37 minutes ago, Lumberjack Nick said:Hmmm. That's interesting. I wonder what they have to remedy this, or how this will ultimately play out.
I want to know how priority works. What if both sides have a Priority 1 card. Who goes first?
The player who wins ties passes back and forth each turn.
I forget what the name for the token was, but it was related to the order of objective/deployment selection.
28 minutes ago, Lord Tareq said:I don't think that is necessarily a problem, since taking only trooper squads is giving away a lot of tactical options, and basic troops are usually less powerful than elite/armored units even when you consider their lower cost, hence why those are restricted by the limited numbers you can take.
It also factors into which Commander you choose and how you build your Command hand - each commander comes with 3 cards, and as we've seen, they can activate different things: Luke/Vader have cards that can specifically only command themselves and troopers, whereas other Commanders (General Veers?) might have command cards that specifically benefit non-trooper units.