Hey, folks
I wanted to run the following issue past you to see how you are handing it (if you do at all).
I find my characters' ship to be somewhat of a problem sometimes in terms of the narrative. This seems to be an issue to be spcific to SW RPG, so there might be some useful technics outthere that you can share.
Here is a classic example:
The PCs arrive whereever the adventure takes them and need to leave the ship to go on adventuring. They decide that someone should definitely stay on the ship for backup while the others press on.
My first response is to either come up with a reason why this is not possible and everyone should go OR let the PCs split up and come up with encounters for the PC(s) that stay on the ship.
The problem is that both options may grow old quickly and the downside is that the PC(s) staying on the ship are missing out on the main fun.
Do you have this a lot in your campaigns? How do you deal with his?
Edited by thesaviour