On 12/1/2017 at 12:46 PM, 2P51 said:Wound threshold does need to be exceeded. It's a little odd in the minion rules but it's technically RAW. It also is no big deal to ignore and not worry about the math quite that accurately.
I glanced at Genesys RAW (sorry closest book) and it does say "exceeds". But I also find it much easier to just cut one off each time the WT for the minion is met.
The "exceeds" rule for WT/ST has for some reason always been non-intuitive for me and those I've played with. Hold over from D&D? And/or easier to think, "I've taken 13 wounds and my WT is 13 so I'm incapacitated" then, "I've taken 13 wounds and my WT is 13 so I'm ok until 14 wounds?". Now, figure in needing to work with halves for wound level difficulties and you have to think, "WT 13, so 1/2 of that round down is 6, that needs to be exceeded for a Moderate injury, so back up to 7". It adds another small step of thought to use exceeds vs. meets in my opinion. Yes it's a small matter, but why do it unless there is a good reason? What's that reason?
I've thought about just house ruling it to make it what most people naturally think (strain or wounds meets ST or WT, incapacitated). Makes it easier for tracking Minions also. Any unforeseen problems if I do this for a new upcoming group other then effectively weakening everyone by 1 WT/ST?