Positive speculation on the future of BL

By biomage, in Battlelore

I was just looking at the stats page on this website and Battlelore is rated rather highly among all of FFG's properties. I can't imagine FFG tossing it out the window in favor of a highly controversial property such as BoW. Hopefully the two can coexist peacefully for the forseeable future.

Here's hoping anyway.......

Which stats page? I would be interested in seeing that.

Whether it be perception or reality, I think that BattleLore is viewed as having a restricted audience due to it incorporating both fantastical and historical elements (again, as I've said many times before, this notion always strikes me as odd - I understand the reasoning behind it, I just don't think it is very good reasoning gran_risa.gif ). That FFG is attempting to separate those elements in many ways, to me, is them speaking to what is viewed as a problem with the game.

Elberon said:

NOOOOOOOOOooooooooo........ gui%C3%B1o.gif

Elves would come from the Black Forest and pick traits from there please no samurai / ninja in a European 'campaign world setting'.

Chris

Oh, c'mon, you know it'll be fun lengua.gif medieval europe is to narrow for multiple races. Let me add (to your horror) with chinese ogres, viking wolfmen, indian bullguys, zulu serpentdudes, egyptian undead... oh, wait... that've been done before...

It would be a shame if BattleLore, C&C:A, Memoir 44 and C&C:N diverged toooo much. I appreciate there are differences, but one of the thing I like about the Command & Colours System is being able to offer my opponents a choice of histories for 'essentially' the same learning curve.

That said (or rather typed) they can learn from each other, I was happy with Memoir's Eastern and Pacific expansions and Desert/Winter board. And the opportunity for flanking and leaders from C&C:A.

FF is a business and one of the most quoted rules of good business that is most often ignored is looking after your existing customers. Ok, if you try to design your future BL direction by 'forum' comittee, you'll never pick a good direction, but some more positive news on your thinking would please more people that it may upset.

bcwMD said:

I would be happy with (in descending order) race-specific deployment decks, more Lore cards (especially since word is there were supposed to be many more to start with), a few more terrain types (or even a new board to represent winter), some form of siege rules, and maybe 1 or 2 more races. And quite frankly I think just having the first two would really satisfy me, with the next two rounding out the game a bit and providing more variety, and I would be fine without the last onealthough throwing in a few more fantasy races would be nice (and while I know a lot of people are clamoring for elves, it seems as though they've been over-done; I know if FFG went with 1 new race, elves would likely sell the most, in close competition with undead, but I'd be interested in seeing something different , don't really have a preference for what).

One idea I've been bouncing around is adapting the probabilities of a hit based on color that they're doing for BoW. It seems rather interesting, although would require more sides to do (unless you're playing without Lore entirely). I'm thinking a d12, with 2 sides each for Lore, Route, Bonus Strike, and Blue Banners, 3 sides for the Greens, and only 1 for the Reds. Anyone interested in playtesting it (sadly, haven't had much time for BL for several months, and a 3yo who gets upset any time I crack out a game with minis when he can't crash them into each other doesn't help).

And of course, I'm curious as to whether at some point Richard can simply release on the web all of the miscellaneous rules, races, etc that his playtest group has been using for years...

Or you could just use the d8 from BoW and use one of the wrong color banner colors as lore. So if you're attacking a blue or green unit a red banner color would be lore. If attacking a red unit one of the blue banners is the lore.

I'd rather that they keep the current dice. BoW-style dice might be nice for other systems, but it'll change some of the BattleLore subtlety. For example, Green Units excels in guerrilla battles, attacking from the shadows of forests and swamps. Another is the fact that we don't exactly know how the miniatures represent real units and battle. It's possible that 1 green guy miniature represent 100 farmers while and 1 red guy miniature represent 20 knights. BL's dice system makes more much sense if that's the case.

Nematode said:

I was just looking at the stats page on this website and Battlelore is rated rather highly among all of FFG's properties. I can't imagine FFG tossing it out the window in favor of a highly controversial property such as BoW.

Sadly, I can completely imagine that. "Itz not darkzorz enuff! It duznt use eight-sided dicez! Itz not our vizion!"