapons and using one's surroundings against one's enemies.

These haven't been played, just stared at on paper for a bit, so I'm very interested in constructive criticism. Thanks!

Unarmed Parry

Tier: 1

Activation: Passive

Ranked: No

The character may use the Parry talent without wielding a melee weapon.

Innate Magic

Tier: 3

Activation: Active (Action)

Ranked: No

The character may use the Augment spell, substituting Discipline for Divine or Primal, Discipline for Knowledge, and Willpower for the controlling characteristic of the check. The character must target themself and cannot extend range or add additional targets, but may use Divine- or Primal-specific upgrades. It otherwise follows all the normal rules of spellcasting, including strain cost and potential penalties when casting spells.

Improvising Expert

Tier: 2

Activation : Passive

Ranked: No

The character may ignore the automatic Threat from using improvised weapons. Decrease the critical rating of improvised weapons by 2.

Empty the Prop Truck

Tier: 3

Activation: Active (Incidental)

Ranked: No

After succeeding on a combat check with an improvised weapon, but before negative dice results from the check are interpreted, the character may choose to have the weapon break. If they do so, the combat check deals 3 additional damage.

Creative Killer (decrease improvised crit by 2) is Tier 4 in AoR, Unarmed Parry is Tier 3 (further reducing strain by one) in EotE.

Aren't improvised weapons supposed to break with two Threats anymore.

Discipline isn't the least powerful skill to begin with; you're having it poach in three more hunting grounds. I'd keep the knowledge requirement, at least.

Do you think, you might get a hold on the Martial Artist specialisation from No Disintegrations.

Edited by Grimmerling

I was working on this myself for a campaign coming up. Here are a couple I came up with:

Unarmored Defense

Tier: 1

Action: Passive

When not wearing any item that contributes to soak or defense, add half Agility (rounded down) to total soak value.

Unarmored Defense (Improved)

Tier: 4

Action: Passive

Prerequisite: Unarmored Defense

When not wearing any item that contributes to soak or defense, add Agility plus half Willpower (rounded down) to total soak value.

Flurry of Blows

Tier: 4

Action: Incidental

After a successful two-weapon unarmed attack, may spend additional ^^^ or Triumph to make a third attack to the initial target.