OK You have been Harpooned, you take a Crit, other ships within 1 take a damage, if the crit kills the target is the condition card discarded, before the destroyed portion of the condition is met. That is would the ships in range 1 take another hit, or is the condition card discarded before that event.
Question on Harpoons
The condition is either or - if you take an uncancelled crit, it's discarded then, before you die. If you die without taking on, it takes effect then. You can never trigger both splash damages on the same harpooned condition.
Thanks thats what I thought
Ok, here's an edge case to consider, with some questions at the end:
- Every ship on the table has the same pilot skill (for some reason).
- My opponent has Initiative.
- My defending ship has taken significant damage, and has 2 hull remaining, WITH the "Harpooned!" condition already assigned.
- My opponent shoots a Harpoon missile at me, and after all dice modifications, the resulting damage is Hit-Hit-Crit.
- "Harpooned!" triggers, dealing 1 damage to me and everyone around me, then gets discarded.
- I suffer damage from the attack, and my ship is "destroyed", but is not removed due to the Simultaneous Fire rule.
- My ("destroyed") ship is assigned a new "Harpooned!" condition card from the latest Harpoon attack.
-
Does my ship still deal damage due to the new "Harpooned!" when it is removed from the table?
- (assuming no, because the ship was already "destroyed")
-
Can the new "Harpooned!" trigger, if my opponent decides to shoot my (already dead) ship, with another of his ships?
- (assuming yes, because destroyed ships that are still on the table thanks to the Simultaneous Fire rule are still valid targets)
Those are questions which don't currently have official answers.
On 12/1/2017 at 9:22 PM, emeraldbeacon said:Ok, here's an edge case to consider, with some questions at the end:
- Every ship on the table has the same pilot skill (for some reason).
- My opponent has Initiative.
- My defending ship has taken significant damage, and has 2 hull remaining, WITH the "Harpooned!" condition already assigned.
- My opponent shoots a Harpoon missile at me, and after all dice modifications, the resulting damage is Hit-Hit-Crit.
- "Harpooned!" triggers, dealing 1 damage to me and everyone around me, then gets discarded.
- I suffer damage from the attack, and my ship is "destroyed", but is not removed due to the Simultaneous Fire rule.
- My ("destroyed") ship is assigned a new "Harpooned!" condition card from the latest Harpoon attack.
- Does my ship still deal damage due to the new "Harpooned!" when it is removed from the table?
- (assuming no, because the ship was already "destroyed")
- Can the new "Harpooned!" trigger, if my opponent decides to shoot my (already dead) ship, with another of his ships?
- (assuming yes, because destroyed ships that are still on the table thanks to the Simultaneous Fire rule are still valid targets)
I believe since you had taken enough damage to destroy you (Step 6) that the condition does not get assigned so the extra damage does not spread.
7 hours ago, WhisperEcho said:I believe since you had taken enough damage to destroy you (Step 6) that the condition does not get assigned so the extra damage does not spread.
I believe that the condition gets assigned, but does not cause extra damage later when the ship is removed because it's already been destroyed. However, if your opponent decided to attack the dead ship again and gets a crit in, then there would be a second round of splash damage.
On 12/1/2017 at 9:22 PM, emeraldbeacon said:Ok, here's an edge case to consider, with some questions at the end:
- Every ship on the table has the same pilot skill (for some reason).
- My opponent has Initiative.
- My defending ship has taken significant damage, and has 2 hull remaining, WITH the "Harpooned!" condition already assigned.
- My opponent shoots a Harpoon missile at me, and after all dice modifications, the resulting damage is Hit-Hit-Crit.
- "Harpooned!" triggers, dealing 1 damage to me and everyone around me, then gets discarded.
- I suffer damage from the attack, and my ship is "destroyed", but is not removed due to the Simultaneous Fire rule.
- My ("destroyed") ship is assigned a new "Harpooned!" condition card from the latest Harpoon attack.
- Does my ship still deal damage due to the new "Harpooned!" when it is removed from the table?
- (assuming no, because the ship was already "destroyed")
- Can the new "Harpooned!" trigger, if my opponent decides to shoot my (already dead) ship, with another of his ships?
