Custom Stuff Workshop [Critique/Suggestions General]

By dresdinseven, in Genesys

This book is nothing but tool kits and dreams.

What have you made? What are you planning? What would you like help with?

This is not for settings or "big picture" projects, instead this is for custom individual talents/gear/archetypes/species/ect which we create and would like a second set of eyes to look at, or perhaps just want to share!

Also, which EotE/AoR/FaD talents which didn't make the jump are you going to port over? How will you tweak them?

Edited by dresdinseven

I am running Talislanta so I need some weaponless fighting styles and a swashbuckler style of fighting. Potions and some magic items. Some way to differentiate tiers of magic use, from magical training, secondary magic to Primary Magic. Ideas and thoughts on this would be appreciated.

I am getting the book this afternoon so I will spend the night working on this stuff and will post when I have some things.

Talent: Technical Focus

  • Tier:1
  • Ranked: yes
  • Prerequisites: None
  • Description: Choose one specific facet of the Mechanics skill (Vehicle [Type] Repair, Home Maintenance, Security Systems, Lockpicking, Trap Finding, Computer Hardware, Demolitions, Metal Working, ect) and increase the skill rating by 1 (to a maximum of four) per rank in this Talent when making Mechanics checks relating to the chosen specialty, as approved by the GM

The rationality is that Mechanics can be rather broad. It bugs me that a car repairman can also disable a nuclear missile or break through a lock, since it's all Mechanics. This allows a player to put a point or two into Mechanics then specialize into the field that matches the character concept.

So, the car repairman could have two ranks of mechanics skill, and two ranks of this Talent, meaning they are amazing at fixing a car, and generally okay at everything else. Or same set up with a safe cracker or surveillance expert. Just choose a different specialization. I put a hard limit at 4, so that way it isn't cheesed to get cheap ultra high levels in Mechanics, and balances out at the 2/2 skill and talent rank spread.

And variants could be de for other Skills

Scholar: be an expert in one field and cut down on knowledge skills bloat

Computers: pretty similar to the above but with different types of software

Let me know what you all think!

I love it, exactly the type of information we need so stop the bloat. Great stuff.