B... yes. Trying to make Bwing work

By Ccwebb, in X-Wing Squad Lists

I really like the idea of Ten Numb pushing around opponents with Tractor Beam and his brother Nien helping the speed.

But then what..... Something is needed to spike the set up from Ten. Something is needed to distract and take the heat off the Numb brothers.

I have this for now but open for advice:

Numb Brothers (100)

•Ten Numb (37) - B-Wing
Calculation (1), Fire Control System (2), Tractor Beam (1), B-Wing/E2 (1), •Nien Nunb (1)

Gold Squadron Pilot (24) - Y-Wing
Twin Laser Turret (6)

•Poe Dameron (39) - T-70 X-Wing
Intensity (2), •R5-P9 (3), •Black One (1), Autothrusters (2)

I like most of the list, but not the Ten build. First of all, Mangler is WAY better than Tractor beam, especially on Ten; it pairs with hus pilot ability to deal auto-cries. Second, Nien s not the best crew upgrade to use. What about Hera or Rey instead?

When Maul got revealed, I had to go and put him on my favorite B-wing, Keyan Farlander:

Ezra Bridger (Sheathipede) — Sheathipede-class Shuttle 17
Predator 3
Gunner 5
R3-A2 2
Ship Total: 27
Keyan Farlander — B-Wing 29
Veteran Instincts 1
Collision Detector 0
"Mangler" Cannon 4
Maul 3
B-Wing/E2 1
Ship Total: 38
Lowhhrick — Auzituck Gunship 28
Draw Their Fire 1
C-3PO 3
Jan Ors 2
Ship Total: 34

Stressbug Ezra does his best to lock the opponent down, Keyan gets up to 2 rerolls regularly per round using Maul, clearing 1 stress with his ability and the the second with Maul, and then a tanky Lowhhrick works to keep the other two alive, granting Keyan Evade tokens with Jan, drawing crits away from both with Draw Their Fire, and potentially using his Reinforce + Ability to again defend them both, while protecting himself with C-3PO.

I almost like the thought of Tractor Beam, but perhaps Ion Cannon would also be good. I keep thinking VI, Ion, FCS as an ace-hunter. Maybe add Mercenary Copilot or Bistan. A crit turns the Ion shot unblockable. While they only suffer a regular face-down damage, it's unpreventable ion. If Kylo Ren is Advanced Sensors, he won't be able to do his pre-dial stuff. If you can Ion an already stressed ship, they'll be a massive sitting duck next turn and you just blow them up at Range 1 with Focus/TL. I just think Ion is going to be better than Tractor. Spending over a third of your list on a ship which does zero damage on its own feels like a mistake. Tractor Beam on a Blue Squadron B-Wing is pretty sweet, though.

I get why folks like Mangler on Ten, since it provides the uncancelable crit, but I really, really hate spending 4 points for a 3-dice cannon on a 3-dice ship. Meanwhile, I kinda think Ion is better. If you're shooting a low-agility target, Ten Nunb's ability won't matter (thus Mangler won't matter). If you're shooting a high-agility target, your regular hits would probably be canceled, so Mangler wouldn't do any more damage than an Ion cannon anyhow. Meanwhile, a "receive one Ion token and flip this card face down" would be a pretty nasty crit for a lot of ships, and Ion does just that, regardless of shield level.

Here's what it comes down to for me: Ten Nunb, at best, not going to do as much damage as another ship. At comparable points, something like Wullffwarro will simply put out more damage, and be harder to kill. A well-decked U-Wing will also probably do more damage, or a skinny VCX. Ten ought to try to do something other than just damage. Ion Control is something Ten can do better than most other ships.

An exception to this rant on Mangler Cannon is Ten Nunb builds which don't go for dice mods. I can imagine something like Jan Ors as his crew for Evades each turn. Here, the Mangler becomes the dice mod. But once you start getting FCS and Rey, Mangler just seems redundant.

I also really think VI is very strong on Ten Nunb. His role seems best as an ace hunter, and for that, it seems vital to get up to PS 10 to prevent from being arc-dodged so easily, and to make it easier to take a Target Lock and just reroll all dice fishing for that crit. It's only around a 55% chance (6 binomial trials at p=0.125=1/8), or 33% if you have to barrel roll, but I'd rather have a 55% chance with a ship in arc over Calculation and no ship to shoot. And Calculation only really provides a 75% chance anyhow on 3 dice (3 binomial trials at p=0.375=3/8). I don't hate A Score To Settle on a pure-budget Ten Nunb, however.

//

Second, I don't like R5-P9 Intensity Poe that much. Both the droid and Intensity are fighting over the same focus, and I don't think either will be at their best. I feel like I'd either find the points for R2-D2, or else run BB-8 and Primed Thrusters. You can use the BB-8 barrel roll to Intensity an Evade, and Poe's own action for a Focus. Since Poe won't spend his focus except for Intensity, the Evade can be spent freely, which is almost like a shield regenerated a turn. On R2-D2 or R5-P9 Intensity Poe, the Evade takes a good chunk of time to get back. That's not true with BB-8.

5 minutes ago, Innese said:

When Maul got revealed, I had to go and put him on my favorite B-wing, Keyan Farlander:

Ezra Bridger (Sheathipede) — Sheathipede-class Shuttle 17
Predator 3
Gunner 5
R3-A2 2
Ship Total: 27
Keyan Farlander — B-Wing 29
Veteran Instincts 1
Collision Detector 0
"Mangler" Cannon 4
Maul 3
B-Wing/E2 1
Ship Total: 38
Lowhhrick — Auzituck Gunship 28
Draw Their Fire 1
C-3PO 3
Jan Ors 2
Ship Total: 34

Stressbug Ezra does his best to lock the opponent down, Keyan gets up to 2 rerolls regularly per round using Maul, clearing 1 stress with his ability and the the second with Maul, and then a tanky Lowhhrick works to keep the other two alive, granting Keyan Evade tokens with Jan, drawing crits away from both with Draw Their Fire, and potentially using his Reinforce + Ability to again defend them both, while protecting himself with C-3PO.

