Kylo Silencer: Movement Maps

By Boom Owl, in X-Wing

Not sure if I have done this right.

Advanced Sensors boost barrel roll 5 Green Straight.

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3 Talon Advanced Sensors Boost or Barrel Roll or Primed Thrusters

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3 Talon with Yorr Nearby

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4 K-Turn Advanced Sensors Boost or Barrel Roll or Primed Thrusters

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4 K Turn with Yorr Nearby

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Edited by Boom Owl

And yet none of them can fire behind him.

3 minutes ago, thespaceinvader said:

And yet none of them can fire behind him.

Do you want to see Advanced Sensors or Pattern Analyzer 3 Talon Rolls and 4 K Turns?

Edited by Boom Owl

of course

Looks right to me

7 minutes ago, thespaceinvader said:

And yet none of them can fire behind him.

Have you tried the 2 turn? I think you'll find that you have so many angles, you don't need to.

1 minute ago, Brunas said:

Looks right to me

Have you tried the 2 turn? I think you'll find that you have so many angles, you don't need to.

This.

Put him out in the middle and run that 2 turn after an AS Boost and/or BR, good gravy.

3 minutes ago, Brunas said:

Looks right to me

Have you tried the 2 turn? I think you'll find that you have so many angles, you don't need to.

Serious question: What happens if you're playing against higher PS ships and you guess wrong?

2 minutes ago, Biophysical said:

Serious question: What happens if you're playing against higher PS ships and you guess wrong?

Vader teaches his grandson a much needed lesson.

Edited by Boom Owl
1 minute ago, Boom Owl said:

Vader teaches his grandson a much needed lesson.

More likely Quickdraw makes a power play to be the numero uno First Order badass.

20 minutes ago, thespaceinvader said:

of course

Updated with just 3 talon advanced sensors boost then stuff...

8 minutes ago, Biophysical said:

Serious question: What happens if you're playing against higher PS ships and you guess wrong?

There are so many places you can go where you can't get shot unless they do some stress giving move. It's hard to visualize because where you can be is just so crazy. Here's the 2 turn probability cloud for anything moving before kylo:

0fZOMUs.png

#2turntovictory

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2 turn using both actions to reposition, combined before and after

Edit: and without PTL

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Edited by GreenDragoon
2 minutes ago, Brunas said:

There are so many places you can go where you can't get shot unless they do some stress giving move. It's hard to visualize because where you can be is just so crazy. Here's the 2 turn probability cloud for anything moving before kylo:

0fZOMUs.png

I get that this is a lot of space, but consider that:

-Asteroids will constrict some part of that.

-Some targets will be priority targets, and their position will define where useful Kylo positions will be.

-most PS11 ships that matter will have some modest reposition of their own

I see Kylo played super dodgy against higher PS ships as one of two results:

1.) He doesn't get quality shots, but doesn't get shot. Probably less than ideal for a 50 point ship.

2.) He exchanges shots, which might be okay, but might not.

Since he can't token up like the other Imperial Aces, his extra actions beyond Focus are either used offensively (TL) or for position (BR/Boost). So if you don't get a good position, it pretty much sucks.

1 minute ago, Biophysical said:

but consider that

also, a large base ship can block about 16 final positions at the same time, and have almost all remaining positions in range 1. Only few (3) have a shot and are not in range 1. The others can't shoot back but still get shot.

That means a stressed Kylo where you suspect a 2turn will be hurt a lot with 4 dice.

29 minutes ago, Biophysical said:

Serious question: What happens if you're playing against higher PS ships and you guess wrong?

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I can't wait for the intentional K-turn/white 2 forward thanks to Adv Sensor + PtL.

"Oh you slow rolled instead of attempting to rush/flyby, well there's a solution for that too."

43 minutes ago, Brunas said:

Looks right to me

Have you tried the 2 turn? I think you'll find that you have so many angles, you don't need to.

My computer just crashed because the maps are getting to complicated......

Try making each map be limited to a specific bearing maneuver. That would give more useful information showing where you could end up with X maneuver locked in.

If Kylo goes right* in any green movement:

NgWIKYM.png?1

Superimposed is a large ship with range 1 - it can shoot literally every end position, or blocks Kylo.

In short, Rey/Dengar will get their 4dice attack and do damage.

Edit: Includes straight 2/3, bank 2/3, turn 2

Edited by GreenDragoon
17 minutes ago, BadMotivator said:

Try making each map be limited to a specific bearing maneuver. That would give more useful information showing where you could end up with X maneuver locked in.

Definitely easier to visualize in smaller chunks.

Edited by Boom Owl
19 minutes ago, BadMotivator said:

Try making each map be limited to a specific bearing maneuver. That would give more useful information showing where you could end up with X maneuver locked in.

Oh, misread. Yes, don't do more than one maneuver or it's a mess.

Edited by Brunas

Ah, this reminds me so much of the good old days of using an IG-88 with advanced sensors (predator variant)! Of course back then, people used to play RAC with rebel captive to shut down my fancy manoeuvers. Guess this could happen here too.

47 minutes ago, GreenDragoon said:

also, a large base ship can block about 16 final positions at the same time, and have almost all remaining positions in range 1. Only few (3) have a shot and are not in range 1. The others can't shoot back but still get shot.

That means a stressed Kylo where you suspect a 2turn will be hurt a lot with 4 dice.

You misunderstand - getting blocked on the large base is a feature, not a bug. You've already taken your actions, just get your arc pointed where you want it.

51 minutes ago, Biophysical said:

I get that this is a lot of space, but consider that:

-Asteroids will constrict some part of that.

-Some targets will be priority targets, and their position will define where useful Kylo positions will be.

-most PS11 ships that matter will have some modest reposition of their own

I see Kylo played super dodgy against higher PS ships as one of two results:

1.) He doesn't get quality shots, but doesn't get shot. Probably less than ideal for a 50 point ship.

2.) He exchanges shots, which might be okay, but might not.

Since he can't token up like the other Imperial Aces, his extra actions beyond Focus are either used offensively (TL) or for position (BR/Boost). So if you don't get a good position, it pretty much sucks.

Asteroids remove significantly less options than I expected. Obviously Silencers aren't going to come in and break the game, but even with large rocks all over the board I've had no trouble decloaking advanced sensor getting to wherever I want. But yes, Kylo is very bullyable. You can control where he moves, because he's not a turret. Hopefully it's enough that he's fun to play against.

Edited by Brunas
1 hour ago, Boom Owl said:

Do you want to see Advanced Sensors or Pattern Analyzer 3 Talon Rolls and 4 K Turns?

You can't AS PTL into a talon roll or k-turn. You can only do one of the 2 repositions.