The Magic System

By Johan Marek Phoenix Knight, in Genesys

Can I get some more in-depth info on the Genesys magic system? Amazon sucks, so I won’t get my copy for another few weeks, and I REALLY want to know more about how Magic works. What can the Conjure spell do? Can I use Augment or Utility to realistically portray a speedster character (no, I’m not expecting to play someone quite as fast as the Flash or the FOX version of Quicksilver, because that would be broken) in a superhero game? How is Curse different from Attack? Inquiring minds want to know!

3 hours ago, Johan Marek Phoenix Knight said:

Can I get some more in-depth info on the Genesys magic system? Amazon sucks, so I won’t get my copy for another few weeks, and I REALLY want to know more about how Magic works. What can the Conjure spell do? Can I use Augment or Utility to realistically portray a speedster character (no, I’m not expecting to play someone quite as fast as the Flash or the FOX version of Quicksilver, because that would be broken) in a superhero game? How is Curse different from Attack? Inquiring minds want to know!

There is a base effect, to get add on you have to increase the difficulty, conjure is pretty cool, the upgrades are additional summon (you get an extra thing or creature you summoned), medium summon (it can be up to a silhouette 1 creature instead of silhouette 0), range (so the thing can appear farther away), summon ally (so the thing will do what you tell it instead of say attack you) all of those increase the difficulty once, the last one grand summon increases the difficulty twice and lets you summon an up to sil3 rival creature. I'd actually like to get a magic ring of conjuration (which let's you do 3 of those upgrades only one of which can be difficulty 2)

Utility is a cantrip ("are more tricks than dangerous or powerful magics") so no for there

Augment has a haste upgrade that grants a free second maneuver without spending strain bur it takes an action to cast and a maneuver to maintain via "concentration" so it's basically just a way for you to give your maneuver to someone else, also it's divine primal not arcane.

Edited by EliasWindrider

Oh, so conjure allows you to summon creatures? That is pretty cool. I was thinking it would allow you to conjure items and stuff. Well, I guess it can probably do that as well, but knowing you can summon creatures is pretty cool. You could have a necromancer character, or maybe someone like Xan the Pyromancer. Or even a Dragonlord. That would be pretty sweet.

34 minutes ago, Johan Marek Phoenix Knight said:

Oh, so conjure allows you to summon creatures? That is pretty cool. I was thinking it would allow you to conjure items and stuff. Well, I guess it can probably do that as well, but knowing you can summon creatures is pretty cool. You could have a necromancer character, or maybe someone like Xan the Pyromancer. Or even a Dragonlord. That would be pretty sweet.

Conjure also let's you summon items. From my quick purview I didn't see rules allowing pcs to necromancy, also missing was a polymorph type spell.

Necromancy would pretty much just be summoning creatures, with the explanation that you aren’t actually summoning them, but are instead raising their corpses.

What about Augment and Utility? What can you do with those?

*Nevermind, just saw what you put about them.

Edited by Johan Marek Phoenix Knight
2 hours ago, EliasWindrider said:

Conjure also let's you summon items. From my quick purview I didn't see rules allowing pcs to necromancy, also missing was a polymorph type spell.

Both of those are not magic actions (attack, barrier, conjuration, etc) but results of actions.

Augment is the polymorph action. Just add a few new upgrade options to suit your fancy. For example, Shapechange allows you to change your shape, adjusting your silhouette by up to half your ranks in Knowledge. In addition, choose one characteristic. While shapechanged, upgrade any dice pools using that characteristic by an additional 1. This increases the difficulty by 1 purple die.

That's just off the top of my head, so it needs some tweaking. But the groundwork is already there, all you have to do is tweak to fit.

Edited by c__beck
1 hour ago, c__beck said:

Both of those are not magic actions (attack, barrier, conjuration, etc) but results of actions.

Augment is the polymorph action. Just add a few new upgrade options to suit your fancy. For example, Shapechange allows you to change your shape, adjusting your silhouette by up to half your ranks in Knowledge. In addition, choose one characteristic. While shapechanged, upgrade any dice pools using that characteristic by an additional 1. This increases the difficulty by 1 purple die.

That's just off the top of my head, so it needs some tweaking. But the groundwork is already there, all you have to do is tweak to fit.

Wizards are known to cast polymorph but can't use the augment spell.

35 minutes ago, EliasWindrider said:

Wizards are known to cast polymorph but can't use the augment spell.

The whole point of Genesys is you can change it however you want and make it your own. If you want wizards to be able to cast Augment, then they can.

Question: Does every magic/psychic/whatever action you make cost strain?

(No matter the difficulty, addons, etc.)

3 hours ago, Hugh Salamando Filth said:

Question: Does every magic/psychic/whatever action you make cost strain?

(No matter the difficulty, addons, etc.)

Yes, 2 by default. But excess threat can increase that.

16 minutes ago, c__beck said:

Yes, 2 by default. But excess threat can increase that.

Well, they're easily recovered with Advancements.

So, not a big deal I guess.

Magic looks to be the place where most "home rules" are going to fall. At this point, I'm thinking of adding at least "Polymorph", "Illusion", and maybe some form of "Transmutation" to the list of spell disciplines. My aim is to round out the disciplines a bit more so it can then be restricted a bit based on skill level. As you gain ranks you gain access to your choice of another discipline. Represents the "study magic" idea well I think, and it leads to diversity among characters instead of every caster feeling the same.

Edited by Cyvaris

I would think that Fantasy Genre Specific source books would include Talents that decrease Strain cost, decrease difficulty (and thus, increasing the chances of gaining Advantages to decrease Strain) or come right out and grant Success and Advantage like the Berserk Talent (pg. 75)