What would you do with 300 starting xp?

By TheShard, in Star Wars: Edge of the Empire RPG

Go!

Well, i was already given +600 xp over starting xp at character creation once, and this was the result.

Edited by Absol197

I'd jack all that XP into as many characteristics as I can in a baseline human.

So I could go 5 in one characteristic, 4 on another characteristic, and 3 in three other characteristics, with one characteristic remaining at 2. The remaining 20 XP goes into two career skills that already have a rank up.

Or put three characteristics at 4, three characteristics at 3.

Now, if the +10 XP at character creation was still there...

I can now have one characteristic at 5, one at 4, and the rest at 3 OR have three characteristics at 4, three characteristics at 3, and place the remaining 10 into two career skills that already have one rank.

Edited by satkaz

I'm sorry 300xp after charecter creation

46 minutes ago, TheShard said:

I'm sorry 300xp after charecter creation

Okay, now that makes more sense.

Hmm, starting would be a Human with +10 XP and going a 2/3/3/3/3/2 with it. Soldier Career: Take ranks in Melee, Brawl, Ranged (Light), Ranged (Heavy). Go Sharpshooter, take Ranged (Light) and Ranged (Heavy)

For the 300 XP:

Rank up Ranged (Light) to 3: 30 XP.

Rank up Melee and Brawl to 2: 20 XP

Rank up Cool to 2: 25 XP

Rank up Vigilance to 2: 30 XP

Sharpshooter: Down the tree starting with Sniper Shot all the way down to Deadly Accuracy: 50 XP, head left to Toughened: 20 XP, down to Dedication, take point in Agility: 25 XP - total 90 XP

Gunslinger: Down the tree starting at Rapid Reaction down to Dodge. 30 XP.

At this point, it's now down to 70 XP left.

Back to Sharpshooter to take Sniper Shot and True Aim on the 15 XP line, and up to Lethal Blows for 10 XP. Go up to Deadly Accuracy for another 10 XP.

And now back to Gunslinger for Call 'Em and Lethal Blows for 35 XP.

The remaining 5 XP? Rank in Medicine.

I doubt it's effective, but it fits what I want to make hopefully soon in a game: a guy that primarily uses pistols, but is fine using a wide range of weapons. The only thing that I'm missing from what I want is Dynamic Fire, because I do wish to go engaged with a blaster.

Also, having a dog would be nice, but that's not related to XP gain.

Edited by satkaz

In a general sense, I'd probably spend about one-third on skills and the other two-thirds on talents. If I was playing a Force-sensitive, I might break up the XP more-or-less equally between skills, talents, and one or more Force powers.

If my character concept called for it, I might buy into a second Specialization before I started buying up skills, but it's not likely I'd buy more than the first row of talents from the new tree unless I was trying to cherry-pick my way to a specific talent.

Same exact result as if I had earned 300 XP via gameplay, nothing special:

As much characteristics as I can during character creation, mostly talents from there with a handful of skill ranks.

Would 300 affect your choice of specs? What spec combos do people like?

I would make a Pantoran Archaeologist with 3/3/3/3/1/3 characteristics, dual spec into Droid Tech, and get every class skill up to 2, including those I pick up from Well-Rounded (one would be Ranged-light, the other would depend on the party). The rest of the xp would go to rounding out my talents.

2 hours ago, TheShard said:

Would 300 affect your choice of specs? What spec combos do people like?

I'd probably feel more free to expand. I suppose if I had to play with barbarians who don't waive the extra spec cost :P I'd only pick one other.

The PC I just built is a Weequay Enforcer who also took the Soldier:Medic spec...because with Intellect 1 he thinks he's a fantastic doctor. Right now he's rocking one yellow die. But you know, with a DP and a medpack he rolls YGB...not terrible! I picture him pinning his patients with Brawn 4 yelling "Stop squirming, it doesn't hurt that bad!"

With extra Obligation his attributes are 4/2/1/3/3/2. We're starting with +50XP, so he has the first row of both specs. Having more XP I'd probably just balance between the two and boost ranks in Medicine in prep for the "It's not that bad" Talent. With Melee already at YYGG, I'm not sure that needs too much attention, though Coercion will need some attention. He has at least one rank in most of his career skills, many of these don't need to be boosted further.

22 minutes ago, JRRP said:

I would make a Pantoran Archaeologist with 3/3/3/3/1/3 characteristics, dual spec into Droid Tech, and get every class skill up to 2, including those I pick up from Well-Rounded (one would be Ranged-light, the other would depend on the party). The rest of the xp would go to rounding out my talents.

May I put on notice that the whip, albeit a single-handed short-range weapon, is not covered by Ranged Light.

Back on topic, I'm thinking of a Clawdite Charmer/Force Exile, impersonating a certain Baron Administrator.

Starting Characteristics 3/2/2/3/2/3 (80 XP), 325 XP (+10 XP Obligation )remaining;

Starting skills Deception, Streetwise, Vigilance, Underworld, Charm, Cool;

Force Exile (20 XP): Insight | Uncanny Sense > Convincing Demeanour > Sense Danger > Street Smarts > Uncanny Senses > Force Rating > Dedication (Cunning) (125 XP), 180 XP remaining;

Charmer: Inspiring Rhetoric > Improved | Grit > Plausible Deniability > Grit (45 XP), 135 XP remaining;

Skills: Deception 2, Streetwise 1, Vigilance 1, Underworld 1, Skulduggery 1, Discipline 3, Resilience 2, Charm 2, Cool 2, Leadership 2 (95 XP), 40 XP remaining;

Sense Basic > Control (sense thoughts) | Influence Basic > Control (40 XP), done.

5 hours ago, TheShard said:

Would 300 affect your choice of specs? What spec combos do people like?

Depends on what type of character I'm wanting to play, and the setting really. Since most of my character concepts in my head, are at least 2 different spec trees, I'd likely use that XP to branch into the 2nd tree, and start buying talents to expand my PC's capabilities.

If it was a Force user, I'd likely spend a lot of it on Force powers and their upgrades, after buying up to FR 2 through one of the trees.

Since I don't tend to play combat characters, I'd likely invest in the various support skills, and go for a bit of a well rounded concept. One of my favorite characters was back in Werewolf: The Forsaken, and I played a Storm Lord Theurge (spirit mystic). I built him to basically always be prepared for the unexpected, so he had a Gift (power) or a fetish (magic item) to help him in as many diverse situations as I could think of. And it was apparently an effective strategy, as the website I played on, was an open chat style of system, when we'd have major events with lots of people playing, I would frequently get PM's from people saying they were glad I was there to help, as things just went a lot easier when I was around. :D

So yeah, hard to really specify, as each concept is vastly different, and have different progressions in my head. But a basic answer is "I'd flesh out the PC's spec tree/trees to the point where they were very competent at a handful of things"