Kylo Silencer: Movement Maps

By Boom Owl, in X-Wing

1 minute ago, Brunas said:

Awesome! The only other thing is what you mentioned before - 4 dice secondaries make autothrusters very sad on 3 dice ships.

Don't worry though, our boy soontir can continue to not care

That's pretty much just Dash, though, and Dash is not in a great place against Kylo.

7 minutes ago, Biophysical said:

That's pretty much just Dash, though, and Dash is not in a great place against Kylo.

Multiple HLC Gunboats and continued High PS Missile Meta though

Its amazing how Gunboats are in this wave but the Silencer has almost completely stolen its hype.

Good time to be an Imperial.

Genuinely curious to see how well PS9 HLC Major Vynder does against Kylo if Vynder is moving last.

Edited by Boom Owl
1 hour ago, Boom Owl said:

HLC Gunboats and continued High PS Missile Meta though

I think, although I haven't messed around with it, that most versions of Kylo can manage a couple HLC boats. He probably does get hit once, which is probably good for a couple hit points off of him at least. This all means that reliable success requires some good wingman work, which isn't really an insightful or surprising statement.

Edited by Biophysical
4 minutes ago, Biophysical said:

I think, although I haven't messed around with it, that most versions of Kylo can manage a couple HLC boats. He probably does get hot once, which is probably good for a couple hit points off of him at least. This all means that reliable success requires some good wingman work, which isn't really an insightful or surprising statement.

Head to head with PS9 Vynder moving last though PS9 Kylo probably wins?

There some reliable blind spots to exploit on the gunboat. Almost would need to take Vectored Thrusters or EU on the boat or something.

Would be somewhat ironic if Kylo forces Gunboats out of the meta.

Edited by Boom Owl
Just now, Boom Owl said:

Multiple HLC Gunboats and continued High PS Missile Meta though

*AIRHORN*

We've done the missiles already : Kylo probably dies if he messes up the range and lands in range 2, and he probably survives 3 Harpoons with 3 conditions on him if he stays at range 3.

Gunboats don't have guidance chips, so their damage is worse. Also no condition. But also no munitions, so it might be ok over the course of the game?

1 minute ago, GreenDragoon said:

*AIRHORN*

We've done the missiles already : Kylo probably dies if he messes up the range and lands in range 2, and he probably survives 3 Harpoons with 3 conditions on him if he stays at range 3.

Gunboats don't have guidance chips, so their damage is worse. Also no condition. But also no munitions, so it might be ok over the course of the game?

Yea i get the math. Im more talking about whether or not a single PS9 Gunboat has any chance to reliably get Kylo in Arc.

2 minutes ago, GreenDragoon said:

*AIRHORN*

We've done the missiles already : Kylo probably dies if he messes up the range and lands in range 2, and he probably survives 3 Harpoons with 3 conditions on him if he stays at range 3.

Gunboats don't have guidance chips, so their damage is worse. Also no condition. But also no munitions, so it might be ok over the course of the game?

Gunboats damage is excellent, because they're running HLC/Crack Shot. Kylo's got to dodge the arcs, really

1 minute ago, Boom Owl said:

Yea i get the math. Im more talking about whether or not a single PS9 Gunboat has any chance to reliably get Kylo in Arc.

I think Kylo wins there, but I think you mostly see that ship in the jank tables.

Just now, Boom Owl said:

Yea i get the math. Im more talking about whether or not a single PS9 Gunboat has any chance to reliably get Kylo in Arc.

I actually almost forgot the chips first myself, so I thought I mention it.

But I don't think 1v1s are very useful or even fair. Even though Vynder can get pretty expensive. But him against a hyper-mobile ace? Kylo was almost made to hunt down exactly ships like Vynder in a 1v1

1 hour ago, Biophysical said:

Gunboats damage is excellent, because they're running HLC/Crack Shot. Kylo's got to dodge the arcs, really

I think Kylo wins there, but I think you mostly see that ship in the jank tables.

*Insert sad Air-Horn noise here*

Edited by Boom Owl
Just now, Biophysical said:

Gunboats damage is excellent, because they're running HLC/Crack Shot. Kylo's got to dodge the arcs, really

yes, HLC+Crackshot looks like it will be great!

Don't forget Linked Battery. Highly consistent HLCs with Crack.

2 minutes ago, defkhan1 said:

Don't forget Linked Battery. Highly consistent HLCs with Crack.

Can’t fit 3 with Crack/HLC/Linked/Adv Slam, do you drop one HLC for Mangler?

4 minutes ago, Tbetts94 said:

Can’t fit 3 with Crack/HLC/Linked/Adv Slam, do you drop one HLC for Mangler?

Adv SLAM is pretty worthless on HLC Gunboats. Only good for a defensive focus on turns you SLAM. Throw in LRS because it's free.

EDIT: Having played triple Crack HLC Gunboats, I recommend doing two boats + ace instead. It's way better.

Edited by defkhan1
Just now, defkhan1 said:

Adv SLAM is pretty worthless on HLC Gumboats. Only good for a defensive focus on turns you SLAM. Throw in LRS because it's free.

Makes sense ?

8 hours ago, dotswarlock said:

Ah, this reminds me so much of the good old days of using an IG-88 with advanced sensors (predator variant)! Of course back then, people used to play RAC with rebel captive to shut down my fancy manoeuvers. Guess this could happen here too.

