So this is a new game mode that wants to get out of my head so hard, it won't let me sleep. So here you go mister, if you really wanna do this right now, I'm going to illustrate you with my advanced microsoft paint skills. That'll teach you.... damned idea won't let me sleep. grump grump.
So. This is a bit different. We play on a 3x6 mat, but we are setting up on the shorter sides, following normal set up rules. BUT
Each player has an Epic ship with them. This ship serves as their "base", and they need to protect it. It serves as a fancy obstacle basically. Yaay. Will discuss this later.
Obstacles are also a bit different. We set them up in clusters like in epic, and each player has 4, so at the end there will be 4 pairs of obstacles. You set them up Range 3 from the middle of the board. But you can go all the way to the edges. See the beautiful image attached.
(Asteroid belt in the Outer Rim. Colored, 2017)
You have 125 points to bring your squad. Anything goes. No restrictions in this game mode. Oh yeah.
You also have 45 points worth of defenses you may set up anywhere on your half of the map, outside the asteroid belt. "But what am I gonna spend it on, you insane lunatic?" I hear you ask. Well on DEFENSE PLATFORMS of course.
These babies don't move, and luckily they take up exactly the same amount of space as reveal bombs. Really handy when you think about it. You can just use your useless bomb tokens. What fun. Anyway, you set them up during the place forces step, on your half of the asteroid belt. (pro tip: You want to equip some turret upgrades on them)
But your nagging voice I still hear "Oh Rufus, you crazy fool, but what is the goal of this game mode?"
Funny you should say. I was just going to mention it.
One of your goals is to destroy the "Base" of the enemy. They are nasty big things, they pretend they have not one but TWO reinforce tokens on EACH of their sections. So be sure to pack some Ordnance or something. They also have 20 Hull points. Crits don't really do much with them. Oh yeah, and bombs deal no damage to them, because honestly, **** bombs. ( that is until the Punisher is fixed, takes her rightful place as the ruler of all bombers )
Ahha! You were going to ask. I knew it. I can read your mind. "Is that really all, Rufus, you deranged maniac?"
OF COURSE NOT. I haven'T told you about the waves!
On the 3rd, 5th, and 7th turn you get Reinforcments, in the delightful form of generic pilots. You get to spend 25 points on any combination of non-unique upgrades and pilots to create a reinforcement wave. You can even bring two ships if you want, But only small ships. Sorry Jumpmaster fans, this aint your day!
Here comes the "other goal". If you manage to destroy ALL original enemy ships (reinforcements don't count) you also win . How fun?
So that's it. What I like to call, X-Wing Arena, a really fun casual experience, hoping to bring some diversity into the game. I really hope you do give this a try and as alway, enjoyyyyyyyyyy (coz Chef John is awesome)
It even has an okay paint job. Yaay.
"Look at me ****!"