So I read a pretty neat idea that had me thinking 'hmm! that'd be neat' (Here's the link to what I read, for any interested: https://www.reddit.com/r/SWlegion/comments/6v11kn/can_a_tabletop_war_game_really_be_okay_with_just/ )
Anyways, the general idea would be that, in every few waves (small waves that only add like 1 unit per side), FFG could release a small self-contained Army In A Box faction, which would be a small faction that could be played by themselves. Naturally, they'd have WAY less options than Rebels and Empire, however, I think a good way of combating that would be to give the Army In A Box factions each a unified theme / playstyle (with variations, of course.) I know, alot of you guys will dislike this idea, and that's all fine, this is just fun theorycrafting afterall, and I highly doubt they'd actually go this route!
The boxes would contain anywhere from 300 - 500 Points of models / upgrades, and would be priced at around $75 - $125, meaning you'd need 2 - 3 for a Tournament sized list (comfortably) And they could add 'Army In A Box 2.0's for some of the bigger small-factions, such as Droid Gotra and Hutt Cartels, who would be able to have 2 different Army In A Box kits, while smaller factions (Such as a Tusken Raider faction) could just fit into 1 Army In A Box
A few ideas I had were these -
DROID GOTRA
The idea with this 'Army In A Box' faction would be to overwhelm your opponent with many Battle Droids, supported by Destroyer Droids and Dwarf Spider Droids, or to try doing an elite list, which could focus more on Super Battle Droids. You could make Super Battle Droids a Corps Unit instead of a Special Unit, although I liked the idea of giving them 1 of each Unit Type in their 'Army In A Box'.
Commander:
Tactical Droid, Super Tactical Droid
Corps:
Battle Droids
Special Forces:
Super Battle Droids
Support:
Destroyer Droids
Heavy:
Dwarf Spider Droid
TUSKEN RAIDERS
A small 'Army In A Box' faction, the Tusken Raiders would have 2 Corps unit, which would be a melee unit (Tusken Raiders with Graffi Sticks) and a ranged unit (Tusken Riflemen with Cycler Rifles). I would give the Bantha Riders long ranged 3-shot weapons, and would give them an 'Anti-Tank Ammunition' option, despite it not being very realistic(I think?), simply because they would need some Anti-Tank. Ideally, these guys would be all about having tons of Tuskens in play, and I'd have their Tusken Chieftan give some sort of passive buff to all Tuskens in an area around him.
Commander:
Tusken Chieftain
Corps:
Tusken Raiders, Tusken Riflemen
Special Forces:
N/A
Support:
Bantha Riders
Heavy:
N/A
HUTT CARTEL
The Hutt Cartel's commander would be Jabba or a nameless Hutt, and they'd be really weak in combat and have low health. Ideally, these guys would hide behind cover all the time, and would merely be able to issue out orders and give buffs and what-not to your units. The Gangsters would be alright in both Melee and Ranged combat, and could be kitted out to be good at both. Their Gammorean Guards would also be really beefy and good at melee. The Skiff would be able to transport a squad, and would be a bit big, albeit not incredibly armored, and would also have a gunner that could be outfitted with a powerful weapon. The Rancor would be extremely good at combat, however, if the Rancor Handler were to die, than the Rancor would just begin attacking the nearest unit on your turn, regardless of if it were friend or foe, so you'd need to be careful there.
Commander:
Jabba The Hutt, Hutt Crime Lord
Corps:
Gangsters
Special Forces:
Gammorean Guards
Support:
Skiff
Heavy:
Rancor & Rancor Handler
MANDALORIANS
The Mandalorians would be an interesting 'Army In A Box' Faction. In my mind, while keeping with Canon, I think it'd be interesting for them to have Mandalorian Soldiers, who would be super elite. 60 Points for 3 or such, and that'd just be base. I'd give them a ton of Upgrade Slots & Upgrade Cards, such as the entire unit being able to take Mandalorian Speeders and being upgraded to a Support Unit for only 20 points, which would make them even faster, and would give them an additional hit point and such. They'd have Jetpacks base, and would be able to kit-themselves out to be good at a variety of roles, and would definitely be one of the harder factions to master, if not the hardest.
Commander
: Fenn Rau, Ursa Wren, Mandalorian Commander
Corps:
Mandalorian Soldiers
Special Forces:
N/A
Support:
N/A
Heavy:
N/A
Now, once again, please keep in mind that these are all simply fun little ideas that I enjoyed coming up with, and I know that this may not be the best way of doing things, although I personally think it'd be neat because it'd help show off all the smaller factions within the GCW era.
Edited by Alino