Control D's

By Malabor, in X-Wing Squad Lists

I'm thinking about running this next week at League. I ran a version last week with 'Outmaneuver' on Ryad.

Countess Ryad (34)
Push the Limit (3)
Ion Cannon (3)
Cruise Missiles (3)
Guidance Chips (0)
TIE/D (0)

Colonel Vessery (35)
Crack Shot (1)
Tractor Beam (1)
Cruise Missiles (3)
Twin Ion Engine Mk. II (1)
TIE/D (0)

Scimitar Squadron Pilot (16)
Long-Range Scanners (0)

Total: 100

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The game I played last week was against a Coran/Poe?Rex build and I was able to pull some nasty stuff over on those aces with the control. i'm thinking of tweaking to this version (PTL on Ryad) to make it a little more damage dealing and using the Cruise. Tips/ideas? Could this list hold up in a competition?

Thanks for input!!

Double Defenders's are always viable in the right hands. The problems in tournament setting are going to be high PS Aces especially when Silencer is out. Alpha Strikes are probably your worse matchup, wiping a defender out before it fires is probably the end of game for you. I've been messing around a little with Vessery with cruise missile and like the idea. Havent tested two Defenders out though. Sounds interesting for big one time damage when you need it. That bomber is dead weight. Maybe just bring one cruise over to the bomber that for a third threat on the engagement round? Or maybe get your hands on a gunboat before the tourney that can also take LRS.

Just tossing ideas around:

Nu Squadron Pilot (18) w/ Cruise Missiles (3) , Long-Range Scanners (0) , Os-1 Arsenal Loadout (2)

Colonel Vessery (35) w/ Adaptability (0) , Tractor Beam (1)

Countess Ryad (34) w/ Push the Limit (3) , Ion Cannon (3) , Twin Ion Engine Mk. II (1)

Total: 100

Same concept, but cruise missile on another vessel thats more dangerous than a bomber. SLAM can make him a decent blocker, and with reload, you can get multiple Cruise off if they are not focusing him down, and with two double defenders, they probably wont be. Could also go linked battery and fletchette on Gunboat, but I think the cruise is a scary third ship, cause if you dont shoot at him, it can turn into two or three Cruise missiles.

2 hours ago, wurms said:

Double Defenders's are always viable in the right hands. The problems in tournament setting are going to be high PS Aces especially when Silencer is out. Alpha Strikes are probably your worse matchup, wiping a defender out before it fires is probably the end of game for you. I've been messing around a little with Vessery with cruise missile and like the idea. Havent tested two Defenders out though. Sounds interesting for big one time damage when you need it. That bomber is dead weight. Maybe just bring one cruise over to the bomber that for a third threat on the engagement round? Or maybe get your hands on a gunboat before the tourney that can also take LRS.

Just tossing ideas around:

Nu Squadron Pilot (18) w/ Cruise Missiles (3) , Long-Range Scanners (0) , Os-1 Arsenal Loadout (2)

Colonel Vessery (35) w/ Adaptability (0) , Tractor Beam (1)

Countess Ryad (34) w/ Push the Limit (3) , Ion Cannon (3) , Twin Ion Engine Mk. II (1)

Total: 100

Same concept, but cruise missile on another vessel thats more dangerous than a bomber. SLAM can make him a decent blocker, and with reload, you can get multiple Cruise off if they are not focusing him down, and with two double defenders, they probably wont be. Could also go linked battery and fletchette on Gunboat, but I think the cruise is a scary third ship, cause if you dont shoot at him, it can turn into two or three Cruise missiles.

The 4 straight on the alpha class is red, maybe go with harpoons if you can scrape another point together, like cutting TIE MKII

33 minutes ago, CMDR Ytterium said:

The 4 straight on the alpha class is red, maybe go with harpoons if you can scrape another point together, like cutting TIE MKII

4 dice fully modded is still legit. Especially when you can fire them after a slam. Try and predict that :P

As much as I'd love it to, this list isn't going to work: TIE/D Defenders that arn't Vessery are far too expensive and far too starved of dice mods for their two shots (with the latter problem compounding the former as you try to compensate) for how vulnerable they are - defensively they're pre-Veterans versions of the ship. Ryad will become painfully predictable without Twin Ion Engine MkII (she is even when she does have it!) so you definitely need that on her, and if you want to include her at all you would be better off with (sadly) the 'standard' build, or at the very least a TIE/x7 variant.
Additionally, the support bomber needs to be able to contribute more than target locks for Vessery, since as it stands it can be safely ignored.

Perhaps try the following version:

Colonel Vessery (TIE Defender)
-'TIE/D'
-Expertise
-Ion Cannon
-Twin Ion Engine MkII
43pts

Countess Ryad (TIE Defender)
-'TIE/x7'
-Push the Limit
-Twin Ion Engine MkII
36pts

Scimitar Squadron Pilot (TIE Bomber)
-Cruise Missile
-Extra Munitions
-Long Range Scanners
21pts


100pts


This way, both Defenders are significant threats able to (hopefully) fully modify all their shots, and moving the missiles to the Bomber gives it some teeth such that it must be considered by your opponent. Your main enemies here, though, are still going to be your low Pilot Skill (leading to getting sniped or arcdodged) and the bomber still not pulling his weight should you lose one of the Defenders first (doubly so if you run out of/can't fire your missiles).