- (assuming yes, because destroyed ships that are still on the table thanks to the Simultaneous Fire rule are still valid targets)
No it will not deal additional splash damage but yes it will gain the harpoon condition. Your ship was destroyed in step 7 the moment your hull was equal or exceeded by damage cards. The earliest you can apply harpooned is depending who you ask, either step 8 "After attacking" or some folks argue the attack isn't resolved until step 10, this is a completely moot point though because regardless that harpoon is never detonating on its own. You'd need to shoot the flying corpse to trigger it. The times the harpoon can detonate are at the point of a declaration of a hit at the very end of step 6, or upon destruction during step 7; the earliest you can reasonably obtain the new condition is later than that at either 8 or 10 (arguably).
In the case of simultaneous fire; yes you have that condition on your ship and the FAQ now says destroyed ships don't lose conditions. So if you want you can shoot the dead ship some more in an attempt to trigger harpoon by way of the unresolved crit. You can't destroy an already destroyed ship so you cannot use that method of detonation but there is nothing in the rules saying you cant plant a crit on a dead man to trigger it.
2 hours ago, Smitty said:No it will not deal additional splash damage but yes it will gain the harpoon condition. Your ship was destroyed in step 7 the moment your hull was equal or exceeded by damage cards. The earliest you can apply harpooned is depending who you ask, either step 8 "After attacking" or some folks argue the attack isn't resolved until step 10, this is a completely moot point though because regardless that harpoon is never detonating on its own. You'd need to shoot the flying corpse to trigger it. The times the harpoon can detonate are at the point of a declaration of a hit at the very end of step 6, or upon destruction during step 7; the earliest you can reasonably obtain the new condition is later than that at either 8 or 10 (arguably).
In the case of simultaneous fire; yes you have that condition on your ship and the FAQ now says destroyed ships don't lose conditions. So if you want you can shoot the dead ship some more in an attempt to trigger harpoon by way of the unresolved crit. You can't destroy an already destroyed ship so you cannot use that method of detonation but there is nothing in the rules saying you cant plant a crit on a dead man to trigger it.
Those were my assumptions already, so you pretty much just reinforced my thoughts on the matter.
I had this asked in our last casual session. In which step does the condition get applied? If at step 8 or 9 then hitting and killing a ship in one shot with a harpoon missile should apply the condition and trigger splash damage on the attack. Or does it apply after step 10?
I can see the argument for Step 9, as other damaging abilities trigger at this point as well (Dengar, Gunner). But the language there says abilities that trigger after that perform an attack.
Again this is one of those times when I wish FFG would have made a stand outright instead of turning it over to the players to playtest while we wait for an FAQ.
It is not clear.
I REALLY wish they would have stated it on the card.
4 hours ago, thespaceinvader said:It is not clear.
I REALLY wish they would have stated it on the card.
They did. But after "fully resovled" doesn't have a clear place in the timing chart as to if it is before or after cleanup. Hence the debate
Which means they didn't. They stated a new undefined thing and didn't define it.
On 12/15/2017 at 3:34 PM, SkullNBones said:I had this asked in our last casual session. In which step does the condition get applied? If at step 8 or 9 then hitting and killing a ship in one shot with a harpoon missile should apply the condition and trigger splash damage on the attack. Or does it apply after step 10?
I can see the argument for Step 9, as other damaging abilities trigger at this point as well (Dengar, Gunner). But the language there says abilities that trigger after that perform an attack.
Again this is one of those times when I wish FFG would have made a stand outright instead of turning it over to the players to playtest while we wait for an FAQ.
You are not destroyed at step 10, you are removed at step 10 not the same thing. You are destroyed the moment your hull is exceeded that is during step 7. Regardless of when you apply the condition, you cannot trigger a harpoon by itself.
See this thread, basically.
I noticed this issue back at the end of October - the rules around timing for destruction and removal are just plainly inconsistent. One place says one thing, and another says something different.
It needs a rewrite of one or both sections to bring consistency, I don't much care in which direction.