I am NOT looking forward to the Ion/Stress **** that Kylo/Silencer will be inviting back into the meta. FML.

Edited by RunnerAZ
Typo
2 hours ago, Boom Owl said:

Multiple HLC Gunboats and continued High PS Missile Meta though

I think 2 Gunboats and Omega Leader will be able to deal with Kylo in 2 turns, if they can pin him down.

55 minutes ago, RunnerAZ said:

I am NOT looking forward to the Ion/Stress **** that Kylo/Silencer will be inviting back into the meta. FML.

Stress already came back. At PAX 5 of my 13 games had stress control. The rebel coordinate bug though...yea thats probably going to be sketchy.

There should be some variants of this kinda stuff though that shutsdown at least the Palp Kylo OL build if people get tired of seeing it. Havent completely thought this through yet.

Probably would swap Wedge for Wes to remove OL's target lock to :)

Fenn Rau (Sheathipede) — Sheathipede-class Shuttle 20
Veteran Instincts 1
Tactician 2
R3-A2 2
Vectored Thrusters 2
Ship Total: 27
Captain Nym (Rebel) — Scurrg H-6 Bomber 30
Veteran Instincts 1
Twin Laser Turret 6
Lando Calrissian 3
Long-Range Scanners 0
Ship Total: 40
Wedge Antilles — X-Wing 29
Veteran Instincts 1
Flight-Assist Astromech 1
Integrated Astromech 0
Ship Total: 31
Edited by Boom Owl
2 hours ago, Boom Owl said:

*Insert sad Air-Horn noise here*

There's plenty of solid Gunboat builds, it's okay of the PS7 guy is not great.

9 minutes ago, Boom Owl said:

Stress already came back. At PAX 5 of my 13 games had stress control

I'm hoping something like this will be good. Predator is stress proof, and with linked battery, it's a pseudo Dengar crew on the 2 gunboats:

The Gun Show - (99)

Rho Squadron Veteran (36) - Alpha-class Star Wing
Predator (3), XG-1 Assault Configuration (1), Advanced SLAM (2), Linked Battery (2), Heavy Laser Cannon (7)

•"Omega Leader" (24) - TIE/FO Fighter
•A Score To Settle (0), Comm Relay (3)

•Lieutenant Karsabi (39) - Alpha-class Star Wing
Predator (3), XG-1 Assault Configuration (1), Advanced SLAM (2), Heavy Laser Cannon (7), Linked Battery (2)

18 hours ago, Brunas said:

I don't even know where the hype is for Kylo

I‘m listening to the kessel run right now, and they see the Silencer as completely broken.

They are IMO missing the difference to VI Nym who also had turrets and bombs

16 minutes ago, GreenDragoon said:

I‘m listening to the kessel run right now, and they see the Silencer as completely broken.

They are IMO missing the difference to VI Nym who also had turrets and bombs

And PS 10. Gold Squadron did the same thing.

I think lots of people have collectively forgotten that maneuverability is a means to an end.

Just now, Biophysical said:

And PS 10. Gold Squadron did the same thing.

I think lots of people have collectively forgotten that maneuverability is a means to an end.

Exactly, it‘s the same phenomenon as with the Intensity+Advanced Optics suggestions for Poe:

Misunderstanding why a build or card worked so well

Again, I'm not saying PTL is crap or anything, but I've got a hard time believing it has so much power over a large enough slice of the meta that it ends up being everywhere, at least once things settle down.

There's such a narrow margin between "not pulling its weight" and "taking too many shots".

1 hour ago, Biophysical said:

And PS 10. Gold Squadron did the same thing.

I think lots of people have collectively forgotten that maneuverability is a means to an end.

Opinions on the Silencer seem to boil down to 1 of 2 categories:

1. PTL Kylo Silencer is Imperial BB8 Poe. Fun but ultimately bad against anything in the "Real" Meta even Pre-Wave 12 ( i.e. Above Store Champs )

2. PTL Kylo Silencer is the best Primary Arc small base ship in the game by a wide margin and can only be controlled by other good things like High PS Turret/Bombs, High PS Alpha Strikes, High PS Stress Control, and Paratanni stuff.

Different ways of saying the same thing.

I am in the boat that the Kylo Silencer is another scary way to put ISTDs conditions on the table with or without Palp. ISTDs and Palp are the Imperials best competitive game mechanics to pair with balanced 30-38 pt aces like QD, Vader and Inquistor. Thats the meat and potatoes of the faction besides Trip Defenders and Quad TLT. The Silencer fits right into that equation and is immediatly useful. So basically Kylo is a new way to use ISTDs that also has a 5 green straight panic button and should reliably win against alot of lower PS ships and most 2 ship builds.

Most importantly I think tons of players are probably underestimating how consistent it will be to use Kylo's pilot ability to mitigate his High PS bad matchups across the board and still fly around with 5-4 hp for awhile.

Edited by Boom Owl
2 hours ago, GreenDragoon said:

I‘m listening to the kessel run right now, and they see the Silencer as completely broken.

They are IMO missing the difference to VI Nym who also had turrets and bombs

1 hour ago, Biophysical said:

And PS 10. Gold Squadron did the same thing.

I think lots of people have collectively forgotten that maneuverability is a means to an end.

All the podcasts now like to say exactly what the Krayts say. They've become quite an echo chamber lately.