So, if you are okay with this being a far squishier list, I think double control Ds can work. Put Expertise on both Ryad and Vessery with TIE/D and Ion Cannons, ditch the missiles, slide in a cheap blocker, maybe a striker w/ the title.

However, while Vessery is a golden candidate for TIE/D, Ryad might be stronger as an X7. Ultimately, I think Expertise Ion Ds could be really really strong, but, that's a lot of points. Give it a whirl. It most assuredly has lots of potential.

Oh yo hold up, with Expertise Ion D Ryad and Vessery, you could also fit in Youngster with Debris Gambit to give them an alternative use of their action and access to evades, meanwhile he acts as a blocker. Though the striker is a more offensive option.

39 minutes ago, Greebwahn said:

Oh yo hold up, with Expertise Ion D Ryad and Vessery, you could also fit in Youngster with Debris Gambit to give them an alternative use of their action and access to evades, meanwhile he acts as a blocker. Though the striker is a more offensive option.

Pretty sure Youngster only works with regular flavour TIE Fighters and TIE/FO's.

49 minutes ago, MalusCalibur said:

Pretty sure Youngster only works with regular flavour TIE Fighters and TIE/FO's.

Oh darn you're right...I got too excited...

Though I think it would work for Spec Forces too

On 12/1/2017 at 4:57 PM, wurms said:

Double Defenders's are always viable in the right hands. The problems in tournament setting are going to be high PS Aces especially when Silencer is out. Alpha Strikes are probably your worse matchup, wiping a defender out before it fires is probably the end of game for you. I've been messing around a little with Vessery with cruise missile and like the idea. Havent tested two Defenders out though. Sounds interesting for big one time damage when you need it. That bomber is dead weight. Maybe just bring one cruise over to the bomber that for a third threat on the engagement round? Or maybe get your hands on a gunboat before the tourney that can also take LRS.

Just tossing ideas around:

Nu Squadron Pilot (18) w/ Cruise Missiles (3) , Long-Range Scanners (0) , Os-1 Arsenal Loadout (2)

Colonel Vessery (35) w/ Adaptability (0) , Tractor Beam (1)

Countess Ryad (34) w/ Push the Limit (3) , Ion Cannon (3) , Twin Ion Engine Mk. II (1)

Total: 100

Same concept, but cruise missile on another vessel thats more dangerous than a bomber. SLAM can make him a decent blocker, and with reload, you can get multiple Cruise off if they are not focusing him down, and with two double defenders, they probably wont be. Could also go linked battery and fletchette on Gunboat, but I think the cruise is a scary third ship, cause if you dont shoot at him, it can turn into two or three Cruise missiles.

I like this. I've got the gunboat on pre-order, so I'm thinking he'll be taking the place of my Bomber. I played a couple more games over the weekend with my list. When it works, it's nasty. When it doesn't, well, we'll just say that it leaves more time for chit-chat. LoL

On 12/1/2017 at 8:11 PM, MalusCalibur said:

As much as I'd love it to, this list isn't going to work: TIE/D Defenders that arn't Vessery are far too expensive and far too starved of dice mods for their two shots (with the latter problem compounding the former as you try to compensate) for how vulnerable they are - defensively they're pre-Veterans versions of the ship. Ryad will become painfully predictable without Twin Ion Engine MkII (she is even when she does have it!) so you definitely need that on her, and if you want to include her at all you would be better off with (sadly) the 'standard' build, or at the very least a TIE/x7 variant.
Additionally, the support bomber needs to be able to contribute more than target locks for Vessery, since as it stands it can be safely ignored.

Perhaps try the following version:

Colonel Vessery (TIE Defender)
-'TIE/D'
-Expertise
-Ion Cannon
-Twin Ion Engine MkII
43pts

Countess Ryad (TIE Defender)
-'TIE/x7'
-Push the Limit
-Twin Ion Engine MkII
36pts

Scimitar Squadron Pilot (TIE Bomber)
-Cruise Missile
-Extra Munitions
-Long Range Scanners
21pts


100pts


This way, both Defenders are significant threats able to (hopefully) fully modify all their shots, and moving the missiles to the Bomber gives it some teeth such that it must be considered by your opponent. Your main enemies here, though, are still going to be your low Pilot Skill (leading to getting sniped or arcdodged) and the bomber still not pulling his weight should you lose one of the Defenders first (doubly so if you run out of/can't fire your missiles).

I was flying x7 Ryad for a while and I have a hard time at keeping her unpredictable. I got sucked into the trap of always pulling some kind of 3,4,5 move...

*UPDATE*

Played my original list last night (figured, hey, let's give it another chance) Got crushed against a Deci and a Firespray. While I blanked out consistently [Vessery didn't roll a single evade. Evaporated in the second engagement], I felt like maybe I had too much weight and too many moving pieces. I'm definitely looking to slim/simplfy this list. I like the idea of adding in the GunBoat for a third ship. Maybe put the cannon title on there and a flechette cannon. Potential to turn the opponents ships into complete bricks? TB, Ion + stress. Something like this:

Nu Squadron Pilot (18)
Flechette Cannon (2)
Long-Range Scanners (0)
XG-1 Assault Configuration (1)

Colonel Vessery (35)
Crack Shot (1)
Tractor Beam (1)
Twin Ion Engine Mk. II (1)
TIE/D (0)

Countess Ryad (34)
Push the Limit (3)
Ion Cannon (3)
Twin Ion Engine Mk. II (1)
TIE/D (0)

Total: 100

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