I'm really not sold on Keyan Maullander. B-Wings already have good access to rerolls (FCS, Linked Batteries, Rage on Keyan), and Maul has a bunch of extra restrictions. I think I'd rather run Hera for the open dial with Linked Batteries for my reroll, but I guess that movement freedom will be balanced by Maul frequently granting access to Barrel Rolls. It just strikes me that Linked Batteries grants a reroll for 2 points, compared to Maul's 4 points. Mostly, though, it's that Mangler Cannon. Keyan doesn't even get any particular benefit from the crits, and I guess the Range 3 benefit is nice, but meh. However, Heavy Laser Cannon is starting to make a lot of Maul-Sense to me. Having 2 rerolls instead of 1 means a lot more on a four-dice attack, and you'll be a lot more likely to hit to clear a second Maul stress to open up white moves.

Jan Ors also goes a long way to making Maullander, since a defensive focus is weak on a B-Wing, but an Evade is a lot stronger. That said, I'd consider cutting her for HLC, or perhaps dropping Predator down to Wired on Ezra. Wired is a bit weaker for generating hits (and a lot weaker at generating misses), but not that much worse for pure damage if you almost never have a focus token.

On 11/30/2017 at 10:05 PM, theBitterFig said:

I almost like the thought of Tractor Beam, but perhaps Ion Cannon would also be good. I keep thinking VI, Ion, FCS as an ace-hunter. Maybe add Mercenary Copilot or Bistan. A crit turns the Ion shot unblockable. While they only suffer a regular face-down damage, it's unpreventable ion. If Kylo Ren is Advanced Sensors, he won't be able to do his pre-dial stuff. If you can Ion an already stressed ship, they'll be a massive sitting duck next turn and you just blow them up at Range 1 with Focus/TL. I just think Ion is going to be better than Tractor. Spending over a third of your list on a ship which does zero damage on its own feels like a mistake. Tractor Beam on a Blue Squadron B-Wing is pretty sweet, though.

“Spending over a third of your list on a ship which does zero damage on its own feels like a mistake.”

-that is the selling point for me. Thank you. 1/3rd of the list on a zero damage ship. Can’t argue with that.

Edited by Ccwebb
Spelling
11 hours ago, Ccwebb said:

I really like the idea of Ten Numb pushing around opponents with Tractor Beam and his brother Nien helping the speed.

But then what..... Something is needed to spike the set up from Ten. Something is needed to distract and take the heat off the Numb brothers.

I have this for now but open for advice:

Numb Brothers (100)

•Ten Numb (37) - B-Wing
Calculation (1), Fire Control System (2), Tractor Beam (1), B-Wing/E2 (1), •Nien Nunb (1)

Gold Squadron Pilot (24) - Y-Wing
Twin Laser Turret (6)

•Poe Dameron (39) - T-70 X-Wing
Intensity (2), •R5-P9 (3), •Black One (1), Autothrusters (2)

Wedge is a good follow up to Ten. Tractor beam reduces the defenders agility byb1 and wedges ability will drop it again. Just give Ten veteran instincts so he can fire before Wedge.

11 hours ago, Ccwebb said:

I really like the idea of Ten Numb pushing around opponents with Tractor Beam and his brother Nien helping the speed.

But then what..... Something is needed to spike the set up from Ten. Something is needed to distract and take the heat off the Numb brothers.

I have this for now but open for advice:

Numb Brothers (100)

•Ten Numb (37) - B-Wing
Calculation (1), Fire Control System (2), Tractor Beam (1), B-Wing/E2 (1), •Nien Nunb (1)

Gold Squadron Pilot (24) - Y-Wing
Twin Laser Turret (6)

•Poe Dameron (39) - T-70 X-Wing
Intensity (2), •R5-P9 (3), •Black One (1), Autothrusters (2)

Like this?

Tractor Beam-Wing ( 100 )

Ten Numb — B-Wing 31
Push the Limit 3
Fire-Control System 2
Tractor Beam 1
Nien Nunb 1
B-Wing/E2 1
Ship Total: 39
Wes Janson — X-Wing 29
Veteran Instincts 1
R2-D2 4
Vectored Thrusters 2
Ship Total: 36
Roark Garnet — HWK-290 19
Twin Laser Turret 6
Ship Total: 25

I like Ten with VI, Adv Sensors, and Bistan. The free crit from Bistan enables whatever control cannon you like and to fire it at PS 10

I like the above idea from @theBitterFig

Perhaps this:

Ten

VI

Ion Cannon

E2

Bistan

Collision Detector

You really don't need someone like Wes here, because Ten should have an unblockable success. You need hammer like Wedge w/ Expertise, IA, FAA, or Norra. Then something to draw fire, like Streszra.

3 minutes ago, Greebwahn said:

I like the above idea from @theBitterFig

Perhaps this:

Ten

VI

Ion Cannon

E2

Bistan

Collision Detector

You really don't need someone like Wes here, because Ten should have an unblockable success. You need hammer like Wedge w/ Expertise, IA, FAA, or Norra. Then something to draw fire, like Streszra.

I have used a similar build but with Mercenary Copilot instead of Bistan.